common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
This commit is contained in:
parent
c6c0771b12
commit
a4c6712a4b
116 changed files with 144 additions and 146 deletions
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@ -9,8 +9,6 @@ add_library(input_common STATIC
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motion_from_button.h
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motion_input.cpp
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motion_input.h
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settings.cpp
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settings.h
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touch_from_button.cpp
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touch_from_button.h
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gcadapter/gc_adapter.cpp
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@ -7,7 +7,7 @@
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#include <cmath>
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#include <thread>
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#include "common/math_util.h"
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#include "core/settings.h"
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#include "common/settings.h"
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#include "input_common/analog_from_button.h"
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namespace InputCommon {
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@ -16,8 +16,8 @@
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/settings_input.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/settings.h"
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namespace GCAdapter {
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "core/settings.h"
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#include "common/settings.h"
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#include "input_common/mouse/mouse_input.h"
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namespace MouseInput {
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@ -5,8 +5,8 @@
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#include <mutex>
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#include <utility>
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#include "common/settings.h"
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#include "common/threadsafe_queue.h"
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#include "core/settings.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_poller.h"
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@ -20,11 +20,11 @@
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#include <SDL.h>
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/settings_input.h"
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#include "common/threadsafe_queue.h"
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#include "core/frontend/input.h"
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#include "input_common/motion_input.h"
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#include "input_common/sdl/sdl_impl.h"
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#include "input_common/settings.h"
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namespace InputCommon::SDL {
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@ -1,47 +0,0 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "input_common/settings.h"
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namespace Settings {
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namespace NativeButton {
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const std::array<const char*, NumButtons> mapping = {{
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"button_a", "button_b", "button_x", "button_y", "button_lstick",
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"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
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"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
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"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
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}};
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}
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namespace NativeAnalog {
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const std::array<const char*, NumAnalogs> mapping = {{
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"lstick",
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"rstick",
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}};
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}
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namespace NativeVibration {
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const std::array<const char*, NumVibrations> mapping = {{
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"left_vibration_device",
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"right_vibration_device",
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}};
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}
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namespace NativeMotion {
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const std::array<const char*, NumMotions> mapping = {{
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"motionleft",
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"motionright",
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}};
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}
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namespace NativeMouseButton {
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const std::array<const char*, NumMouseButtons> mapping = {{
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"left",
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"right",
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"middle",
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"forward",
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"back",
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}};
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}
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} // namespace Settings
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@ -1,372 +0,0 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include "common/common_types.h"
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namespace Settings {
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namespace NativeButton {
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enum Values : int {
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A,
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B,
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X,
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Y,
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LStick,
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RStick,
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L,
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R,
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ZL,
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ZR,
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Plus,
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Minus,
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DLeft,
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DUp,
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DRight,
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DDown,
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SL,
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SR,
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Home,
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Screenshot,
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NumButtons,
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};
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constexpr int BUTTON_HID_BEGIN = A;
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constexpr int BUTTON_NS_BEGIN = Home;
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constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
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constexpr int BUTTON_NS_END = NumButtons;
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constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
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constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
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extern const std::array<const char*, NumButtons> mapping;
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} // namespace NativeButton
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namespace NativeAnalog {
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enum Values : int {
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LStick,
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RStick,
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NumAnalogs,
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};
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constexpr int STICK_HID_BEGIN = LStick;
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constexpr int STICK_HID_END = NumAnalogs;
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constexpr int NUM_STICKS_HID = NumAnalogs;
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extern const std::array<const char*, NumAnalogs> mapping;
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} // namespace NativeAnalog
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namespace NativeVibration {
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enum Values : int {
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LeftVibrationDevice,
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RightVibrationDevice,
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NumVibrations,
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};
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constexpr int VIBRATION_HID_BEGIN = LeftVibrationDevice;
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constexpr int VIBRATION_HID_END = NumVibrations;
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constexpr int NUM_VIBRATIONS_HID = NumVibrations;
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extern const std::array<const char*, NumVibrations> mapping;
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}; // namespace NativeVibration
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namespace NativeMotion {
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enum Values : int {
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MotionLeft,
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MotionRight,
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NumMotions,
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};
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constexpr int MOTION_HID_BEGIN = MotionLeft;
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constexpr int MOTION_HID_END = NumMotions;
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constexpr int NUM_MOTIONS_HID = NumMotions;
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extern const std::array<const char*, NumMotions> mapping;
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} // namespace NativeMotion
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namespace NativeMouseButton {
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enum Values {
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Left,
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Right,
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Middle,
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Forward,
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Back,
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NumMouseButtons,
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};
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constexpr int MOUSE_HID_BEGIN = Left;
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constexpr int MOUSE_HID_END = NumMouseButtons;
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constexpr int NUM_MOUSE_HID = NumMouseButtons;
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extern const std::array<const char*, NumMouseButtons> mapping;
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} // namespace NativeMouseButton
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namespace NativeKeyboard {
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enum Keys {
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None,
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Error,
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A = 4,
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B,
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C,
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D,
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E,
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F,
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G,
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H,
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I,
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J,
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K,
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L,
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M,
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N,
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O,
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P,
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Q,
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R,
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S,
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T,
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U,
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V,
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W,
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X,
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Y,
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Z,
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N1,
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N2,
