dma_pushbuffer: Optimize to avoid loop and copy on Push.
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c568f5cea7
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3 changed files with 23 additions and 13 deletions
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@ -23,6 +23,8 @@ void DmaPusher::DispatchCalls() {
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// On entering GPU code, assume all memory may be touched by the ARM core.
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gpu.Maxwell3D().dirty_flags.OnMemoryWrite();
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dma_pushbuffer_subindex = 0;
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while (Core::System::GetInstance().IsPoweredOn()) {
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if (!Step()) {
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break;
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@ -89,11 +91,17 @@ bool DmaPusher::Step() {
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}
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} else if (ib_enable && !dma_pushbuffer.empty()) {
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// Current pushbuffer empty, but we have more IB entries to read
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const CommandListHeader& command_list_header{dma_pushbuffer.front()};
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const CommandList& command_list{dma_pushbuffer.front()};
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const CommandListHeader& command_list_header{command_list[dma_pushbuffer_subindex++]};
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dma_get = command_list_header.addr;
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dma_put = dma_get + command_list_header.size * sizeof(u32);
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non_main = command_list_header.is_non_main;
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dma_pushbuffer.pop();
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if (dma_pushbuffer_subindex >= command_list.size()) {
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// We've gone through the current list, remove it from the queue
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dma_pushbuffer.pop();
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dma_pushbuffer_subindex = 0;
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}
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} else {
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// Otherwise, pushbuffer empty and IB empty or nonexistent - nothing to do
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return {};
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