VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine

This commit is contained in:
Yuri Kunde Schlesner 2016-12-17 01:30:55 -08:00
parent a9b7752b9d
commit ade7ed7c5f
5 changed files with 11 additions and 19 deletions

View file

@ -14,7 +14,6 @@
#include "common/vector_math.h"
#include "video_core/pica.h"
#include "video_core/pica_types.h"
#include "video_core/shader/debug_data.h"
using nihstro::RegisterType;
using nihstro::SourceRegister;
@ -192,16 +191,6 @@ public:
* @param state Shader unit state, must be setup per shader and per shader unit
*/
virtual void Run(UnitState& state, unsigned int entry_point) const = 0;
/**
* Produce debug information based on the given shader and input vertex
* @param input Input vertex into the shader
* @param num_attributes The number of vertex shader attributes
* @param config Configuration object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
virtual DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
unsigned int entry_point) const = 0;
};
// TODO(yuriks): Remove and make it non-global state somewhere