shader: Implement early Z tests

This commit is contained in:
ReinUsesLisp 2021-04-13 16:56:22 -03:00 committed by ameerj
parent 09165ae189
commit a83579b50a
3 changed files with 5 additions and 0 deletions

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@ -934,6 +934,7 @@ Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
profile.input_topology = Shader::InputTopology::TrianglesAdjacency;
break;
}
profile.force_early_z = key.state.early_z != 0;
return profile;
}