shader: Implement F2F
This commit is contained in:
parent
8b3b9c3371
commit
a62f04efab
6 changed files with 192 additions and 20 deletions
|
@ -216,7 +216,8 @@ public:
|
|||
const Value& value);
|
||||
|
||||
[[nodiscard]] U32U64 UConvert(size_t result_bitsize, const U32U64& value);
|
||||
[[nodiscard]] F16F32F64 FPConvert(size_t result_bitsize, const F16F32F64& value);
|
||||
[[nodiscard]] F16F32F64 FPConvert(size_t result_bitsize, const F16F32F64& value,
|
||||
FpControl control = {});
|
||||
|
||||
[[nodiscard]] Value ImageSampleImplicitLod(const Value& handle, const Value& coords,
|
||||
const F32& bias, const Value& offset,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue