gl_query_cache: Implement host queries using a deferred cache

Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.

To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.

Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush.
This commit is contained in:
ReinUsesLisp 2019-11-26 18:52:15 -03:00
parent ef9920e164
commit aae8c180cb
7 changed files with 328 additions and 86 deletions

View file

@ -20,6 +20,7 @@ namespace VideoCore {
enum class QueryType {
SamplesPassed,
};
constexpr std::size_t NumQueryTypes = 1;
enum class LoadCallbackStage {
Prepare,
@ -48,8 +49,8 @@ public:
/// Resets the counter of a query
virtual void ResetCounter(QueryType type) = 0;
/// Returns the value of a GPU query
virtual u64 Query(QueryType type) = 0;
/// Records a GPU query and caches it
virtual void Query(GPUVAddr gpu_addr, QueryType type) = 0;
/// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;