Kernel: Convert Timer to (mostly) not use Handles
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3 changed files with 110 additions and 109 deletions
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@ -11,37 +11,50 @@
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namespace Kernel {
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/**
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* Cancels a timer
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* @param handle Handle of the timer to cancel
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*/
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ResultCode CancelTimer(Handle handle);
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class Timer : public WaitObject {
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public:
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/**
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* Creates a timer
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* @param reset_type ResetType describing how to create the timer
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* @param name Optional name of timer
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* @return The created Timer
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*/
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static ResultVal<SharedPtr<Timer>> Create(ResetType reset_type, std::string name = "Unknown");
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/**
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* Starts a timer with the specified initial delay and interval
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* @param handle Handle of the timer to start
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* @param initial Delay until the timer is first fired
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* @param interval Delay until the timer is fired after the first time
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*/
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ResultCode SetTimer(Handle handle, s64 initial, s64 interval);
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std::string GetTypeName() const override { return "Timer"; }
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std::string GetName() const override { return name; }
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/**
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* Clears a timer
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* @param handle Handle of the timer to clear
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*/
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ResultCode ClearTimer(Handle handle);
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static const HandleType HANDLE_TYPE = HandleType::Timer;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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/**
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* Creates a timer
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* @param handle Handle to the newly created Timer object
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* @param reset_type ResetType describing how to create the timer
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* @param name Optional name of timer
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* @return ResultCode of the error
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*/
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ResultCode CreateTimer(Handle* handle, const ResetType reset_type, const std::string& name="Unknown");
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ResetType reset_type; ///< The ResetType of this timer
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bool signaled; ///< Whether the timer has been signaled or not
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std::string name; ///< Name of timer (optional)
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u64 initial_delay; ///< The delay until the timer fires for the first time
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u64 interval_delay; ///< The delay until the timer fires after the first time
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bool ShouldWait() override;
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void Acquire() override;
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/**
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* Starts the timer, with the specified initial delay and interval.
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* @param initial Delay until the timer is first fired
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* @param interval Delay until the timer is fired after the first time
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*/
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void Set(s64 initial, s64 interval);
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void Cancel();
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void Clear();
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private:
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Timer() = default;
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};
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/// Initializes the required variables for timers
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void TimersInit();
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/// Tears down the timer variables
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void TimersShutdown();
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} // namespace
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