texture_cache: Implement Guard mechanism
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2 changed files with 12 additions and 1 deletions
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@ -64,6 +64,10 @@ public:
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}
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}
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void Guard(bool new_guard) {
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guard_cache = new_guard;
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}
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void FlushRegion(CacheAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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@ -251,7 +255,7 @@ protected:
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void Unregister(TSurface surface) {
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std::lock_guard lock{mutex};
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if (surface->IsProtected()) {
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if (guard_cache && surface->IsProtected()) {
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return;
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}
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const GPUVAddr gpu_addr = surface->GetGpuAddr();
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@ -573,6 +577,9 @@ private:
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u64 ticks{};
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// Guards the cache for protection conflicts.
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bool guard_cache{};
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// The internal Cache is different for the Texture Cache. It's based on buckets
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// of 1MB. This fits better for the purpose of this cache as textures are normaly
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// large in size.
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