nvdec cleanup
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83227ad981
commit
ac265a72ce
8 changed files with 38 additions and 43 deletions
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@ -44,8 +44,10 @@ Codec::~Codec() {
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}
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void Codec::SetTargetCodec(NvdecCommon::VideoCodec codec) {
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LOG_INFO(Service_NVDRV, "NVDEC video codec initialized to {}", codec);
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current_codec = codec;
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if (current_codec != codec) {
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LOG_INFO(Service_NVDRV, "NVDEC video codec initialized to {}", static_cast<u32>(codec));
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current_codec = codec;
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}
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}
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void Codec::StateWrite(u32 offset, u64 arguments) {
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@ -55,7 +57,6 @@ void Codec::StateWrite(u32 offset, u64 arguments) {
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void Codec::Decode() {
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bool is_first_frame = false;
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if (!initialized) {
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if (current_codec == NvdecCommon::VideoCodec::H264) {
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av_codec = avcodec_find_decoder(AV_CODEC_ID_H264);
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@ -18,7 +18,10 @@ extern "C" {
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namespace Tegra {
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Vic::Vic(GPU& gpu_, std::shared_ptr<Nvdec> nvdec_processor_)
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: gpu(gpu_), nvdec_processor(std::move(nvdec_processor_)) {}
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: gpu(gpu_),
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nvdec_processor(std::move(nvdec_processor_)), converted_frame_buffer{nullptr, av_free}
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{}
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Vic::~Vic() = default;
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void Vic::VicStateWrite(u32 offset, u32 arguments) {
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@ -89,8 +92,10 @@ void Vic::Execute() {
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// Get Converted frame
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const std::size_t linear_size = frame->width * frame->height * 4;
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using AVMallocPtr = std::unique_ptr<u8, decltype(&av_free)>;
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AVMallocPtr converted_frame_buffer{static_cast<u8*>(av_malloc(linear_size)), av_free};
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// Only allocate frame_buffer once per stream, as the size is not expected to change
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if (!converted_frame_buffer) {
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converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(linear_size)), av_free};
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}
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const int converted_stride{frame->width * 4};
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u8* const converted_frame_buf_addr{converted_frame_buffer.get()};
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@ -104,12 +109,12 @@ void Vic::Execute() {
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const u32 block_height = static_cast<u32>(config.block_linear_height_log2);
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const auto size = Tegra::Texture::CalculateSize(true, 4, frame->width, frame->height, 1,
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block_height, 0);
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std::vector<u8> swizzled_data(size);
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luma_buffer.resize(size);
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Tegra::Texture::SwizzleSubrect(frame->width, frame->height, frame->width * 4,
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frame->width, 4, swizzled_data.data(),
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frame->width, 4, luma_buffer.data(),
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converted_frame_buffer.get(), block_height, 0, 0);
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gpu.MemoryManager().WriteBlock(output_surface_luma_address, swizzled_data.data(), size);
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gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size);
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} else {
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// send pitch linear frame
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gpu.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr,
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@ -132,8 +137,8 @@ void Vic::Execute() {
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const auto stride = frame->linesize[0];
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const auto half_stride = frame->linesize[1];
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std::vector<u8> luma_buffer(aligned_width * surface_height);
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std::vector<u8> chroma_buffer(aligned_width * half_height);
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luma_buffer.resize(aligned_width * surface_height);
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chroma_buffer.resize(aligned_width * half_height);
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// Populate luma buffer
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for (std::size_t y = 0; y < surface_height - 1; ++y) {
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@ -97,6 +97,13 @@ private:
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GPU& gpu;
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std::shared_ptr<Tegra::Nvdec> nvdec_processor;
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/// Avoid reallocation of the following buffers every frame, as their
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/// size does not change during a stream
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using AVMallocPtr = std::unique_ptr<u8, decltype(&av_free)>;
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AVMallocPtr converted_frame_buffer;
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std::vector<u8> luma_buffer;
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std::vector<u8> chroma_buffer;
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GPUVAddr config_struct_address{};
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GPUVAddr output_surface_luma_address{};
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GPUVAddr output_surface_chroma_u_address{};
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