Merge pull request #3955 from FernandoS27/prometheus-2b
Remake Kernel Scheduling, CPU Management & Boot Management (Prometheus)
This commit is contained in:
commit
b05795d704
116 changed files with 4014 additions and 2336 deletions
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@ -7,11 +7,15 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/time_manager.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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@ -20,6 +24,7 @@ namespace Kernel {
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// Wake up num_to_wake (or all) threads in a vector.
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void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads,
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s32 num_to_wake) {
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auto& time_manager = system.Kernel().TimeManager();
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// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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// them all.
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std::size_t last = waiting_threads.size();
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@ -29,12 +34,10 @@ void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& wai
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// Signal the waiting threads.
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for (std::size_t i = 0; i < last; i++) {
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ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
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waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
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waiting_threads[i]->SetSynchronizationResults(nullptr, RESULT_SUCCESS);
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RemoveThread(waiting_threads[i]);
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waiting_threads[i]->SetArbiterWaitAddress(0);
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waiting_threads[i]->WaitForArbitration(false);
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waiting_threads[i]->ResumeFromWait();
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system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
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}
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}
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@ -56,6 +59,7 @@ ResultCode AddressArbiter::SignalToAddress(VAddr address, SignalType type, s32 v
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}
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ResultCode AddressArbiter::SignalToAddressOnly(VAddr address, s32 num_to_wake) {
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SchedulerLock lock(system.Kernel());
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const std::vector<std::shared_ptr<Thread>> waiting_threads =
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GetThreadsWaitingOnAddress(address);
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WakeThreads(waiting_threads, num_to_wake);
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@ -64,6 +68,7 @@ ResultCode AddressArbiter::SignalToAddressOnly(VAddr address, s32 num_to_wake) {
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ResultCode AddressArbiter::IncrementAndSignalToAddressIfEqual(VAddr address, s32 value,
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s32 num_to_wake) {
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SchedulerLock lock(system.Kernel());
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auto& memory = system.Memory();
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// Ensure that we can write to the address.
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@ -71,16 +76,24 @@ ResultCode AddressArbiter::IncrementAndSignalToAddressIfEqual(VAddr address, s32
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return ERR_INVALID_ADDRESS_STATE;
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}
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if (static_cast<s32>(memory.Read32(address)) != value) {
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return ERR_INVALID_STATE;
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}
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const std::size_t current_core = system.CurrentCoreIndex();
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auto& monitor = system.Monitor();
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u32 current_value;
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do {
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current_value = monitor.ExclusiveRead32(current_core, address);
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if (current_value != value) {
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return ERR_INVALID_STATE;
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}
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current_value++;
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} while (!monitor.ExclusiveWrite32(current_core, address, current_value));
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memory.Write32(address, static_cast<u32>(value + 1));
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return SignalToAddressOnly(address, num_to_wake);
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}
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ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
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s32 num_to_wake) {
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SchedulerLock lock(system.Kernel());
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auto& memory = system.Memory();
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// Ensure that we can write to the address.
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@ -92,29 +105,33 @@ ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr a
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const std::vector<std::shared_ptr<Thread>> waiting_threads =
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GetThreadsWaitingOnAddress(address);
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// Determine the modified value depending on the waiting count.
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const std::size_t current_core = system.CurrentCoreIndex();
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auto& monitor = system.Monitor();
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s32 updated_value;
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if (num_to_wake <= 0) {
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if (waiting_threads.empty()) {
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updated_value = value + 1;
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} else {
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updated_value = value - 1;
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}
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} else {
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if (waiting_threads.empty()) {
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updated_value = value + 1;
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} else if (waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
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updated_value = value - 1;
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} else {
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updated_value = value;
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}
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}
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do {
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updated_value = monitor.ExclusiveRead32(current_core, address);
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if (static_cast<s32>(memory.Read32(address)) != value) {
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return ERR_INVALID_STATE;
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}
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if (updated_value != value) {
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return ERR_INVALID_STATE;
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}
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// Determine the modified value depending on the waiting count.
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if (num_to_wake <= 0) {
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if (waiting_threads.empty()) {
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updated_value = value + 1;
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} else {
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updated_value = value - 1;
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}
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} else {
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if (waiting_threads.empty()) {
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updated_value = value + 1;
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} else if (waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
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updated_value = value - 1;
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} else {
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updated_value = value;
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}
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}
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} while (!monitor.ExclusiveWrite32(current_core, address, updated_value));
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memory.Write32(address, static_cast<u32>(updated_value));
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WakeThreads(waiting_threads, num_to_wake);
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return RESULT_SUCCESS;
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}
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@ -136,60 +153,127 @@ ResultCode AddressArbiter::WaitForAddress(VAddr address, ArbitrationType type, s
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ResultCode AddressArbiter::WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout,
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bool should_decrement) {
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auto& memory = system.Memory();
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auto& kernel = system.Kernel();
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Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
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// Ensure that we can read the address.
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if (!memory.IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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Handle event_handle = InvalidHandle;
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{
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SchedulerLockAndSleep lock(kernel, event_handle, current_thread, timeout);
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if (current_thread->IsPendingTermination()) {
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lock.CancelSleep();
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return ERR_THREAD_TERMINATING;
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}
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// Ensure that we can read the address.
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if (!memory.IsValidVirtualAddress(address)) {
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lock.CancelSleep();
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return ERR_INVALID_ADDRESS_STATE;
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}
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s32 current_value = static_cast<s32>(memory.Read32(address));
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if (current_value >= value) {
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lock.CancelSleep();
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return ERR_INVALID_STATE;
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}
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current_thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
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s32 decrement_value;
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const std::size_t current_core = system.CurrentCoreIndex();
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auto& monitor = system.Monitor();
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do {
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current_value = static_cast<s32>(monitor.ExclusiveRead32(current_core, address));
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if (should_decrement) {
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decrement_value = current_value - 1;
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} else {
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decrement_value = current_value;
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}
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} while (
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!monitor.ExclusiveWrite32(current_core, address, static_cast<u32>(decrement_value)));
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// Short-circuit without rescheduling, if timeout is zero.
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if (timeout == 0) {
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lock.CancelSleep();
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return RESULT_TIMEOUT;
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}
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current_thread->SetArbiterWaitAddress(address);
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InsertThread(SharedFrom(current_thread));
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current_thread->SetStatus(ThreadStatus::WaitArb);
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current_thread->WaitForArbitration(true);
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}
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const s32 cur_value = static_cast<s32>(memory.Read32(address));
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if (cur_value >= value) {
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return ERR_INVALID_STATE;
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if (event_handle != InvalidHandle) {
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auto& time_manager = kernel.TimeManager();
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time_manager.UnscheduleTimeEvent(event_handle);
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}
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if (should_decrement) {
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memory.Write32(address, static_cast<u32>(cur_value - 1));
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{
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SchedulerLock lock(kernel);
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if (current_thread->IsWaitingForArbitration()) {
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RemoveThread(SharedFrom(current_thread));
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current_thread->WaitForArbitration(false);
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}
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}
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// Short-circuit without rescheduling, if timeout is zero.
