Don't show render window until a game is started
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2 changed files with 13 additions and 4 deletions
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@ -102,6 +102,8 @@ private:
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GRenderWindow* render_window;
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// Whether emulation is currently running in Citra.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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ProfilerWidget* profilerWidget;
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