Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"

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liamwhite 2023-02-02 15:53:28 -05:00 committed by GitHub
parent 8a33f8bd30
commit b01698775b
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61 changed files with 326 additions and 368 deletions

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@ -112,7 +112,7 @@ private:
void RequestUpdate(Kernel::HLERequestContext& ctx) {
LOG_TRACE(Service_Audio, "called");
const auto input{ctx.ReadBuffer(0)};
std::vector<u8> input{ctx.ReadBuffer(0)};
// These buffers are written manually to avoid an issue with WriteBuffer throwing errors for
// checking size 0. Performance size is 0 for most games.

View file

@ -93,7 +93,7 @@ private:
ctx.WriteBuffer(samples);
}
bool DecodeOpusData(u32& consumed, u32& sample_count, std::span<const u8> input,
bool DecodeOpusData(u32& consumed, u32& sample_count, const std::vector<u8>& input,
std::vector<opus_int16>& output, u64* out_performance_time) const {
const auto start_time = std::chrono::steady_clock::now();
const std::size_t raw_output_sz = output.size() * sizeof(opus_int16);