service: refactor server architecture

Converts services to have their own processes
This commit is contained in:
Liam 2023-02-18 16:26:48 -05:00
parent 23151ff498
commit a936972614
140 changed files with 1388 additions and 1138 deletions

View file

@ -16,6 +16,7 @@
#include "core/debugger/debugger_interface.h"
#include "core/debugger/gdbstub.h"
#include "core/hle/kernel/global_scheduler_context.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scheduler.h"
template <typename Readable, typename Buffer, typename Callback>
@ -284,12 +285,12 @@ private:
void UpdateActiveThread() {
const auto& threads{ThreadList()};
if (std::find(threads.begin(), threads.end(), state->active_thread) == threads.end()) {
state->active_thread = threads[0];
state->active_thread = threads.front();
}
}
const std::vector<Kernel::KThread*>& ThreadList() {
return system.GlobalSchedulerContext().GetThreadList();
const std::list<Kernel::KThread*>& ThreadList() {
return system.ApplicationProcess()->GetThreadList();
}
private:

View file

@ -573,7 +573,7 @@ void GDBStub::HandleQuery(std::string_view command) {
SendReply(PaginateBuffer(buffer, command.substr(21)));
} else if (command.starts_with("fThreadInfo")) {
// beginning of list
const auto& threads = system.GlobalSchedulerContext().GetThreadList();
const auto& threads = system.ApplicationProcess()->GetThreadList();
std::vector<std::string> thread_ids;
for (const auto& thread : threads) {
thread_ids.push_back(fmt::format("{:x}", thread->GetThreadID()));
@ -587,7 +587,7 @@ void GDBStub::HandleQuery(std::string_view command) {
buffer += R"(<?xml version="1.0"?>)";
buffer += "<threads>";
const auto& threads = system.GlobalSchedulerContext().GetThreadList();
const auto& threads = system.ApplicationProcess()->GetThreadList();
for (const auto* thread : threads) {
auto thread_name{GetThreadName(system, thread)};
if (!thread_name) {
@ -817,7 +817,7 @@ void GDBStub::HandleRcmd(const std::vector<u8>& command) {
}
Kernel::KThread* GDBStub::GetThreadByID(u64 thread_id) {
const auto& threads{system.GlobalSchedulerContext().GetThreadList()};
const auto& threads{system.ApplicationProcess()->GetThreadList()};
for (auto* thread : threads) {
if (thread->GetThreadID() == thread_id) {
return thread;