Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
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561d79e034
commit
af653906d0
5 changed files with 63 additions and 12 deletions
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@ -161,7 +161,9 @@ struct TICEntry {
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BitField<21, 3, TICHeaderVersion> header_version;
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};
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union {
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BitField<0, 3, u32> block_width;
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BitField<3, 3, u32> block_height;
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BitField<6, 3, u32> block_depth;
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// High 16 bits of the pitch value
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BitField<0, 16, u32> pitch_high;
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@ -202,13 +204,24 @@ struct TICEntry {
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return depth_minus_1 + 1;
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}
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u32 BlockWidth() const {
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ASSERT(IsTiled());
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// The block height is stored in log2 format.
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return 1 << block_width;
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}
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u32 BlockHeight() const {
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ASSERT(header_version == TICHeaderVersion::BlockLinear ||
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header_version == TICHeaderVersion::BlockLinearColorKey);
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ASSERT(IsTiled());
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// The block height is stored in log2 format.
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return 1 << block_height;
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}
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u32 BlockDepth() const {
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ASSERT(IsTiled());
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// The block height is stored in log2 format.
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return 1 << block_depth;
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}
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bool IsTiled() const {
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return header_version == TICHeaderVersion::BlockLinear ||
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header_version == TICHeaderVersion::BlockLinearColorKey;
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