texture_cache: Implement Guard mechanism

This commit is contained in:
Fernando Sahmkow 2019-05-13 19:14:02 -04:00 committed by ReinUsesLisp
parent 7731a0e2d1
commit a79831d9d0
2 changed files with 12 additions and 1 deletions

View file

@ -64,6 +64,10 @@ public:
}
}
void Guard(bool new_guard) {
guard_cache = new_guard;
}
void FlushRegion(CacheAddr addr, std::size_t size) {
std::lock_guard lock{mutex};
@ -251,7 +255,7 @@ protected:
void Unregister(TSurface surface) {
std::lock_guard lock{mutex};
if (surface->IsProtected()) {
if (guard_cache && surface->IsProtected()) {
return;
}
const GPUVAddr gpu_addr = surface->GetGpuAddr();
@ -573,6 +577,9 @@ private:
u64 ticks{};
// Guards the cache for protection conflicts.
bool guard_cache{};
// The internal Cache is different for the Texture Cache. It's based on buckets
// of 1MB. This fits better for the purpose of this cache as textures are normaly
// large in size.