Turn ShaderSetup into struct
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parent
86ecbdfa4d
commit
ae7a82fa1c
5 changed files with 59 additions and 58 deletions
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@ -35,7 +35,13 @@ static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map;
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static const JitShader* jit_shader;
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#endif // ARCHITECTURE_x86_64
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void Setup() {
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void ClearCache() {
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#ifdef ARCHITECTURE_x86_64
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shader_map.clear();
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#endif // ARCHITECTURE_x86_64
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}
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void ShaderSetup::Setup() {
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled) {
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u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
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@ -54,18 +60,12 @@ void Setup() {
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#endif // ARCHITECTURE_x86_64
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}
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void Shutdown() {
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#ifdef ARCHITECTURE_x86_64
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shader_map.clear();
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#endif // ARCHITECTURE_x86_64
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}
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MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
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MICROPROFILE_DEFINE(GPU_VertexShader, "GPU", "Vertex Shader", MP_RGB(50, 50, 240));
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OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
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OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
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auto& config = g_state.regs.vs;
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MICROPROFILE_SCOPE(GPU_VertexShader);
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MICROPROFILE_SCOPE(GPU_Shader);
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state.program_counter = config.main_offset;
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state.debug.max_offset = 0;
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@ -140,7 +140,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
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return ret;
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}
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DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
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DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
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UnitState<true> state;
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state.program_counter = config.main_offset;
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