Renderer: Implement Bicubic and ScaleForce filters.
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parent
c5bbbf3902
commit
a6b88e85bf
15 changed files with 624 additions and 38 deletions
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@ -48,6 +48,7 @@ void LogSettings() {
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log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
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log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
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log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
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log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
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log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
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log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
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log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
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@ -113,19 +114,10 @@ void UpdateRescalingInfo() {
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info.up_scale = 1;
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info.down_shift = 1;
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break;
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case ResolutionSetup::Res3_4X:
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info.up_scale = 3;
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info.down_shift = 2;
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break;
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case ResolutionSetup::Res1X:
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info.up_scale = 1;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res3_2X: {
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info.up_scale = 3;
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info.down_shift = 1;
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break;
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}
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case ResolutionSetup::Res2X:
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info.up_scale = 2;
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info.down_shift = 0;
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