shader: Initial support for textures and TEX

This commit is contained in:
ReinUsesLisp 2021-03-08 18:31:53 -03:00 committed by ameerj
parent 7d6ba5b984
commit ab46371247
33 changed files with 1489 additions and 342 deletions

View file

@ -4,7 +4,9 @@
#pragma once
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::IR {
@ -30,4 +32,12 @@ struct FpControl {
};
static_assert(sizeof(FpControl) <= sizeof(u32));
union TextureInstInfo {
u32 raw;
BitField<0, 8, TextureType> type;
BitField<8, 1, u32> has_bias;
BitField<16, 1, u32> has_lod_clamp;
};
static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
} // namespace Shader::IR