Input: UDP Client to provide motion and touch controls

An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
This commit is contained in:
fearlessTobi 2019-08-24 15:57:49 +02:00 committed by FearlessTobi
parent a167da4278
commit ac3690f205
14 changed files with 904 additions and 4 deletions

View file

@ -9,6 +9,7 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
#endif
@ -18,6 +19,7 @@ namespace InputCommon {
static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
static std::unique_ptr<SDL::State> sdl;
static std::unique_ptr<CemuhookUDP::State> udp;
void Init() {
keyboard = std::make_shared<Keyboard>();
@ -28,6 +30,8 @@ void Init() {
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
sdl = SDL::Init();
udp = CemuhookUDP::Init();
}
void Shutdown() {
@ -72,11 +76,13 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
namespace Polling {
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
std::vector<std::unique_ptr<DevicePoller>> pollers;
#ifdef HAVE_SDL2
return sdl->GetPollers(type);
#else
return {};
pollers = sdl->GetPollers(type);
#endif
return pollers;
}
} // namespace Polling