input_common: Reintroduce custom pro controller support

This commit is contained in:
Narr the Reg 2023-02-09 19:59:12 -06:00
parent 7bad3a7e5e
commit acba9a6b76
9 changed files with 92 additions and 7 deletions

View file

@ -343,6 +343,14 @@ void SDLDriver::InitJoystick(int joystick_index) {
}
}
if (Settings::values.enable_procon_driver) {
if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && guid.uuid[8] == 0x09) {
LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
SDL_JoystickClose(sdl_joystick);
return;
}
}
std::scoped_lock lock{joystick_map_mutex};
if (joystick_map.find(guid) == joystick_map.end()) {
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
@ -465,13 +473,19 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
// Disable hidapi drivers for switch controllers when the custom joycon driver is enabled
// Disable hidapi drivers for joycon controllers when the custom joycon driver is enabled
if (Settings::values.enable_joycon_driver) {
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0");
} else {
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
}
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
// Disable hidapi drivers for pro controllers when the custom joycon driver is enabled
if (Settings::values.enable_procon_driver) {
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0");
} else {
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
}
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
// driver on Linux.