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if (timeout == 0) {
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return RESULT_TIMEOUT;
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}
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return WaitForAddressImpl(address, timeout);
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return current_thread->GetSignalingResult();
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}
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ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) {
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auto& memory = system.Memory();
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// Ensure that we can read the address.
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if (!memory.IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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// Only wait for the address if equal.
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if (static_cast<s32>(memory.Read32(address)) != value) {
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return ERR_INVALID_STATE;
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}
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// Short-circuit without rescheduling if timeout is zero.
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if (timeout == 0) {
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return RESULT_TIMEOUT;
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}
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return WaitForAddressImpl(address, timeout);
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}
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ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
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auto& kernel = system.Kernel();
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Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
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current_thread->SetArbiterWaitAddress(address);
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InsertThread(SharedFrom(current_thread));
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current_thread->SetStatus(ThreadStatus::WaitArb);
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current_thread->InvalidateWakeupCallback();
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current_thread->WakeAfterDelay(timeout);
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system.PrepareReschedule(current_thread->GetProcessorID());
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return RESULT_TIMEOUT;
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Handle event_handle = InvalidHandle;
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{
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SchedulerLockAndSleep lock(kernel, event_handle, current_thread, timeout);
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if (current_thread->IsPendingTermination()) {
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lock.CancelSleep();
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return ERR_THREAD_TERMINATING;
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}
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// Ensure that we can read the address.
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if (!memory.IsValidVirtualAddress(address)) {
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lock.CancelSleep();
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return ERR_INVALID_ADDRESS_STATE;
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}
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s32 current_value = static_cast<s32>(memory.Read32(address));
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if (current_value != value) {
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lock.CancelSleep();
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return ERR_INVALID_STATE;
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}
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// Short-circuit without rescheduling, if timeout is zero.
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if (timeout == 0) {
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lock.CancelSleep();
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return RESULT_TIMEOUT;
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}
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current_thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
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current_thread->SetArbiterWaitAddress(address);
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InsertThread(SharedFrom(current_thread));
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current_thread->SetStatus(ThreadStatus::WaitArb);
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current_thread->WaitForArbitration(true);
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}
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if (event_handle != InvalidHandle) {
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auto& time_manager = kernel.TimeManager();
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time_manager.UnscheduleTimeEvent(event_handle);
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}
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{
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SchedulerLock lock(kernel);
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if (current_thread->IsWaitingForArbitration()) {
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RemoveThread(SharedFrom(current_thread));
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current_thread->WaitForArbitration(false);
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}
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}
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return current_thread->GetSignalingResult();
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}
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void AddressArbiter::HandleWakeupThread(std::shared_ptr<Thread> thread) {
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@ -221,9 +305,9 @@ void AddressArbiter::RemoveThread(std::shared_ptr<Thread> thread) {
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const auto iter = std::find_if(thread_list.cbegin(), thread_list.cend(),
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[&thread](const auto& entry) { return thread == entry; });
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ASSERT(iter != thread_list.cend());
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thread_list.erase(iter);
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if (iter != thread_list.cend()) {
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thread_list.erase(iter);
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}
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}
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std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(
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@ -73,9 +73,6 @@ private:
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/// Waits on an address if the value passed is equal to the argument value.
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ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout);
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// Waits on the given address with a timeout in nanoseconds
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ResultCode WaitForAddressImpl(VAddr address, s64 timeout);
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/// Wake up num_to_wake (or all) threads in a vector.
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void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake);
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@ -34,7 +34,7 @@ ResultVal<std::shared_ptr<ClientSession>> ClientPort::Connect() {
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}
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// Wake the threads waiting on the ServerPort
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server_port->WakeupAllWaitingThreads();
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server_port->Signal();
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return MakeResult(std::move(client));
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}
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@ -12,6 +12,7 @@ namespace Kernel {
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constexpr ResultCode ERR_MAX_CONNECTIONS_REACHED{ErrorModule::Kernel, 7};
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constexpr ResultCode ERR_INVALID_CAPABILITY_DESCRIPTOR{ErrorModule::Kernel, 14};
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constexpr ResultCode ERR_THREAD_TERMINATING{ErrorModule::Kernel, 59};
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constexpr ResultCode ERR_INVALID_SIZE{ErrorModule::Kernel, 101};
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constexpr ResultCode ERR_INVALID_ADDRESS{ErrorModule::Kernel, 102};
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constexpr ResultCode ERR_OUT_OF_RESOURCES{ErrorModule::Kernel, 103};
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@ -14,14 +14,17 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/time_manager.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/memory.h"
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@ -46,15 +49,6 @@ std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
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const std::string& reason, u64 timeout, WakeupCallback&& callback,
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std::shared_ptr<WritableEvent> writable_event) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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thread->SetWakeupCallback(
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[context = *this, callback](ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object,
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std::size_t index) mutable -> bool {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitHLEEvent);
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callback(thread, context, reason);
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context.WriteToOutgoingCommandBuffer(*thread);
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return true;
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});
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if (!writable_event) {
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// Create event if not provided
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@ -62,14 +56,26 @@ std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
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writable_event = pair.writable;
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}
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const auto readable_event{writable_event->GetReadableEvent()};
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writable_event->Clear();
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thread->SetStatus(ThreadStatus::WaitHLEEvent);
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thread->SetSynchronizationObjects({readable_event});
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readable_event->AddWaitingThread(thread);
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if (timeout > 0) {
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thread->WakeAfterDelay(timeout);
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{
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Handle event_handle = InvalidHandle;
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SchedulerLockAndSleep lock(kernel, event_handle, thread.get(), timeout);
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thread->SetHLECallback(
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[context = *this, callback](std::shared_ptr<Thread> thread) mutable -> bool {
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ThreadWakeupReason reason = thread->GetSignalingResult() == RESULT_TIMEOUT
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? ThreadWakeupReason::Timeout
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: ThreadWakeupReason::Signal;
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callback(thread, context, reason);
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context.WriteToOutgoingCommandBuffer(*thread);
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return true;
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});
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const auto readable_event{writable_event->GetReadableEvent()};
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writable_event->Clear();
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thread->SetHLESyncObject(readable_event.get());
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thread->SetStatus(ThreadStatus::WaitHLEEvent);
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thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
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readable_event->AddWaitingThread(thread);
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lock.Release();
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thread->SetHLETimeEvent(event_handle);
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}
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is_thread_waiting = true;
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <atomic>
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#include <bitset>
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#include <functional>
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|
@ -13,11 +14,15 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/thread.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/cpu_interrupt_handler.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/cpu_manager.h"
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#include "core/device_memory.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/client_port.h"
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||||
|
@ -39,85 +44,28 @@
|
|||
#include "core/hle/result.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
MICROPROFILE_DEFINE(Kernel_SVC, "Kernel", "SVC", MP_RGB(70, 200, 70));
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
/**
|
||||
* Callback that will wake up the thread it was scheduled for
|
||||
* @param thread_handle The handle of the thread that's been awoken
|
||||
* @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
|
||||
*/
|
||||
static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_late) {
|
||||
const auto proper_handle = static_cast<Handle>(thread_handle);
|
||||
const auto& system = Core::System::GetInstance();
|
||||
|
||||
// Lock the global kernel mutex when we enter the kernel HLE.
