core: Partially persist emulation state across game boots.

This commit is contained in:
bunnei 2022-09-10 01:48:15 -07:00
parent 1b787adbd0
commit a4d11f4427
8 changed files with 65 additions and 58 deletions

View file

@ -40,9 +40,6 @@ struct ScopeInit final {
core_timing.SetMulticore(true);
core_timing.Initialize([]() {});
}
~ScopeInit() {
core_timing.Shutdown();
}
Core::Timing::CoreTiming core_timing;
};