Combine vertex/transform feedback buffer binding into a single call
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86cbd867d2
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6 changed files with 148 additions and 24 deletions
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@ -232,6 +232,15 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset,
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}
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}
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void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings& bindings) {
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for (u32 index = 0; index < bindings.buffers.size(); index++) {
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BindVertexBuffer(
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bindings.min_index + index, *reinterpret_cast<Buffer*>(bindings.buffers[index]),
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static_cast<u32>(bindings.offsets[index]), static_cast<u32>(bindings.sizes[index]),
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static_cast<u32>(bindings.strides[index]));
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}
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}
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void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,
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u32 offset, u32 size) {
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if (use_assembly_shaders) {
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@ -320,6 +329,15 @@ void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, Buffer& buffer,
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static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(size));
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}
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void BufferCacheRuntime::BindTransformFeedbackBuffers(VideoCommon::HostBindings& bindings) {
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for (u32 index = 0; index < bindings.buffers.size(); index++) {
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glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index,
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reinterpret_cast<Buffer*>(bindings.buffers[index])->Handle(),
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static_cast<GLintptr>(bindings.offsets[index]),
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static_cast<GLsizeiptr>(bindings.sizes[index]));
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}
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}
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void BufferCacheRuntime::BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
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PixelFormat format) {
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*texture_handles++ = buffer.View(offset, size, format);
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@ -7,7 +7,7 @@
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#include <span>
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#include "common/common_types.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/buffer_cache/buffer_cache_base.h"
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#include "video_core/buffer_cache/memory_tracker_base.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_device.h"
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@ -87,6 +87,7 @@ public:
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void BindIndexBuffer(Buffer& buffer, u32 offset, u32 size);
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void BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size, u32 stride);
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void BindVertexBuffers(VideoCommon::HostBindings& bindings);
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void BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer, u32 offset, u32 size);
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@ -99,6 +100,7 @@ public:
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bool is_written);
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void BindTransformFeedbackBuffer(u32 index, Buffer& buffer, u32 offset, u32 size);
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void BindTransformFeedbackBuffers(VideoCommon::HostBindings& bindings);
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void BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
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VideoCore::Surface::PixelFormat format);
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