UI: Fix frame rate perf stats

Adds in a missing EndGameFrame when nvdrv swaps buffers
This commit is contained in:
James Rowe 2018-01-16 20:44:02 -07:00
parent 4b156d2e64
commit a66eb7351b
2 changed files with 4 additions and 1 deletions

View file

@ -4,6 +4,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/devices/nvmap.h"
#include "video_core/renderer_base.h"
@ -28,6 +29,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
const RendererBase::FramebufferInfo framebuffer_info{
addr, offset, width, height, stride, static_cast<PixelFormat>(format)};
Core::System::GetInstance().perf_stats.EndGameFrame();
VideoCore::g_renderer->SwapBuffers(framebuffer_info);
}