input_common: Reintroduce custom pro controller support
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7bad3a7e5e
commit
acba9a6b76
9 changed files with 92 additions and 7 deletions
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@ -343,6 +343,14 @@ void SDLDriver::InitJoystick(int joystick_index) {
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}
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}
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if (Settings::values.enable_procon_driver) {
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if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && guid.uuid[8] == 0x09) {
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LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
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SDL_JoystickClose(sdl_joystick);
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return;
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}
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}
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std::scoped_lock lock{joystick_map_mutex};
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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@ -465,13 +473,19 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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// Disable hidapi drivers for switch controllers when the custom joycon driver is enabled
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// Disable hidapi drivers for joycon controllers when the custom joycon driver is enabled
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if (Settings::values.enable_joycon_driver) {
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0");
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} else {
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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}
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
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// Disable hidapi drivers for pro controllers when the custom joycon driver is enabled
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if (Settings::values.enable_procon_driver) {
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0");
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} else {
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
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}
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// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
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// driver on Linux.
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