core: Partially persist emulation state across game boots.
This commit is contained in:
parent
1b787adbd0
commit
a4d11f4427
8 changed files with 65 additions and 58 deletions
|
@ -40,7 +40,17 @@ struct CoreTiming::Event {
|
|||
CoreTiming::CoreTiming()
|
||||
: clock{Common::CreateBestMatchingClock(Hardware::BASE_CLOCK_RATE, Hardware::CNTFREQ)} {}
|
||||
|
||||
CoreTiming::~CoreTiming() = default;
|
||||
CoreTiming::~CoreTiming() {
|
||||
paused = true;
|
||||
shutting_down = true;
|
||||
pause_event.Set();
|
||||
event.Set();
|
||||
if (timer_thread) {
|
||||
timer_thread->join();
|
||||
}
|
||||
timer_thread.reset();
|
||||
has_started = false;
|
||||
}
|
||||
|
||||
void CoreTiming::ThreadEntry(CoreTiming& instance) {
|
||||
constexpr char name[] = "HostTiming";
|
||||
|
@ -65,17 +75,8 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
|
|||
}
|
||||
}
|
||||
|
||||
void CoreTiming::Shutdown() {
|
||||
paused = true;
|
||||
shutting_down = true;
|
||||
pause_event.Set();
|
||||
event.Set();
|
||||
if (timer_thread) {
|
||||
timer_thread->join();
|
||||
}
|
||||
ClearPendingEvents();
|
||||
timer_thread.reset();
|
||||
has_started = false;
|
||||
void CoreTiming::ClearPendingEvents() {
|
||||
event_queue.clear();
|
||||
}
|
||||
|
||||
void CoreTiming::Pause(bool is_paused) {
|
||||
|
@ -196,10 +197,6 @@ u64 CoreTiming::GetClockTicks() const {
|
|||
return CpuCyclesToClockCycles(ticks);
|
||||
}
|
||||
|
||||
void CoreTiming::ClearPendingEvents() {
|
||||
event_queue.clear();
|
||||
}
|
||||
|
||||
void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
|
||||
std::scoped_lock lock{basic_lock};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue