shader: Implement POPC

This commit is contained in:
ameerj 2021-02-26 21:41:46 -05:00
parent cc55d28949
commit a8c41c50d3
8 changed files with 59 additions and 12 deletions

View file

@ -228,6 +228,8 @@ Id EmitBitFieldInsert(EmitContext& ctx, Id base, Id insert, Id offset, Id count)
Id EmitBitFieldSExtract(EmitContext& ctx, Id base, Id offset, Id count);
Id EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count);
Id EmitBitReverse32(EmitContext& ctx, Id value);
Id EmitBitCount32(EmitContext& ctx, Id value);
Id EmitBitwiseNot32(EmitContext& ctx, Id a);
Id EmitSLessThan(EmitContext& ctx, Id lhs, Id rhs);
Id EmitULessThan(EmitContext& ctx, Id lhs, Id rhs);
Id EmitIEqual(EmitContext& ctx, Id lhs, Id rhs);

View file

@ -106,6 +106,14 @@ Id EmitBitReverse32(EmitContext& ctx, Id value) {
return ctx.OpBitReverse(ctx.U32[1], value);
}
Id EmitBitCount32(EmitContext& ctx, Id value) {
return ctx.OpBitCount(ctx.U32[1], value);
}
Id EmitBitwiseNot32(EmitContext& ctx, Id a) {
return ctx.OpNot(ctx.U32[1], a);
}
Id EmitSLessThan(EmitContext& ctx, Id lhs, Id rhs) {
return ctx.OpSLessThan(ctx.U1, lhs, rhs);
}