glsl: Implement derivatives and YDirection

plus some other misc additions/changed
This commit is contained in:
ameerj 2021-05-27 20:31:03 -04:00
parent ed14d31f66
commit a752ec88d0
8 changed files with 87 additions and 81 deletions

View file

@ -16,6 +16,7 @@
namespace Shader {
struct Info;
struct Profile;
struct RuntimeInfo;
} // namespace Shader
namespace Shader::Backend {
@ -31,7 +32,8 @@ namespace Shader::Backend::GLSL {
class EmitContext {
public:
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_);
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
const RuntimeInfo& runtime_info_);
template <Type type, typename... Args>
void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
@ -121,6 +123,7 @@ public:
RegAlloc reg_alloc;
const Info& info;
const Profile& profile;
const RuntimeInfo& runtime_info;
Stage stage{};
std::string_view stage_name = "invalid";
@ -131,6 +134,8 @@ public:
std::vector<u32> texture_bindings;
std::vector<u32> image_bindings;
bool uses_y_direction{};
private:
void SetupExtensions(std::string& header);
void DefineConstantBuffers();