fsp-srv: use program registry for SetCurrentProcess

This commit is contained in:
Liam 2024-01-08 00:49:00 -05:00
parent 82b58668ed
commit aae9eea532
20 changed files with 364 additions and 274 deletions

View file

@ -97,8 +97,9 @@ std::string SaveDataAttribute::DebugInfo() const {
static_cast<u8>(rank), index);
}
SaveDataFactory::SaveDataFactory(Core::System& system_, VirtualDir save_directory_)
: dir{std::move(save_directory_)}, system{system_} {
SaveDataFactory::SaveDataFactory(Core::System& system_, ProgramId program_id_,
VirtualDir save_directory_)
: system{system_}, program_id{program_id_}, dir{std::move(save_directory_)} {
// Delete all temporary storages
// On hardware, it is expected that temporary storage be empty at first use.
dir->DeleteSubdirectoryRecursive("temp");
@ -110,7 +111,7 @@ VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribut
PrintSaveDataAttributeWarnings(meta);
const auto save_directory =
GetFullPath(system, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
GetFullPath(program_id, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
return dir->CreateDirectoryRelative(save_directory);
}
@ -118,7 +119,7 @@ VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribut
VirtualDir SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
const auto save_directory =
GetFullPath(system, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
GetFullPath(program_id, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
auto out = dir->GetDirectoryRelative(save_directory);
@ -147,14 +148,14 @@ std::string SaveDataFactory::GetSaveDataSpaceIdPath(SaveDataSpaceId space) {
}
}
std::string SaveDataFactory::GetFullPath(Core::System& system, VirtualDir dir,
std::string SaveDataFactory::GetFullPath(ProgramId program_id, VirtualDir dir,
SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id) {
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
// be interpreted as the title id of the current process.
if (type == SaveDataType::SaveData || type == SaveDataType::DeviceSaveData) {
if (title_id == 0) {
title_id = system.GetApplicationProcessProgramID();
title_id = program_id;
}
}
@ -201,7 +202,7 @@ std::string SaveDataFactory::GetUserGameSaveDataRoot(u128 user_id, bool future)
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
u128 user_id) const {
const auto path =
GetFullPath(system, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
GetFullPath(program_id, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
const auto size_file = relative_dir->GetFile(GetSaveDataSizeFileName());
@ -220,7 +221,7 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
SaveDataSize new_value) const {
const auto path =
GetFullPath(system, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
GetFullPath(program_id, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
const auto size_file = relative_dir->CreateFile(GetSaveDataSizeFileName());

View file

@ -87,10 +87,13 @@ constexpr const char* GetSaveDataSizeFileName() {
return ".yuzu_save_size";
}
using ProgramId = u64;
/// File system interface to the SaveData archive
class SaveDataFactory {
public:
explicit SaveDataFactory(Core::System& system_, VirtualDir save_directory_);
explicit SaveDataFactory(Core::System& system_, ProgramId program_id_,
VirtualDir save_directory_);
~SaveDataFactory();
VirtualDir Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const;
@ -99,7 +102,7 @@ public:
VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;
static std::string GetSaveDataSpaceIdPath(SaveDataSpaceId space);
static std::string GetFullPath(Core::System& system, VirtualDir dir, SaveDataSpaceId space,
static std::string GetFullPath(ProgramId program_id, VirtualDir dir, SaveDataSpaceId space,
SaveDataType type, u64 title_id, u128 user_id, u64 save_id);
static std::string GetUserGameSaveDataRoot(u128 user_id, bool future);
@ -110,8 +113,9 @@ public:
void SetAutoCreate(bool state);
private:
VirtualDir dir;
Core::System& system;
ProgramId program_id;
VirtualDir dir;
bool auto_create{true};
};