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
|
||||
std::shared_ptr<Thread> thread =
|
||||
system.Kernel().RetrieveThreadFromGlobalHandleTable(proper_handle);
|
||||
if (thread == nullptr) {
|
||||
LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", proper_handle);
|
||||
return;
|
||||
}
|
||||
|
||||
bool resume = true;
|
||||
|
||||
if (thread->GetStatus() == ThreadStatus::WaitSynch ||
|
||||
thread->GetStatus() == ThreadStatus::WaitHLEEvent) {
|
||||
// Remove the thread from each of its waiting objects' waitlists
|
||||
for (const auto& object : thread->GetSynchronizationObjects()) {
|
||||
object->RemoveWaitingThread(thread);
|
||||
}
|
||||
thread->ClearSynchronizationObjects();
|
||||
|
||||
// Invoke the wakeup callback before clearing the wait objects
|
||||
if (thread->HasWakeupCallback()) {
|
||||
resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
|
||||
}
|
||||
} else if (thread->GetStatus() == ThreadStatus::WaitMutex ||
|
||||
thread->GetStatus() == ThreadStatus::WaitCondVar) {
|
||||
thread->SetMutexWaitAddress(0);
|
||||
thread->SetWaitHandle(0);
|
||||
if (thread->GetStatus() == ThreadStatus::WaitCondVar) {
|
||||
thread->GetOwnerProcess()->RemoveConditionVariableThread(thread);
|
||||
thread->SetCondVarWaitAddress(0);
|
||||
}
|
||||
|
||||
auto* const lock_owner = thread->GetLockOwner();
|
||||
// Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance
|
||||
// and don't have a lock owner unless SignalProcessWideKey was called first and the thread
|
||||
// wasn't awakened due to the mutex already being acquired.
|
||||
if (lock_owner != nullptr) {
|
||||
lock_owner->RemoveMutexWaiter(thread);
|
||||
}
|
||||
}
|
||||
|
||||
if (thread->GetStatus() == ThreadStatus::WaitArb) {
|
||||
auto& address_arbiter = thread->GetOwnerProcess()->GetAddressArbiter();
|
||||
address_arbiter.HandleWakeupThread(thread);
|
||||
}
|
||||
|
||||
if (resume) {
|
||||
if (thread->GetStatus() == ThreadStatus::WaitCondVar ||
|
||||
thread->GetStatus() == ThreadStatus::WaitArb) {
|
||||
thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
|
||||
}
|
||||
thread->ResumeFromWait();
|
||||
}
|
||||
}
|
||||
|
||||
struct KernelCore::Impl {
|
||||
explicit Impl(Core::System& system, KernelCore& kernel)
|
||||
: global_scheduler{kernel}, synchronization{system}, time_manager{system}, system{system} {}
|
||||
|
||||
void SetMulticore(bool is_multicore) {
|
||||
this->is_multicore = is_multicore;
|
||||
}
|
||||
|
||||
void Initialize(KernelCore& kernel) {
|
||||
Shutdown();
|
||||
RegisterHostThread();
|
||||
|
||||
InitializePhysicalCores();
|
||||
InitializeSystemResourceLimit(kernel);
|
||||
InitializeMemoryLayout();
|
||||
InitializeThreads();
|
||||
InitializePreemption();
|
||||
InitializePreemption(kernel);
|
||||
InitializeSchedulers();
|
||||
InitializeSuspendThreads();
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
|
@ -126,13 +74,26 @@ struct KernelCore::Impl {
|
|||
next_user_process_id = Process::ProcessIDMin;
|
||||
next_thread_id = 1;
|
||||
|
||||
for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
|
||||
if (suspend_threads[i]) {
|
||||
suspend_threads[i].reset();
|
||||
}
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < cores.size(); i++) {
|
||||
cores[i].Shutdown();
|
||||
schedulers[i].reset();
|
||||
}
|
||||
cores.clear();
|
||||
|
||||
registered_core_threads.reset();
|
||||
|
||||
process_list.clear();
|
||||
current_process = nullptr;
|
||||
|
||||
system_resource_limit = nullptr;
|
||||
|
||||
global_handle_table.Clear();
|
||||
thread_wakeup_event_type = nullptr;
|
||||
preemption_event = nullptr;
|
||||
|
||||
global_scheduler.Shutdown();
|
||||
|
@ -145,13 +106,21 @@ struct KernelCore::Impl {
|
|||
cores.clear();
|
||||
|
||||
exclusive_monitor.reset();
|
||||
host_thread_ids.clear();
|
||||
}
|
||||
|
||||
void InitializePhysicalCores() {
|
||||
exclusive_monitor =
|
||||
Core::MakeExclusiveMonitor(system.Memory(), Core::Hardware::NUM_CPU_CORES);
|
||||
for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
|
||||
cores.emplace_back(system, i, *exclusive_monitor);
|
||||
schedulers[i] = std::make_unique<Kernel::Scheduler>(system, i);
|
||||
cores.emplace_back(system, i, *schedulers[i], interrupts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void InitializeSchedulers() {
|
||||
for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
|
||||
cores[i].Scheduler().Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -173,15 +142,13 @@ struct KernelCore::Impl {
|
|||
}
|
||||
}
|
||||
|
||||
void InitializeThreads() {
|
||||
thread_wakeup_event_type =
|
||||
Core::Timing::CreateEvent("ThreadWakeupCallback", ThreadWakeupCallback);
|
||||
}
|
||||
|
||||
void InitializePreemption() {
|
||||
preemption_event =
|
||||
Core::Timing::CreateEvent("PreemptionCallback", [this](u64 userdata, s64 cycles_late) {
|
||||
global_scheduler.PreemptThreads();
|
||||
void InitializePreemption(KernelCore& kernel) {
|
||||
preemption_event = Core::Timing::CreateEvent(
|
||||
"PreemptionCallback", [this, &kernel](u64 userdata, s64 cycles_late) {
|
||||
{
|
||||
SchedulerLock lock(kernel);
|
||||
global_scheduler.PreemptThreads();
|
||||
}
|
||||
s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
|
||||
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
|
||||
});
|
||||
|
@ -190,6 +157,20 @@ struct KernelCore::Impl {
|
|||
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
|
||||
}
|
||||
|
||||
void InitializeSuspendThreads() {
|
||||
for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
|
||||
