gpu: Refactor a/synchronous implementations into their own classes.
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8 changed files with 162 additions and 65 deletions
37
src/video_core/gpu_asynch.h
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37
src/video_core/gpu_asynch.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace VideoCommon {
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namespace GPUThread {
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class ThreadManager;
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} // namespace GPUThread
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/// Implementation of GPU interface that runs the GPU asynchronously
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class GPUAsynch : public Tegra::GPU {
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public:
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explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
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~GPUAsynch();
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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private:
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GPUThread::ThreadManager gpu_thread;
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};
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} // namespace VideoCommon
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