Renderer: Implement Bicubic and ScaleForce filters.

This commit is contained in:
Fernando Sahmkow 2021-08-17 00:12:52 +02:00
parent c5bbbf3902
commit a6b88e85bf
15 changed files with 624 additions and 38 deletions

View file

@ -48,6 +48,7 @@ void LogSettings() {
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
@ -113,19 +114,10 @@ void UpdateRescalingInfo() {
info.up_scale = 1;
info.down_shift = 1;
break;
case ResolutionSetup::Res3_4X:
info.up_scale = 3;
info.down_shift = 2;
break;
case ResolutionSetup::Res1X:
info.up_scale = 1;
info.down_shift = 0;
break;
case ResolutionSetup::Res3_2X: {
info.up_scale = 3;
info.down_shift = 1;
break;
}
case ResolutionSetup::Res2X:
info.up_scale = 2;
info.down_shift = 0;