std::string name = "Suspend Thread Id:" + std::to_string(i);
|
||||
std::function<void(void*)> init_func =
|
||||
system.GetCpuManager().GetSuspendThreadStartFunc();
|
||||
void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater();
|
||||
ThreadType type =
|
||||
static_cast<ThreadType>(THREADTYPE_KERNEL | THREADTYPE_HLE | THREADTYPE_SUSPEND);
|
||||
auto thread_res = Thread::Create(system, type, name, 0, 0, 0, static_cast<u32>(i), 0,
|
||||
nullptr, std::move(init_func), init_func_parameter);
|
||||
suspend_threads[i] = std::move(thread_res).Unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
void MakeCurrentProcess(Process* process) {
|
||||
current_process = process;
|
||||
|
||||
|
@ -197,15 +178,17 @@ struct KernelCore::Impl {
|
|||
return;
|
||||
}
|
||||
|
||||
for (auto& core : cores) {
|
||||
core.SetIs64Bit(process->Is64BitProcess());
|
||||
u32 core_id = GetCurrentHostThreadID();
|
||||
if (core_id < Core::Hardware::NUM_CPU_CORES) {
|
||||
system.Memory().SetCurrentPageTable(*process, core_id);
|
||||
}
|
||||
|
||||
system.Memory().SetCurrentPageTable(*process);
|
||||
}
|
||||
|
||||
void RegisterCoreThread(std::size_t core_id) {
|
||||
std::unique_lock lock{register_thread_mutex};
|
||||
if (!is_multicore) {
|
||||
single_core_thread_id = std::this_thread::get_id();
|
||||
}
|
||||
const std::thread::id this_id = std::this_thread::get_id();
|
||||
const auto it = host_thread_ids.find(this_id);
|
||||
ASSERT(core_id < Core::Hardware::NUM_CPU_CORES);
|
||||
|
@ -219,12 +202,19 @@ struct KernelCore::Impl {
|
|||
std::unique_lock lock{register_thread_mutex};
|
||||
const std::thread::id this_id = std::this_thread::get_id();
|
||||
const auto it = host_thread_ids.find(this_id);
|
||||
ASSERT(it == host_thread_ids.end());
|
||||
if (it != host_thread_ids.end()) {
|
||||
return;
|
||||
}
|
||||
host_thread_ids[this_id] = registered_thread_ids++;
|
||||
}
|
||||
|
||||
u32 GetCurrentHostThreadID() const {
|
||||
const std::thread::id this_id = std::this_thread::get_id();
|
||||
if (!is_multicore) {
|
||||
if (single_core_thread_id == this_id) {
|
||||
return static_cast<u32>(system.GetCpuManager().CurrentCore());
|
||||
}
|
||||
}
|
||||
const auto it = host_thread_ids.find(this_id);
|
||||
if (it == host_thread_ids.end()) {
|
||||
return Core::INVALID_HOST_THREAD_ID;
|
||||
|
@ -240,7 +230,7 @@ struct KernelCore::Impl {
|
|||
}
|
||||
const Kernel::Scheduler& sched = cores[result.host_handle].Scheduler();
|
||||
const Kernel::Thread* current = sched.GetCurrentThread();
|
||||
if (current != nullptr) {
|
||||
if (current != nullptr && !current->IsPhantomMode()) {
|
||||
result.guest_handle = current->GetGlobalHandle();
|
||||
} else {
|
||||
result.guest_handle = InvalidHandle;
|
||||
|
@ -313,7 +303,6 @@ struct KernelCore::Impl {
|
|||
|
||||
std::shared_ptr<ResourceLimit> system_resource_limit;
|
||||
|
||||
std::shared_ptr<Core::Timing::EventType> thread_wakeup_event_type;
|
||||
std::shared_ptr<Core::Timing::EventType> preemption_event;
|
||||
|
||||
// This is the kernel's handle table or supervisor handle table which
|
||||
|
@ -343,6 +332,15 @@ struct KernelCore::Impl {
|
|||
std::shared_ptr<Kernel::SharedMemory> irs_shared_mem;
|
||||
std::shared_ptr<Kernel::SharedMemory> time_shared_mem;
|
||||
|
||||
std::array<std::shared_ptr<Thread>, Core::Hardware::NUM_CPU_CORES> suspend_threads{};
|
||||
std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES> interrupts{};
|
||||
std::array<std::unique_ptr<Kernel::Scheduler>, Core::Hardware::NUM_CPU_CORES> schedulers{};
|
||||
|
||||
bool is_multicore{};
|
||||
std::thread::id single_core_thread_id{};
|
||||
|
||||
std::array<u64, Core::Hardware::NUM_CPU_CORES> svc_ticks{};
|
||||
|
||||
// System context
|
||||
Core::System& system;
|
||||
};
|
||||
|
@ -352,6 +350,10 @@ KernelCore::~KernelCore() {
|
|||
Shutdown();
|
||||
}
|
||||
|
||||
void KernelCore::SetMulticore(bool is_multicore) {
|
||||
impl->SetMulticore(is_multicore);
|
||||
}
|
||||
|
||||
void KernelCore::Initialize() {
|
||||
impl->Initialize(*this);
|
||||
}
|
||||
|
@ -397,11 +399,11 @@ const Kernel::GlobalScheduler& KernelCore::GlobalScheduler() const {
|
|||
}
|
||||
|
||||
Kernel::Scheduler& KernelCore::Scheduler(std::size_t id) {
|
||||
return impl->cores[id].Scheduler();
|
||||
return *impl->schedulers[id];
|
||||
}
|
||||
|
||||
const Kernel::Scheduler& KernelCore::Scheduler(std::size_t id) const {
|
||||
return impl->cores[id].Scheduler();
|
||||
return *impl->schedulers[id];
|
||||
}
|
||||
|
||||
Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) {
|
||||
|
@ -412,6 +414,39 @@ const Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) const {
|
|||
return impl->cores[id];
|
||||
}
|
||||
|
||||
Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() {
|
||||
u32 core_id = impl->GetCurrentHostThreadID();
|
||||
ASSERT(core_id < Core::Hardware::NUM_CPU_CORES);
|
||||
return impl->cores[core_id];
|
||||
}
|
||||
|
||||
const Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() const {
|
||||
u32 core_id = impl->GetCurrentHostThreadID();
|
||||
ASSERT(core_id < Core::Hardware::NUM_CPU_CORES);
|
||||
return impl->cores[core_id];
|
||||
}
|
||||
|
||||
Kernel::Scheduler& KernelCore::CurrentScheduler() {
|
||||
u32 core_id = impl->GetCurrentHostThreadID();
|
||||
ASSERT(core_id < Core::Hardware::NUM_CPU_CORES);
|
||||
return *impl->schedulers[core_id];
|
||||
}
|
||||
|
||||
const Kernel::Scheduler& KernelCore::CurrentScheduler() const {
|
||||
u32 core_id = impl->GetCurrentHostThreadID();
|
||||
