Renderer: Implement Bicubic and ScaleForce filters.

This commit is contained in:
Fernando Sahmkow 2021-08-17 00:12:52 +02:00
parent c5bbbf3902
commit a6b88e85bf
15 changed files with 624 additions and 38 deletions

View file

@ -825,6 +825,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.fullscreen_mode);
ReadGlobalSetting(Settings::values.aspect_ratio);
ReadGlobalSetting(Settings::values.resolution_setup);
ReadGlobalSetting(Settings::values.scaling_filter);
ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
@ -1371,6 +1372,10 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
Settings::values.resolution_setup.UsingGlobal());
WriteSetting(QString::fromStdString(Settings::values.scaling_filter.GetLabel()),
static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
Settings::values.scaling_filter.UsingGlobal());
WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);