service: refactor server architecture
Converts services to have their own processes
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23151ff498
commit
a936972614
140 changed files with 1388 additions and 1138 deletions
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@ -881,8 +881,7 @@ void BSD::OnProxyPacketReceived(const Network::ProxyPacket& packet) {
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}
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BSD::BSD(Core::System& system_, const char* name)
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: ServiceFramework{system_, name, ServiceThreadType::CreateNew}, room_network{
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system_.GetRoomNetwork()} {
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: ServiceFramework{system_, name}, room_network{system_.GetRoomNetwork()} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &BSD::RegisterClient, "RegisterClient"},
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/hle/service/server_manager.h"
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#include "core/hle/service/sockets/bsd.h"
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#include "core/hle/service/sockets/nsd.h"
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#include "core/hle/service/sockets/sfdnsres.h"
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@ -8,15 +9,17 @@
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namespace Service::Sockets {
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void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
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std::make_shared<BSD>(system, "bsd:s")->InstallAsService(service_manager);
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std::make_shared<BSD>(system, "bsd:u")->InstallAsService(service_manager);
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std::make_shared<BSDCFG>(system)->InstallAsService(service_manager);
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void LoopProcess(Core::System& system) {
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auto server_manager = std::make_unique<ServerManager>(system);
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std::make_shared<NSD>(system, "nsd:a")->InstallAsService(service_manager);
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std::make_shared<NSD>(system, "nsd:u")->InstallAsService(service_manager);
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std::make_shared<SFDNSRES>(system)->InstallAsService(service_manager);
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server_manager->RegisterNamedService("bsd:s", std::make_shared<BSD>(system, "bsd:s"));
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server_manager->RegisterNamedService("bsd:u", std::make_shared<BSD>(system, "bsd:u"));
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server_manager->RegisterNamedService("bsdcfg", std::make_shared<BSDCFG>(system));
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server_manager->RegisterNamedService("nsd:a", std::make_shared<NSD>(system, "nsd:a"));
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server_manager->RegisterNamedService("nsd:u", std::make_shared<NSD>(system, "nsd:u"));
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server_manager->RegisterNamedService("sfdnsres", std::make_shared<SFDNSRES>(system));
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server_manager->StartAdditionalHostThreads("bsdsocket", 2);
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ServerManager::RunServer(std::move(server_manager));
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}
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} // namespace Service::Sockets
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@ -10,10 +10,6 @@ namespace Core {
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class System;
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}
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namespace Service::SM {
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class ServiceManager;
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}
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namespace Service::Sockets {
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enum class Errno : u32 {
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@ -98,7 +94,6 @@ struct Linger {
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u32 linger;
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};
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/// Registers all Sockets services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system);
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void LoopProcess(Core::System& system);
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} // namespace Service::Sockets
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