fsp-srv: use program registry for SetCurrentProcess
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parent
82b58668ed
commit
aae9eea532
20 changed files with 364 additions and 274 deletions
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@ -97,8 +97,9 @@ std::string SaveDataAttribute::DebugInfo() const {
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static_cast<u8>(rank), index);
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}
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SaveDataFactory::SaveDataFactory(Core::System& system_, VirtualDir save_directory_)
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: dir{std::move(save_directory_)}, system{system_} {
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SaveDataFactory::SaveDataFactory(Core::System& system_, ProgramId program_id_,
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VirtualDir save_directory_)
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: system{system_}, program_id{program_id_}, dir{std::move(save_directory_)} {
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// Delete all temporary storages
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// On hardware, it is expected that temporary storage be empty at first use.
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dir->DeleteSubdirectoryRecursive("temp");
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@ -110,7 +111,7 @@ VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribut
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PrintSaveDataAttributeWarnings(meta);
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const auto save_directory =
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GetFullPath(system, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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GetFullPath(program_id, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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return dir->CreateDirectoryRelative(save_directory);
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}
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@ -118,7 +119,7 @@ VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribut
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VirtualDir SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
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const auto save_directory =
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GetFullPath(system, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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GetFullPath(program_id, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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auto out = dir->GetDirectoryRelative(save_directory);
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@ -147,14 +148,14 @@ std::string SaveDataFactory::GetSaveDataSpaceIdPath(SaveDataSpaceId space) {
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}
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}
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std::string SaveDataFactory::GetFullPath(Core::System& system, VirtualDir dir,
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std::string SaveDataFactory::GetFullPath(ProgramId program_id, VirtualDir dir,
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SaveDataSpaceId space, SaveDataType type, u64 title_id,
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u128 user_id, u64 save_id) {
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// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
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// be interpreted as the title id of the current process.
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if (type == SaveDataType::SaveData || type == SaveDataType::DeviceSaveData) {
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if (title_id == 0) {
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title_id = system.GetApplicationProcessProgramID();
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title_id = program_id;
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}
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}
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@ -201,7 +202,7 @@ std::string SaveDataFactory::GetUserGameSaveDataRoot(u128 user_id, bool future)
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SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
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u128 user_id) const {
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const auto path =
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GetFullPath(system, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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GetFullPath(program_id, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
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const auto size_file = relative_dir->GetFile(GetSaveDataSizeFileName());
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@ -220,7 +221,7 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
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void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
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SaveDataSize new_value) const {
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const auto path =
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GetFullPath(system, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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GetFullPath(program_id, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
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const auto size_file = relative_dir->CreateFile(GetSaveDataSizeFileName());
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@ -87,10 +87,13 @@ constexpr const char* GetSaveDataSizeFileName() {
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return ".yuzu_save_size";
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}
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using ProgramId = u64;
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/// File system interface to the SaveData archive
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class SaveDataFactory {
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public:
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explicit SaveDataFactory(Core::System& system_, VirtualDir save_directory_);
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explicit SaveDataFactory(Core::System& system_, ProgramId program_id_,
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VirtualDir save_directory_);
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~SaveDataFactory();
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VirtualDir Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const;
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@ -99,7 +102,7 @@ public:
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VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;
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static std::string GetSaveDataSpaceIdPath(SaveDataSpaceId space);
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static std::string GetFullPath(Core::System& system, VirtualDir dir, SaveDataSpaceId space,
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static std::string GetFullPath(ProgramId program_id, VirtualDir dir, SaveDataSpaceId space,
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SaveDataType type, u64 title_id, u128 user_id, u64 save_id);
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static std::string GetUserGameSaveDataRoot(u128 user_id, bool future);
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@ -110,8 +113,9 @@ public:
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void SetAutoCreate(bool state);
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private:
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VirtualDir dir;
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Core::System& system;
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ProgramId program_id;
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VirtualDir dir;
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bool auto_create{true};
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};
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