nvnflinger/gpu: implement layer stack composition

This commit is contained in:
Liam 2024-01-22 12:40:50 -05:00
parent 10cf058518
commit a595e9e8a7
28 changed files with 470 additions and 253 deletions

View file

@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <boost/container/small_vector.hpp>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
@ -38,19 +40,30 @@ NvResult nvdisp_disp0::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
void nvdisp_disp0::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {}
void nvdisp_disp0::OnClose(DeviceFD fd) {}
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width,
u32 height, u32 stride, android::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect,
std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences) {
const DAddr addr = nvmap.GetHandleAddress(buffer_handle);
LOG_TRACE(Service,
"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
addr, offset, width, height, stride, format);
void nvdisp_disp0::Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers) {
std::vector<Tegra::FramebufferConfig> output_layers;
std::vector<Service::Nvidia::NvFence> output_fences;
output_layers.reserve(sorted_layers.size());
output_fences.reserve(sorted_layers.size());
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, format, transform, crop_rect};
for (auto& layer : sorted_layers) {
output_layers.emplace_back(Tegra::FramebufferConfig{
.address = nvmap.GetHandleAddress(layer.buffer_handle),
.offset = layer.offset,
.width = layer.width,
.height = layer.height,
.stride = layer.stride,
.pixel_format = layer.format,
.transform_flags = layer.transform,
.crop_rect = layer.crop_rect,
});
system.GPU().RequestSwapBuffers(&framebuffer, fences, num_fences);
for (size_t i = 0; i < layer.acquire_fence.num_fences; i++) {
output_fences.push_back(layer.acquire_fence.fences[i]);
}
}
system.GPU().RequestComposite(std::move(output_layers), std::move(output_fences));
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().EndSystemFrame();
system.GetPerfStats().BeginSystemFrame();

View file

@ -8,8 +8,7 @@
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
#include "core/hle/service/nvnflinger/pixel_format.h"
#include "core/hle/service/nvnflinger/hwc_layer.h"
namespace Service::Nvidia::NvCore {
class Container;
@ -35,11 +34,8 @@ public:
void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override;
void OnClose(DeviceFD fd) override;
/// Performs a screen flip, drawing the buffer pointed to by the handle.
void flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width, u32 height,
u32 stride, android::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect,
std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences);
/// Performs a screen flip, compositing each buffer.
void Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers);
Kernel::KEvent* QueryEvent(u32 event_id) override;