Combine vertex/transform feedback buffer binding into a single call

This commit is contained in:
Kelebek1 2023-06-04 21:09:57 +01:00
parent 86cbd867d2
commit ace6c2318b
6 changed files with 148 additions and 24 deletions

View file

@ -232,6 +232,15 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset,
}
}
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings& bindings) {
for (u32 index = 0; index < bindings.buffers.size(); index++) {
BindVertexBuffer(
bindings.min_index + index, *reinterpret_cast<Buffer*>(bindings.buffers[index]),
static_cast<u32>(bindings.offsets[index]), static_cast<u32>(bindings.sizes[index]),
static_cast<u32>(bindings.strides[index]));
}
}
void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,
u32 offset, u32 size) {
if (use_assembly_shaders) {
@ -320,6 +329,15 @@ void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, Buffer& buffer,
static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(size));
}
void BufferCacheRuntime::BindTransformFeedbackBuffers(VideoCommon::HostBindings& bindings) {
for (u32 index = 0; index < bindings.buffers.size(); index++) {
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index,
reinterpret_cast<Buffer*>(bindings.buffers[index])->Handle(),
static_cast<GLintptr>(bindings.offsets[index]),
static_cast<GLsizeiptr>(bindings.sizes[index]));
}
}
void BufferCacheRuntime::BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
PixelFormat format) {
*texture_handles++ = buffer.View(offset, size, format);

View file

@ -7,7 +7,7 @@
#include <span>
#include "common/common_types.h"
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/buffer_cache/buffer_cache_base.h"
#include "video_core/buffer_cache/memory_tracker_base.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_device.h"
@ -87,6 +87,7 @@ public:
void BindIndexBuffer(Buffer& buffer, u32 offset, u32 size);
void BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size, u32 stride);
void BindVertexBuffers(VideoCommon::HostBindings& bindings);
void BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer, u32 offset, u32 size);
@ -99,6 +100,7 @@ public:
bool is_written);
void BindTransformFeedbackBuffer(u32 index, Buffer& buffer, u32 offset, u32 size);
void BindTransformFeedbackBuffers(VideoCommon::HostBindings& bindings);
void BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
VideoCore::Surface::PixelFormat format);