ASSERT(core_id < Core::Hardware::NUM_CPU_CORES);
|
||||
return *impl->schedulers[core_id];
|
||||
}
|
||||
|
||||
std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES>& KernelCore::Interrupts() {
|
||||
return impl->interrupts;
|
||||
}
|
||||
|
||||
const std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES>& KernelCore::Interrupts()
|
||||
const {
|
||||
return impl->interrupts;
|
||||
}
|
||||
|
||||
Kernel::Synchronization& KernelCore::Synchronization() {
|
||||
return impl->synchronization;
|
||||
}
|
||||
|
@ -437,15 +472,17 @@ const Core::ExclusiveMonitor& KernelCore::GetExclusiveMonitor() const {
|
|||
}
|
||||
|
||||
void KernelCore::InvalidateAllInstructionCaches() {
|
||||
for (std::size_t i = 0; i < impl->global_scheduler.CpuCoresCount(); i++) {
|
||||
PhysicalCore(i).ArmInterface().ClearInstructionCache();
|
||||
auto& threads = GlobalScheduler().GetThreadList();
|
||||
for (auto& thread : threads) {
|
||||
if (!thread->IsHLEThread()) {
|
||||
auto& arm_interface = thread->ArmInterface();
|
||||
arm_interface.ClearInstructionCache();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KernelCore::PrepareReschedule(std::size_t id) {
|
||||
if (id < impl->global_scheduler.CpuCoresCount()) {
|
||||
impl->cores[id].Stop();
|
||||
}
|
||||
// TODO: Reimplement, this
|
||||
}
|
||||
|
||||
void KernelCore::AddNamedPort(std::string name, std::shared_ptr<ClientPort> port) {
|
||||
|
@ -481,10 +518,6 @@ u64 KernelCore::CreateNewUserProcessID() {
|
|||
return impl->next_user_process_id++;
|
||||
}
|
||||
|
||||
const std::shared_ptr<Core::Timing::EventType>& KernelCore::ThreadWakeupCallbackEventType() const {
|
||||
return impl->thread_wakeup_event_type;
|
||||
}
|
||||
|
||||
Kernel::HandleTable& KernelCore::GlobalHandleTable() {
|
||||
return impl->global_handle_table;
|
||||
}
|
||||
|
@ -557,4 +590,34 @@ const Kernel::SharedMemory& KernelCore::GetTimeSharedMem() const {
|
|||
return *impl->time_shared_mem;
|
||||
}
|
||||
|
||||
void KernelCore::Suspend(bool in_suspention) {
|
||||
const bool should_suspend = exception_exited || in_suspention;
|
||||
{
|
||||
SchedulerLock lock(*this);
|
||||
ThreadStatus status = should_suspend ? ThreadStatus::Ready : ThreadStatus::WaitSleep;
|
||||
for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
|
||||
impl->suspend_threads[i]->SetStatus(status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool KernelCore::IsMulticore() const {
|
||||
return impl->is_multicore;
|
||||
}
|
||||
|
||||
void KernelCore::ExceptionalExit() {
|
||||
exception_exited = true;
|
||||
Suspend(true);
|
||||
}
|
||||
|
||||
void KernelCore::EnterSVCProfile() {
|
||||
std::size_t core = impl->GetCurrentHostThreadID();
|
||||
impl->svc_ticks[core] = MicroProfileEnter(MICROPROFILE_TOKEN(Kernel_SVC));
|
||||
}
|
||||
|
||||
void KernelCore::ExitSVCProfile() {
|
||||
std::size_t core = impl->GetCurrentHostThreadID();
|
||||
MicroProfileLeave(MICROPROFILE_TOKEN(Kernel_SVC), impl->svc_ticks[core]);
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -4,15 +4,17 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/kernel/memory/memory_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
namespace Core {
|
||||
struct EmuThreadHandle;
|
||||
class CPUInterruptHandler;
|
||||
class ExclusiveMonitor;
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
@ -65,6 +67,9 @@ public:
|
|||
KernelCore(KernelCore&&) = delete;
|
||||
KernelCore& operator=(KernelCore&&) = delete;
|
||||
|
||||
/// Sets if emulation is multicore or single core, must be set before Initialize
|
||||
void SetMulticore(bool is_multicore);
|
||||
|
||||
/// Resets the kernel to a clean slate for use.
|
||||
void Initialize();
|
||||
|
||||
|
@ -110,6 +115,18 @@ public:
|
|||
/// Gets the an instance of the respective physical CPU core.
|
||||
const Kernel::PhysicalCore& PhysicalCore(std::size_t id) const;
|
||||
|
||||
/// Gets the sole instance of the Scheduler at the current running core.
|
||||
Kernel::Scheduler& CurrentScheduler();
|
||||
|
||||
/// Gets the sole instance of the Scheduler at the current running core.
|
||||
const Kernel::Scheduler& CurrentScheduler() const;
|
||||
|
||||
/// Gets the an instance of the current physical CPU core.
|
||||
Kernel::PhysicalCore& CurrentPhysicalCore();
|
||||
|
||||
/// Gets the an instance of the current physical CPU core.
|
||||
const Kernel::PhysicalCore& CurrentPhysicalCore() const;
|
||||
|
||||
/// Gets the an instance of the Synchronization Interface.
|
||||
Kernel::Synchronization& Synchronization();
|
||||
|
||||
|
@ -129,6 +146,10 @@ public:
|
|||
|
||||
const Core::ExclusiveMonitor& GetExclusiveMonitor() const;
|
||||
|
||||
std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES>& Interrupts();
|
||||
|
||||
const std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES>& Interrupts() const;
|
||||
|
||||
void InvalidateAllInstructionCaches();
|
||||
|
||||
/// Adds a port to the named port table
|
||||
|
@ -191,6 +212,18 @@ public:
|
|||
/// Gets the shared memory object for Time services.
|
||||
const Kernel::SharedMemory& GetTimeSharedMem() const;
|
||||
|
||||
/// Suspend/unsuspend the OS.
|
||||
void Suspend(bool in_suspention);
|
||||
|
||||
/// Exceptional exit the OS.
|
||||
void ExceptionalExit();
|
||||
|
||||
bool IsMulticore() const;
|
||||
|
||||
void EnterSVCProfile();
|
||||
|
||||
void ExitSVCProfile();
|
||||
|
||||
private:
|
||||
friend class Object;
|
||||
friend class Process;
|
||||
|
@ -208,9 +241,6 @@ private:
|
|||
/// Creates a new thread ID, incrementing the internal thread ID counter.
