Shader_Ir: Correct TLD4S encoding and implement f16 flag.
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3 changed files with 15 additions and 11 deletions
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@ -1292,6 +1292,7 @@ union Instruction {
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BitField<50, 1, u64> dc_flag;
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BitField<51, 1, u64> aoffi_flag;
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BitField<52, 2, u64> component;
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BitField<55, 1, u64> fp16_flag;
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bool UsesMiscMode(TextureMiscMode mode) const {
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switch (mode) {
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@ -1972,7 +1973,7 @@ private:
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INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"),
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INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
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INST("1101111011111---", Id::TLD4_B, Type::Texture, "TLD4_B"),
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INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
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INST("11011111--00----", Id::TLD4S, Type::Texture, "TLD4S"),
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INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
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INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
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INST("11011110011110--", Id::TXD_B, Type::Texture, "TXD_B"),
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