astc_decoder.comp: Remove unnecessary LUT SSBOs

We can move them to instead be compile time constants within the shader.
This commit is contained in:
ameerj 2021-06-19 10:56:13 -04:00
parent 31b125ef57
commit ace20ba4a4
5 changed files with 34 additions and 113 deletions

View file

@ -269,7 +269,7 @@ static void DecodeQuintBlock(InputBitStream& bits, IntegerEncodedVector& result,
static void DecodeIntegerSequence(IntegerEncodedVector& result, InputBitStream& bits, u32 maxRange,
u32 nValues) {
// Determine encoding parameters
IntegerEncodedValue val = EncodingsValues[maxRange];
IntegerEncodedValue val = ASTC_ENCODINGS_VALUES[maxRange];
// Start decoding
u32 nValsDecoded = 0;
@ -310,7 +310,7 @@ struct TexelWeightParams {
nIdxs *= 2;
}
return EncodingsValues[m_MaxWeight].GetBitLength(nIdxs);
return ASTC_ENCODINGS_VALUES[m_MaxWeight].GetBitLength(nIdxs);
}
u32 GetNumWeightValues() const {
@ -755,12 +755,12 @@ static void DecodeColorValues(u32* out, std::span<u8> data, const u32* modes, co
// figure out the max value for each of them...
u32 range = 256;
while (--range > 0) {
IntegerEncodedValue val = EncodingsValues[range];
IntegerEncodedValue val = ASTC_ENCODINGS_VALUES[range];
u32 bitLength = val.GetBitLength(nValues);
if (bitLength <= nBitsForColorData) {
// Find the smallest possible range that matches the given encoding
while (--range > 0) {
IntegerEncodedValue newval = EncodingsValues[range];
IntegerEncodedValue newval = ASTC_ENCODINGS_VALUES[range];
if (!newval.MatchesEncoding(val)) {
break;
}