Merge pull request #9492 from german77/joycon_release
Input_common: Implement custom joycon driver v2
This commit is contained in:
commit
a68af583ea
58 changed files with 5824 additions and 420 deletions
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@ -334,6 +334,15 @@ void SDLDriver::InitJoystick(int joystick_index) {
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const auto guid = GetGUID(sdl_joystick);
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if (Settings::values.enable_joycon_driver) {
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if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e &&
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(guid.uuid[8] == 0x06 || guid.uuid[8] == 0x07)) {
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LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
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SDL_JoystickClose(sdl_joystick);
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return;
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}
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}
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std::scoped_lock lock{joystick_map_mutex};
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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@ -456,9 +465,13 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
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// not a generic one
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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// Disable hidapi drivers for switch controllers when the custom joycon driver is enabled
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if (Settings::values.enable_joycon_driver) {
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0");
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} else {
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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}
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
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// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
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// driver on Linux.
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@ -548,7 +561,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
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return devices;
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}
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Common::Input::VibrationError SDLDriver::SetVibration(
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Common::Input::DriverResult SDLDriver::SetVibration(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
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const auto joystick =
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GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
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@ -582,7 +595,7 @@ Common::Input::VibrationError SDLDriver::SetVibration(
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.vibration = new_vibration,
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});
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return Common::Input::VibrationError::None;
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return Common::Input::DriverResult::Success;
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}
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bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
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