VideoCore: Rename some types to more accurate names

This commit is contained in:
Yuri Kunde Schlesner 2016-12-18 16:42:19 -08:00
parent bbc7844021
commit ab6954e942
10 changed files with 21 additions and 21 deletions

View file

@ -23,7 +23,7 @@ struct State {
Shader::ShaderSetup vs;
Shader::ShaderSetup gs;
std::array<Math::Vec4<float24>, 16> vs_default_attributes;
Shader::AttributeBuffer input_default_attributes;
struct {
union LutEntry {
@ -66,7 +66,7 @@ struct State {
/// Struct used to describe immediate mode rendering state
struct ImmediateModeState {
// Used to buffer partial vertices for immediate-mode rendering.
Shader::InputVertex input_vertex;
Shader::AttributeBuffer input_vertex;
// Index of the next attribute to be loaded into `input_vertex`.
u32 current_attribute = 0;
} immediate;