service: refactor server architecture
Converts services to have their own processes
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23151ff498
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a936972614
140 changed files with 1388 additions and 1138 deletions
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@ -13,6 +13,7 @@
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#include "core/hle/service/fatal/fatal.h"
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#include "core/hle/service/fatal/fatal_p.h"
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#include "core/hle/service/fatal/fatal_u.h"
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#include "core/hle/service/server_manager.h"
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#include "core/reporter.h"
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namespace Service::Fatal {
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@ -163,10 +164,13 @@ void Module::Interface::ThrowFatalWithCpuContext(Kernel::HLERequestContext& ctx)
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rb.Push(ResultSuccess);
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}
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void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
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void LoopProcess(Core::System& system) {
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auto server_manager = std::make_unique<ServerManager>(system);
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auto module = std::make_shared<Module>();
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std::make_shared<Fatal_P>(module, system)->InstallAsService(service_manager);
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std::make_shared<Fatal_U>(module, system)->InstallAsService(service_manager);
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server_manager->RegisterNamedService("fatal:p", std::make_shared<Fatal_P>(module, system));
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server_manager->RegisterNamedService("fatal:u", std::make_shared<Fatal_U>(module, system));
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ServerManager::RunServer(std::move(server_manager));
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}
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} // namespace Service::Fatal
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@ -28,6 +28,6 @@ public:
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};
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};
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void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system);
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void LoopProcess(Core::System& system);
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} // namespace Service::Fatal
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