rasterizer_cache: Remove files and includes

The rasterizer cache is no longer used. Each cache has its own generic
implementation optimized for the cached data.
This commit is contained in:
ReinUsesLisp 2020-05-22 21:03:57 -03:00
parent 678f95e4f8
commit abcea1bb18
7 changed files with 3 additions and 269 deletions

View file

@ -8,7 +8,6 @@
#include "common/common_types.h"
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"

View file

@ -335,12 +335,11 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
}
const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
const auto shader = cpu_addr ? TryGet(*cpu_addr) : null_shader;
ASSERT(shader);
const std::optional<VAddr> cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
Shader* const shader = cpu_addr ? TryGet(*cpu_addr) : null_shader.get();
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
const auto program_type = GetShaderType(program_enum);
const ShaderType program_type = GetShaderType(program_enum);
const auto& entries = shader->GetEntries();
program[stage] = {
Decompile(device, shader->GetIR(), program_type, shader->GetRegistry(), specialization),