|
||||
u64 CreateNewThreadID();
|
||||
|
||||
/// Retrieves the event type used for thread wakeup callbacks.
|
||||
const std::shared_ptr<Core::Timing::EventType>& ThreadWakeupCallbackEventType() const;
|
||||
|
||||
/// Provides a reference to the global handle table.
|
||||
Kernel::HandleTable& GlobalHandleTable();
|
||||
|
||||
|
@ -219,6 +249,7 @@ private:
|
|||
|
||||
struct Impl;
|
||||
std::unique_ptr<Impl> impl;
|
||||
bool exception_exited{};
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -34,8 +34,6 @@ static std::pair<std::shared_ptr<Thread>, u32> GetHighestPriorityMutexWaitingThr
|
|||
if (thread->GetMutexWaitAddress() != mutex_addr)
|
||||
continue;
|
||||
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
|
||||
|
||||
++num_waiters;
|
||||
if (highest_priority_thread == nullptr ||
|
||||
thread->GetPriority() < highest_priority_thread->GetPriority()) {
|
||||
|
@ -49,6 +47,7 @@ static std::pair<std::shared_ptr<Thread>, u32> GetHighestPriorityMutexWaitingThr
|
|||
/// Update the mutex owner field of all threads waiting on the mutex to point to the new owner.
|
||||
static void TransferMutexOwnership(VAddr mutex_addr, std::shared_ptr<Thread> current_thread,
|
||||
std::shared_ptr<Thread> new_owner) {
|
||||
current_thread->RemoveMutexWaiter(new_owner);
|
||||
const auto threads = current_thread->GetMutexWaitingThreads();
|
||||
for (const auto& thread : threads) {
|
||||
if (thread->GetMutexWaitAddress() != mutex_addr)
|
||||
|
@ -72,85 +71,100 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
|
|||
return ERR_INVALID_ADDRESS;
|
||||
}
|
||||
|
||||
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
|
||||
auto& kernel = system.Kernel();
|
||||
std::shared_ptr<Thread> current_thread =
|
||||
SharedFrom(system.CurrentScheduler().GetCurrentThread());
|
||||
std::shared_ptr<Thread> holding_thread = handle_table.Get<Thread>(holding_thread_handle);
|
||||
std::shared_ptr<Thread> requesting_thread = handle_table.Get<Thread>(requesting_thread_handle);
|
||||
SharedFrom(kernel.CurrentScheduler().GetCurrentThread());
|
||||
{
|
||||
SchedulerLock lock(kernel);
|
||||
// The mutex address must be 4-byte aligned
|
||||
if ((address % sizeof(u32)) != 0) {
|
||||
return ERR_INVALID_ADDRESS;
|
||||
}
|
||||
|
||||
// TODO(Subv): It is currently unknown if it is possible to lock a mutex in behalf of another
|
||||
// thread.
|
||||
ASSERT(requesting_thread == current_thread);
|
||||
const auto& handle_table = kernel.CurrentProcess()->GetHandleTable();
|
||||
std::shared_ptr<Thread> holding_thread = handle_table.Get<Thread>(holding_thread_handle);
|
||||
std::shared_ptr<Thread> requesting_thread =
|
||||
handle_table.Get<Thread>(requesting_thread_handle);
|
||||
|
||||
const u32 addr_value = system.Memory().Read32(address);
|
||||
// TODO(Subv): It is currently unknown if it is possible to lock a mutex in behalf of
|
||||
// another thread.
|
||||
ASSERT(requesting_thread == current_thread);
|
||||
|
||||
// If the mutex isn't being held, just return success.
|
||||
if (addr_value != (holding_thread_handle | Mutex::MutexHasWaitersFlag)) {
|
||||
return RESULT_SUCCESS;
|
||||
current_thread->SetSynchronizationResults(nullptr, RESULT_SUCCESS);
|
||||
|
||||
const u32 addr_value = system.Memory().Read32(address);
|
||||
|
||||
// If the mutex isn't being held, just return success.
|
||||
if (addr_value != (holding_thread_handle | Mutex::MutexHasWaitersFlag)) {
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
if (holding_thread == nullptr) {
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
// Wait until the mutex is released
|
||||
current_thread->SetMutexWaitAddress(address);
|
||||
current_thread->SetWaitHandle(requesting_thread_handle);
|
||||
|
||||
current_thread->SetStatus(ThreadStatus::WaitMutex);
|
||||
|
||||
// Update the lock holder thread's priority to prevent priority inversion.
|
||||
holding_thread->AddMutexWaiter(current_thread);
|
||||
}
|
||||
|
||||
if (holding_thread == nullptr) {
|
||||
LOG_ERROR(Kernel, "Holding thread does not exist! thread_handle={:08X}",
|
||||
holding_thread_handle);
|
||||
return ERR_INVALID_HANDLE;
|
||||
{
|
||||
SchedulerLock lock(kernel);
|
||||
auto* owner = current_thread->GetLockOwner();
|
||||
if (owner != nullptr) {
|
||||
owner->RemoveMutexWaiter(current_thread);
|
||||
}
|
||||
}
|
||||
|
||||
// Wait until the mutex is released
|
||||
current_thread->SetMutexWaitAddress(address);
|
||||
current_thread->SetWaitHandle(requesting_thread_handle);
|
||||
|
||||
current_thread->SetStatus(ThreadStatus::WaitMutex);
|
||||
current_thread->InvalidateWakeupCallback();
|
||||
|
||||
// Update the lock holder thread's priority to prevent priority inversion.
|
||||
holding_thread->AddMutexWaiter(current_thread);
|
||||
|
||||
system.PrepareReschedule();
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
return current_thread->GetSignalingResult();
|
||||
}
|
||||
|
||||
ResultCode Mutex::Release(VAddr address) {
|
||||
std::pair<ResultCode, std::shared_ptr<Thread>> Mutex::Unlock(std::shared_ptr<Thread> owner,
|
||||
VAddr address) {
|
||||
// The mutex address must be 4-byte aligned
|
||||
if ((address % sizeof(u32)) != 0) {
|
||||
LOG_ERROR(Kernel, "Address is not 4-byte aligned! address={:016X}", address);
|
||||
return ERR_INVALID_ADDRESS;
|
||||
return {ERR_INVALID_ADDRESS, nullptr};
|
||||
}
|
||||
|
||||
std::shared_ptr<Thread> current_thread =
|
||||
SharedFrom(system.CurrentScheduler().GetCurrentThread());
|
||||
auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(current_thread, address);
|
||||
|
||||
// There are no more threads waiting for the mutex, release it completely.
