Merge pull request #10693 from liamwhite/f64-to-f32
shader_recompiler: translate f64 to f32 when unsupported on host
This commit is contained in:
commit
ad8f122ab1
8 changed files with 198 additions and 0 deletions
|
@ -232,6 +232,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
|
||||
},
|
||||
host_info{
|
||||
.support_float64 = true,
|
||||
.support_float16 = false,
|
||||
.support_int64 = device.HasShaderInt64(),
|
||||
.needs_demote_reorder = device.IsAmd(),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue