Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
This commit is contained in:
parent
a167da4278
commit
ac3690f205
14 changed files with 904 additions and 4 deletions
|
@ -9,6 +9,7 @@
|
|||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "input_common/udp/udp.h"
|
||||
#ifdef HAVE_SDL2
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#endif
|
||||
|
@ -18,6 +19,7 @@ namespace InputCommon {
|
|||
static std::shared_ptr<Keyboard> keyboard;
|
||||
static std::shared_ptr<MotionEmu> motion_emu;
|
||||
static std::unique_ptr<SDL::State> sdl;
|
||||
static std::unique_ptr<CemuhookUDP::State> udp;
|
||||
|
||||
void Init() {
|
||||
keyboard = std::make_shared<Keyboard>();
|
||||
|
@ -28,6 +30,8 @@ void Init() {
|
|||
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
|
||||
|
||||
sdl = SDL::Init();
|
||||
|
||||
udp = CemuhookUDP::Init();
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
|
@ -72,11 +76,13 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
|
|||
namespace Polling {
|
||||
|
||||
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
|
||||
std::vector<std::unique_ptr<DevicePoller>> pollers;
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
return sdl->GetPollers(type);
|
||||
#else
|
||||
return {};
|
||||
pollers = sdl->GetPollers(type);
|
||||
#endif
|
||||
|
||||
return pollers;
|
||||
}
|
||||
|
||||
} // namespace Polling
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue