core: Partially persist emulation state across game boots.
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8 changed files with 65 additions and 58 deletions
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@ -40,9 +40,6 @@ struct ScopeInit final {
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core_timing.SetMulticore(true);
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core_timing.Initialize([]() {});
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}
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~ScopeInit() {
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core_timing.Shutdown();
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}
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Core::Timing::CoreTiming core_timing;
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};
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