hle: kernel: Migrate KEvent to KAutoObject.

This commit is contained in:
bunnei 2021-04-04 00:56:09 -07:00
parent 086db71e94
commit addc0bf037
37 changed files with 269 additions and 266 deletions

View file

@ -7,7 +7,6 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
@ -15,9 +14,8 @@
namespace Service::NVFlinger {
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id)
: id(id), layer_id(layer_id) {
buffer_wait_event = Kernel::KEvent::Create(kernel, "BufferQueue:WaitEvent");
buffer_wait_event->Initialize();
: id(id), layer_id(layer_id), buffer_wait_event{kernel} {
buffer_wait_event.Initialize("BufferQueue:WaitEvent");
}
BufferQueue::~BufferQueue() = default;
@ -42,7 +40,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
.multi_fence = {},
};
buffer_wait_event->GetWritableEvent()->Signal();
buffer_wait_event.GetWritableEvent()->Signal();
}
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
@ -120,7 +118,7 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
}
free_buffers_condition.notify_one();
buffer_wait_event->GetWritableEvent()->Signal();
buffer_wait_event.GetWritableEvent()->Signal();
}
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
@ -155,7 +153,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
}
free_buffers_condition.notify_one();
buffer_wait_event->GetWritableEvent()->Signal();
buffer_wait_event.GetWritableEvent()->Signal();
}
void BufferQueue::Connect() {
@ -170,7 +168,7 @@ void BufferQueue::Disconnect() {
std::unique_lock lock{queue_sequence_mutex};
queue_sequence.clear();
}
buffer_wait_event->GetWritableEvent()->Signal();
buffer_wait_event.GetWritableEvent()->Signal();
is_connect = false;
free_buffers_condition.notify_one();
}
@ -190,11 +188,11 @@ u32 BufferQueue::Query(QueryType type) {
}
std::shared_ptr<Kernel::KWritableEvent> BufferQueue::GetWritableBufferWaitEvent() const {
return buffer_wait_event->GetWritableEvent();
return buffer_wait_event.GetWritableEvent();
}
std::shared_ptr<Kernel::KReadableEvent> BufferQueue::GetBufferWaitEvent() const {
return SharedFrom(buffer_wait_event->GetReadableEvent());
return buffer_wait_event.GetReadableEvent();
}
} // namespace Service::NVFlinger

View file

@ -13,6 +13,7 @@
#include "common/common_funcs.h"
#include "common/math_util.h"
#include "common/swap.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/object.h"
#include "core/hle/service/nvdrv/nvdata.h"
@ -130,7 +131,7 @@ private:
std::list<u32> free_buffers;
std::array<Buffer, buffer_slots> buffers;
std::list<u32> queue_sequence;
std::shared_ptr<Kernel::KEvent> buffer_wait_event;
Kernel::KEvent buffer_wait_event;
std::mutex free_buffers_mutex;
std::condition_variable free_buffers_condition;

View file

@ -165,8 +165,8 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) co
return layer->GetBufferQueue().GetId();
}
std::shared_ptr<Kernel::KReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
const auto lock_guard = Lock();
std::shared_ptr<Kernel::KReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) {
const auto lock_guard = Lock();
auto* const display = FindDisplay(display_id);
if (display == nullptr) {

View file

@ -5,6 +5,7 @@
#pragma once
#include <atomic>
#include <list>
#include <memory>
#include <mutex>
#include <optional>
@ -72,7 +73,7 @@ public:
/// Gets the vsync event for the specified display.
///
/// If an invalid display ID is provided, then nullptr is returned.
[[nodiscard]] std::shared_ptr<Kernel::KReadableEvent> FindVsyncEvent(u64 display_id) const;
[[nodiscard]] std::shared_ptr<Kernel::KReadableEvent> FindVsyncEvent(u64 display_id);
/// Obtains a buffer queue identified by the ID.
[[nodiscard]] BufferQueue* FindBufferQueue(u32 id);
@ -106,7 +107,7 @@ private:
std::shared_ptr<Nvidia::Module> nvdrv;
std::vector<VI::Display> displays;
std::list<VI::Display> displays;
std::vector<std::unique_ptr<BufferQueue>> buffer_queues;
/// Id to use for the next layer that is created, this counter is shared among all displays.