GPU: Added a function to determine whether a shader stage is enabled or not.
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2b9a6b3281
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3 changed files with 27 additions and 3 deletions
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@ -191,8 +191,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
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auto& shader_config = gpu.regs.shader_config[index];
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const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
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// VertexB program is always enabled, despite bit setting
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const bool is_enabled{shader_config.enable || program == Maxwell::ShaderProgram::VertexB};
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const auto& stage = index - 1; // Stage indices are 0 - 5
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const bool is_enabled = gpu.IsShaderStageEnabled(static_cast<Maxwell::ShaderStage>(stage));
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// Skip stages that are not enabled
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if (!is_enabled) {
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@ -200,7 +201,6 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
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}
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// Upload uniform data as one UBO per stage
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const auto& stage = index - 1; // Stage indices are 0 - 5
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const GLintptr ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
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copy_buffer(uniform_buffers[stage].handle, ubo_offset,
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sizeof(GLShader::MaxwellUniformData));
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