shader: Add support for fp16 comparisons and misc fixes

This commit is contained in:
ReinUsesLisp 2021-03-21 00:42:56 -03:00 committed by ameerj
parent 27fb97377e
commit a77e764726
11 changed files with 56 additions and 14 deletions

View file

@ -161,9 +161,9 @@ public:
FpControl control = {}, bool ordered = true);
[[nodiscard]] U1 FPGreaterThanEqual(const F16F32F64& lhs, const F16F32F64& rhs,
FpControl control = {}, bool ordered = true);
[[nodiscard]] U1 FPIsNan(const F32& value);
[[nodiscard]] U1 FPOrdered(const F32& lhs, const F32& rhs);
[[nodiscard]] U1 FPUnordered(const F32& lhs, const F32& rhs);
[[nodiscard]] U1 FPIsNan(const F16F32F64& value);
[[nodiscard]] U1 FPOrdered(const F16F32F64& lhs, const F16F32F64& rhs);
[[nodiscard]] U1 FPUnordered(const F16F32F64& lhs, const F16F32F64& rhs);
[[nodiscard]] F32F64 FPMax(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
[[nodiscard]] F32F64 FPMin(const F32F64& lhs, const F32F64& rhs, FpControl control = {});