vi: fix confusion between closing and destroying layers
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875568bb3e
commit
adc3079613
8 changed files with 74 additions and 42 deletions
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@ -204,8 +204,9 @@ Result FbShareBufferManager::Initialize(u64* out_buffer_id, u64* out_layer_id, u
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// Record the display id.
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m_display_id = display_id;
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// Create a layer for the display.
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// Create and open a layer for the display.
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m_layer_id = m_flinger.CreateLayer(m_display_id).value();
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m_flinger.OpenLayer(m_layer_id);
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// Set up the buffer.
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m_buffer_id = m_next_buffer_id++;
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@ -176,17 +176,37 @@ void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
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display.CreateLayer(layer_id, buffer_id, nvdrv->container);
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}
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void Nvnflinger::OpenLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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if (auto* layer = display.FindLayer(layer_id); layer) {
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layer->Open();
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}
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}
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}
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void Nvnflinger::CloseLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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display.CloseLayer(layer_id);
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if (auto* layer = display.FindLayer(layer_id); layer) {
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layer->Close();
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}
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}
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}
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void Nvnflinger::DestroyLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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display.DestroyLayer(layer_id);
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}
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}
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std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
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const auto lock_guard = Lock();
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const auto* const layer = FindOrCreateLayer(display_id, layer_id);
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const auto* const layer = FindLayer(display_id, layer_id);
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if (layer == nullptr) {
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return std::nullopt;
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@ -240,24 +260,6 @@ VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
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return display->FindLayer(layer_id);
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}
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VI::Layer* Nvnflinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return nullptr;
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}
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auto* layer = display->FindLayer(layer_id);
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if (layer == nullptr) {
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LOG_DEBUG(Service_Nvnflinger, "Layer at id {} not found. Trying to create it.", layer_id);
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CreateLayerAtId(*display, layer_id);
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return display->FindLayer(layer_id);
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}
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return layer;
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}
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void Nvnflinger::Compose() {
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for (auto& display : displays) {
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// Trigger vsync for this display at the end of drawing
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@ -73,9 +73,15 @@ public:
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/// If an invalid display ID is specified, then an empty optional is returned.
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[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
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/// Opens a layer on all displays for the given layer ID.
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void OpenLayer(u64 layer_id);
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/// Closes a layer on all displays for the given layer ID.
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void CloseLayer(u64 layer_id);
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/// Destroys the given layer ID.
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void DestroyLayer(u64 layer_id);
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/// Finds the buffer queue ID of the specified layer in the specified display.
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///
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/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
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@ -117,11 +123,6 @@ private:
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/// Finds the layer identified by the specified ID in the desired display.
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[[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id);
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/// Finds the layer identified by the specified ID in the desired display,
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/// or creates the layer if it is not found.
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/// To be used when the system expects the specified ID to already exist.
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[[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
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/// Creates a layer with the specified layer ID in the desired display.
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void CreateLayerAtId(VI::Display& display, u64 layer_id);
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