Input: UDP Client to provide motion and touch controls

An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
This commit is contained in:
fearlessTobi 2019-08-24 15:57:49 +02:00 committed by FearlessTobi
parent a167da4278
commit ac3690f205
14 changed files with 904 additions and 4 deletions

View file

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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <unordered_map>
#include "input_common/main.h"
#include "input_common/udp/client.h"
namespace InputCommon::CemuhookUDP {
class UDPTouchDevice;
class UDPMotionDevice;
class State {
public:
State();
~State();
void ReloadUDPClient();
private:
std::unique_ptr<Client> client;
};
std::unique_ptr<State> Init();
} // namespace InputCommon::CemuhookUDP