Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread. The GL code now supports this but the Core still doesn't.
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2 changed files with 29 additions and 9 deletions
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@ -1,3 +1,4 @@
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#include <QMutex>
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#include <QThread>
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#include <QGLWidget>
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#include "common/common.h"
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@ -66,6 +67,8 @@ private:
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bool exec_cpu_step;
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bool cpu_running;
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bool stop_run;
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QMutex mutex;
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GRenderWindow* render_window;
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@ -105,7 +108,7 @@ public:
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void keyPressEvent(QKeyEvent* event);
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void keyReleaseEvent(QKeyEvent* event);
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private slots:
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public slots:
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void moveContext();
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private:
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