core: fix initialization in single core, sync GPU mode

This commit is contained in:
Liam 2022-06-16 23:42:39 -04:00
parent a33e7c13fa
commit a6371fb69d
4 changed files with 13 additions and 0 deletions

View file

@ -26,6 +26,7 @@ void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager
void CpuManager::Initialize() {
num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1;
gpu_barrier = std::make_unique<Common::Barrier>(num_cores + 1);
for (std::size_t core = 0; core < num_cores; core++) {
core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
@ -230,6 +231,8 @@ void CpuManager::RunThread(std::size_t core) {
});
// Running
gpu_barrier->Sync();
if (!is_async_gpu && !is_multicore) {
system.GPU().ObtainContext();
}