GPU: Stub the SSY shader instruction.

This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
This commit is contained in:
Subv 2018-06-08 22:46:10 -05:00
parent 83517cb53a
commit abec5f82e2
2 changed files with 7 additions and 0 deletions

View file

@ -1435,6 +1435,11 @@ private:
regs.SetRegisterToInputAttibute(instr.gpr0, attribute.element, attribute.index);
break;
}
case OpCode::Id::SSY: {
// The SSY opcode tells the GPU where to re-converge divergent execution paths, we
// can ignore this when generating GLSL code.
break;
}
default: {
NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->GetName());
UNREACHABLE();