|
||||
if (thread == nullptr) {
|
||||
auto [new_owner, num_waiters] = GetHighestPriorityMutexWaitingThread(owner, address);
|
||||
if (new_owner == nullptr) {
|
||||
system.Memory().Write32(address, 0);
|
||||
return RESULT_SUCCESS;
|
||||
return {RESULT_SUCCESS, nullptr};
|
||||
}
|
||||
|
||||
// Transfer the ownership of the mutex from the previous owner to the new one.
|
||||
TransferMutexOwnership(address, current_thread, thread);
|
||||
|
||||
u32 mutex_value = thread->GetWaitHandle();
|
||||
|
||||
TransferMutexOwnership(address, owner, new_owner);
|
||||
u32 mutex_value = new_owner->GetWaitHandle();
|
||||
if (num_waiters >= 2) {
|
||||
// Notify the guest that there are still some threads waiting for the mutex
|
||||
mutex_value |= Mutex::MutexHasWaitersFlag;
|
||||
}
|
||||
new_owner->SetSynchronizationResults(nullptr, RESULT_SUCCESS);
|
||||
new_owner->SetLockOwner(nullptr);
|
||||
new_owner->ResumeFromWait();
|
||||
|
||||
// Grant the mutex to the next waiting thread and resume it.
|
||||
system.Memory().Write32(address, mutex_value);
|
||||
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
|
||||
thread->ResumeFromWait();
|
||||
|
||||
thread->SetLockOwner(nullptr);
|
||||
thread->SetCondVarWaitAddress(0);
|
||||
thread->SetMutexWaitAddress(0);
|
||||
thread->SetWaitHandle(0);
|
||||
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
|
||||
system.PrepareReschedule();
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
return {RESULT_SUCCESS, new_owner};
|
||||
}
|
||||
|
||||
ResultCode Mutex::Release(VAddr address) {
|
||||
auto& kernel = system.Kernel();
|
||||
SchedulerLock lock(kernel);
|
||||
|
||||
std::shared_ptr<Thread> current_thread =
|
||||
SharedFrom(kernel.CurrentScheduler().GetCurrentThread());
|
||||
|
||||
auto [result, new_owner] = Unlock(current_thread, address);
|
||||
|
||||
if (result != RESULT_SUCCESS && new_owner != nullptr) {
|
||||
new_owner->SetSynchronizationResults(nullptr, result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -28,6 +28,10 @@ public:
|
|||
ResultCode TryAcquire(VAddr address, Handle holding_thread_handle,
|
||||
Handle requesting_thread_handle);
|
||||
|
||||
/// Unlocks a mutex for owner at address
|
||||
std::pair<ResultCode, std::shared_ptr<Thread>> Unlock(std::shared_ptr<Thread> owner,
|
||||
VAddr address);
|
||||
|
||||
/// Releases the mutex at the specified address.
|
||||
ResultCode Release(VAddr address);
|
||||
|
||||
|
|
|
@ -2,12 +2,15 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/spin_lock.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
#include "core/arm/dynarmic/arm_dynarmic_32.h"
|
||||
#include "core/arm/dynarmic/arm_dynarmic_64.h"
|
||||
#endif
|
||||
#include "core/arm/cpu_interrupt_handler.h"
|
||||
#include "core/arm/exclusive_monitor.h"
|
||||
#include "core/arm/unicorn/arm_unicorn.h"
|
||||
#include "core/core.h"
|
||||
|
@ -17,50 +20,37 @@
|
|||
|
||||
namespace Kernel {
|
||||
|
||||
PhysicalCore::PhysicalCore(Core::System& system, std::size_t id,
|
||||
Core::ExclusiveMonitor& exclusive_monitor)
|
||||
: core_index{id} {
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
arm_interface_32 =
|
||||
std::make_unique<Core::ARM_Dynarmic_32>(system, exclusive_monitor, core_index);
|
||||
arm_interface_64 =
|
||||
std::make_unique<Core::ARM_Dynarmic_64>(system, exclusive_monitor, core_index);
|
||||
PhysicalCore::PhysicalCore(Core::System& system, std::size_t id, Kernel::Scheduler& scheduler,
|
||||
Core::CPUInterruptHandler& interrupt_handler)
|
||||
: interrupt_handler{interrupt_handler}, core_index{id}, scheduler{scheduler} {
|
||||
|
||||
#else
|
||||
using Core::ARM_Unicorn;
|
||||
arm_interface_32 = std::make_unique<ARM_Unicorn>(system, ARM_Unicorn::Arch::AArch32);
|
||||
arm_interface_64 = std::make_unique<ARM_Unicorn>(system, ARM_Unicorn::Arch::AArch64);
|
||||
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
|
||||
#endif
|
||||
|
||||
scheduler = std::make_unique<Kernel::Scheduler>(system, core_index);
|
||||
guard = std::make_unique<Common::SpinLock>();
|
||||
}
|
||||
|
||||
PhysicalCore::~PhysicalCore() = default;
|
||||
|
||||
void PhysicalCore::Run() {
|
||||
arm_interface->Run();
|
||||
arm_interface->ClearExclusiveState();
|
||||
}
|
||||
|
||||
void PhysicalCore::Step() {
|
||||
arm_interface->Step();
|
||||
}
|
||||
|
||||
void PhysicalCore::Stop() {
|
||||
arm_interface->PrepareReschedule();
|
||||
void PhysicalCore::Idle() {
|
||||
interrupt_handler.AwaitInterrupt();
|
||||
}
|
||||
|
||||
void PhysicalCore::Shutdown() {
|
||||
scheduler->Shutdown();
|
||||
scheduler.Shutdown();
|
||||
}
|
||||
|
||||
void PhysicalCore::SetIs64Bit(bool is_64_bit) {
|
||||
if (is_64_bit) {
|
||||
arm_interface = arm_interface_64.get();
|
||||
} else {
|
||||
arm_interface = arm_interface_32.get();
|
||||
}
|
||||
bool PhysicalCore::IsInterrupted() const {
|
||||
return interrupt_handler.IsInterrupted();
|
||||
}
|
||||
|
||||
void PhysicalCore::Interrupt() {
|
||||
guard->lock();
|
||||
interrupt_handler.SetInterrupt(true);
|
||||
guard->unlock();
|
||||
}
|
||||
|
||||
void PhysicalCore::ClearInterrupt() {
|
||||
guard->lock();
|
||||
interrupt_handler.SetInterrupt(false);
|
||||
guard->unlock();
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -7,12 +7,17 @@
|
|||
#include <cstddef>
|
||||
#include <memory>
|
||||
|
||||
namespace Common {
|
||||
class SpinLock;
|
||||
}
|
||||
|
||||
namespace Kernel {
|
||||
class Scheduler;
|
||||
} // namespace Kernel
|
||||
|
||||
namespace Core {
|
||||
class ARM_Interface;
|
||||
class CPUInterruptHandler;
|
||||
class ExclusiveMonitor;
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
@ -21,7 +26,8 @@ namespace Kernel {
|
|||
|
||||
class PhysicalCore {
|
||||
public:
|
||||
PhysicalCore(Core::System& system, std::size_t id, Core::ExclusiveMonitor& exclusive_monitor);
|
||||
PhysicalCore(Core::System& system, std::size_t id, Kernel::Scheduler& scheduler,
|
||||
Core::CPUInterruptHandler& interrupt_handler);
|
||||
~PhysicalCore();
|
||||
|
||||
PhysicalCore(const PhysicalCore&) = delete;
|
||||
|
@ -30,24 +36,19 @@ public:
|
|||
PhysicalCore(PhysicalCore&&) = default;
|
||||
PhysicalCore& operator=(PhysicalCore&&) = default;
|
||||
|
||||
/// Execute current jit state
|
||||
void Run();
|
||||
/// Execute a single instruction in current jit.
