shader/node: Unpack bindless texture encoding
Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images.
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8 changed files with 118 additions and 144 deletions
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@ -132,6 +132,8 @@ enum class SwizzleSource : u32 {
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};
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union TextureHandle {
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TextureHandle(u32 raw) : raw{raw} {}
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u32 raw;
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BitField<0, 20, u32> tic_id;
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BitField<20, 12, u32> tsc_id;
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