shader: Initial support for textures and TEX

This commit is contained in:
ReinUsesLisp 2021-03-08 18:31:53 -03:00 committed by ameerj
parent 7d6ba5b984
commit ab46371247
33 changed files with 1489 additions and 342 deletions

View file

@ -83,7 +83,8 @@ void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Va
Id value);
void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value);
void EmitWriteStorage128(EmitContext& ctx);
void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value);
Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2);
Id EmitCompositeConstructU32x3(EmitContext& ctx, Id e1, Id e2, Id e3);
Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4);
@ -145,6 +146,7 @@ void EmitGetZeroFromOp(EmitContext& ctx);
void EmitGetSignFromOp(EmitContext& ctx);
void EmitGetCarryFromOp(EmitContext& ctx);
void EmitGetOverflowFromOp(EmitContext& ctx);
void EmitGetSparseFromOp(EmitContext& ctx);
Id EmitFPAbs16(EmitContext& ctx, Id value);
Id EmitFPAbs32(EmitContext& ctx, Id value);
Id EmitFPAbs64(EmitContext& ctx, Id value);
@ -291,5 +293,33 @@ Id EmitConvertF16F32(EmitContext& ctx, Id value);
Id EmitConvertF32F16(EmitContext& ctx, Id value);
Id EmitConvertF32F64(EmitContext& ctx, Id value);
Id EmitConvertF64F32(EmitContext& ctx, Id value);
Id EmitConvertF16S32(EmitContext& ctx, Id value);
Id EmitConvertF16S64(EmitContext& ctx, Id value);
Id EmitConvertF16U32(EmitContext& ctx, Id value);
Id EmitConvertF16U64(EmitContext& ctx, Id value);
Id EmitConvertF32S32(EmitContext& ctx, Id value);
Id EmitConvertF32S64(EmitContext& ctx, Id value);
Id EmitConvertF32U32(EmitContext& ctx, Id value);
Id EmitConvertF32U64(EmitContext& ctx, Id value);
Id EmitConvertF64S32(EmitContext& ctx, Id value);
Id EmitConvertF64S64(EmitContext& ctx, Id value);
Id EmitConvertF64U32(EmitContext& ctx, Id value);
Id EmitConvertF64U64(EmitContext& ctx, Id value);
Id EmitBindlessImageSampleImplicitLod(EmitContext&);
Id EmitBindlessImageSampleExplicitLod(EmitContext&);
Id EmitBindlessImageSampleDrefImplicitLod(EmitContext&);
Id EmitBindlessImageSampleDrefExplicitLod(EmitContext&);
Id EmitBoundImageSampleImplicitLod(EmitContext&);
Id EmitBoundImageSampleExplicitLod(EmitContext&);
Id EmitBoundImageSampleDrefImplicitLod(EmitContext&);
Id EmitBoundImageSampleDrefExplicitLod(EmitContext&);
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, Id offset);
Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id lod_lc, Id offset);
Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
Id coords, Id dref, Id bias_lc, Id offset);
Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
Id coords, Id dref, Id lod_lc, Id offset);
} // namespace Shader::Backend::SPIRV