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N3,
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N4,
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N5,
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N6,
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N7,
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N8,
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N9,
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N0,
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Enter,
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Escape,
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Backspace,
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Tab,
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Space,
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Minus,
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Equal,
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LeftBrace,
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RightBrace,
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Backslash,
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Tilde,
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Semicolon,
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Apostrophe,
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Grave,
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Comma,
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Dot,
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Slash,
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CapsLockKey,
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F1,
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F2,
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F3,
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F4,
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F5,
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F6,
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F7,
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F8,
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F9,
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F10,
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F11,
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F12,
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SystemRequest,
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ScrollLockKey,
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Pause,
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Insert,
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Home,
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PageUp,
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Delete,
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End,
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PageDown,
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Right,
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Left,
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Down,
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Up,
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NumLockKey,
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KPSlash,
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KPAsterisk,
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KPMinus,
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KPPlus,
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KPEnter,
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KP1,
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KP2,
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KP3,
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KP4,
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KP5,
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KP6,
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KP7,
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KP8,
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KP9,
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KP0,
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KPDot,
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Key102,
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Compose,
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Power,
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KPEqual,
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F13,
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F14,
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F15,
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F16,
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F17,
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F18,
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F19,
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F20,
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F21,
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F22,
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F23,
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F24,
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Open,
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Help,
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Properties,
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Front,
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Stop,
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Repeat,
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Undo,
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Cut,
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Copy,
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Paste,
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Find,
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Mute,
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VolumeUp,
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VolumeDown,
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CapsLockActive,
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NumLockActive,
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ScrollLockActive,
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KPComma,
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KPLeftParenthesis,
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KPRightParenthesis,
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LeftControlKey = 0xE0,
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LeftShiftKey,
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LeftAltKey,
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LeftMetaKey,
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RightControlKey,
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RightShiftKey,
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RightAltKey,
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RightMetaKey,
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MediaPlayPause,
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MediaStopCD,
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MediaPrevious,
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MediaNext,
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MediaEject,
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MediaVolumeUp,
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MediaVolumeDown,
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MediaMute,
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MediaWebsite,
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MediaBack,
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MediaForward,
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MediaStop,
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MediaFind,
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MediaScrollUp,
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MediaScrollDown,
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MediaEdit,
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MediaSleep,
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MediaCoffee,
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MediaRefresh,
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MediaCalculator,
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NumKeyboardKeys,
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};
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static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
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enum Modifiers {
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LeftControl,
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LeftShift,
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LeftAlt,
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LeftMeta,
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RightControl,
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RightShift,
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RightAlt,
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RightMeta,
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CapsLock,
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ScrollLock,
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NumLock,
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NumKeyboardMods,
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};
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constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
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constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
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constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
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constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
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constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
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constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
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} // namespace NativeKeyboard
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using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
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using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
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using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
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using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>;
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using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
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using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
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using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
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constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
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constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
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constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
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constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
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enum class ControllerType {
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ProController,
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DualJoyconDetached,
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LeftJoycon,
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RightJoycon,
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Handheld,
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GameCube,
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};
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struct PlayerInput {
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bool connected;
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ControllerType controller_type;
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ButtonsRaw buttons;
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AnalogsRaw analogs;
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VibrationsRaw vibrations;
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MotionsRaw motions;
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bool vibration_enabled;
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int vibration_strength;
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u32 body_color_left;
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u32 body_color_right;
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u32 button_color_left;
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u32 button_color_right;
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};
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struct TouchscreenInput {
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bool enabled;
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std::string device;
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u32 finger;
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u32 diameter_x;
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u32 diameter_y;
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u32 rotation_angle;
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};
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} // namespace Settings
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@ -2,8 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/settings.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/settings.h"
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#include "input_common/touch_from_button.h"
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namespace InputCommon {
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@ -9,7 +9,7 @@
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#include <thread>
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#include <boost/asio.hpp>
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#include "common/logging/log.h"
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#include "core/settings.h"
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#include "common/settings.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/protocol.h"
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