Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
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664d8c8732
commit
af04f8b8e9
6 changed files with 4 additions and 65 deletions
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@ -352,7 +352,7 @@ void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
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shader_cache.OnCPUWrite(addr, size);
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{
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std::scoped_lock lock{texture_cache.mutex};
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texture_cache.CachedWriteMemory(addr, size);
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texture_cache.WriteMemory(addr, size);
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}
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{
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std::scoped_lock lock{buffer_cache.mutex};
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@ -363,10 +363,6 @@ void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
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void RasterizerOpenGL::SyncGuestHost() {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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shader_cache.SyncGuestHost();
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{
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std::scoped_lock lock{texture_cache.mutex};
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texture_cache.FlushCachedWrites();
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}
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{
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std::scoped_lock lock{buffer_cache.mutex};
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buffer_cache.FlushCachedWrites();
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