|
||||
void Step();
|
||||
/// Stop JIT execution/exit
|
||||
void Stop();
|
||||
void Idle();
|
||||
/// Interrupt this physical core.
|
||||
void Interrupt();
|
||||
|
||||
/// Clear this core's interrupt
|
||||
void ClearInterrupt();
|
||||
|
||||
/// Check if this core is interrupted
|
||||
bool IsInterrupted() const;
|
||||
|
||||
// Shutdown this physical core.
|
||||
void Shutdown();
|
||||
|
||||
Core::ARM_Interface& ArmInterface() {
|
||||
return *arm_interface;
|
||||
}
|
||||
|
||||
const Core::ARM_Interface& ArmInterface() const {
|
||||
return *arm_interface;
|
||||
}
|
||||
|
||||
bool IsMainCore() const {
|
||||
return core_index == 0;
|
||||
}
|
||||
|
@ -61,21 +62,18 @@ public:
|
|||
}
|
||||
|
||||
Kernel::Scheduler& Scheduler() {
|
||||
return *scheduler;
|
||||
return scheduler;
|
||||
}
|
||||
|
||||
const Kernel::Scheduler& Scheduler() const {
|
||||
return *scheduler;
|
||||
return scheduler;
|
||||
}
|
||||
|
||||
void SetIs64Bit(bool is_64_bit);
|
||||
|
||||
private:
|
||||
Core::CPUInterruptHandler& interrupt_handler;
|
||||
std::size_t core_index;
|
||||
std::unique_ptr<Core::ARM_Interface> arm_interface_32;
|
||||
std::unique_ptr<Core::ARM_Interface> arm_interface_64;
|
||||
std::unique_ptr<Kernel::Scheduler> scheduler;
|
||||
Core::ARM_Interface* arm_interface{};
|
||||
Kernel::Scheduler& scheduler;
|
||||
std::unique_ptr<Common::SpinLock> guard;
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/lock.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
|
@ -30,14 +31,15 @@ namespace {
|
|||
/**
|
||||
* Sets up the primary application thread
|
||||
*
|
||||
* @param system The system instance to create the main thread under.
|
||||
* @param owner_process The parent process for the main thread
|
||||
* @param kernel The kernel instance to create the main thread under.
|
||||
* @param priority The priority to give the main thread
|
||||
*/
|
||||
void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority, VAddr stack_top) {
|
||||
void SetupMainThread(Core::System& system, Process& owner_process, u32 priority, VAddr stack_top) {
|
||||
const VAddr entry_point = owner_process.PageTable().GetCodeRegionStart();
|
||||
auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0,
|
||||
owner_process.GetIdealCore(), stack_top, owner_process);
|
||||
ThreadType type = THREADTYPE_USER;
|
||||
auto thread_res = Thread::Create(system, type, "main", entry_point, priority, 0,
|
||||
owner_process.GetIdealCore(), stack_top, &owner_process);
|
||||
|
||||
std::shared_ptr<Thread> thread = std::move(thread_res).Unwrap();
|
||||
|
||||
|
@ -48,8 +50,12 @@ void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority, V
|
|||
thread->GetContext32().cpu_registers[1] = thread_handle;
|
||||
thread->GetContext64().cpu_registers[1] = thread_handle;
|
||||
|
||||
auto& kernel = system.Kernel();
|
||||
// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
|
||||
thread->ResumeFromWait();
|
||||
{
|
||||
SchedulerLock lock{kernel};
|
||||
thread->SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
|
@ -182,7 +188,6 @@ void Process::RemoveConditionVariableThread(std::shared_ptr<Thread> thread) {
|
|||
}
|
||||
++it;
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<Thread>> Process::GetConditionVariableThreads(
|
||||
|
@ -207,6 +212,7 @@ void Process::UnregisterThread(const Thread* thread) {
|
|||
}
|
||||
|
||||
ResultCode Process::ClearSignalState() {
|
||||
SchedulerLock lock(system.Kernel());
|
||||
if (status == ProcessStatus::Exited) {
|
||||
LOG_ERROR(Kernel, "called on a terminated process instance.");
|
||||
return ERR_INVALID_STATE;
|
||||
|
@ -294,7 +300,7 @@ void Process::Run(s32 main_thread_priority, u64 stack_size) {
|
|||
|
||||
ChangeStatus(ProcessStatus::Running);
|
||||
|
||||
SetupMainThread(*this, kernel, main_thread_priority, main_thread_stack_top);
|
||||
SetupMainThread(system, *this, main_thread_priority, main_thread_stack_top);
|
||||
resource_limit->Reserve(ResourceType::Threads, 1);
|
||||
resource_limit->Reserve(ResourceType::PhysicalMemory, main_thread_stack_size);
|
||||
}
|
||||
|
@ -340,6 +346,7 @@ static auto FindTLSPageWithAvailableSlots(std::vector<TLSPage>& tls_pages) {
|
|||
}
|
||||
|
||||
VAddr Process::CreateTLSRegion() {
|
||||
SchedulerLock lock(system.Kernel());
|
||||
if (auto tls_page_iter{FindTLSPageWithAvailableSlots(tls_pages)};
|
||||
tls_page_iter != tls_pages.cend()) {
|
||||
return *tls_page_iter->ReserveSlot();
|
||||
|
@ -370,6 +377,7 @@ VAddr Process::CreateTLSRegion() {
|
|||
}
|
||||
|
||||
void Process::FreeTLSRegion(VAddr tls_address) {
|
||||
SchedulerLock lock(system.Kernel());
|
||||
const VAddr aligned_address = Common::AlignDown(tls_address, Core::Memory::PAGE_SIZE);
|
||||
auto iter =
|
||||
std::find_if(tls_pages.begin(), tls_pages.end(), [aligned_address](const auto& page) {
|
||||
|
@ -384,6 +392,7 @@ void Process::FreeTLSRegion(VAddr tls_address) {
|
|||
}
|
||||
|
||||
void Process::LoadModule(CodeSet code_set, VAddr base_addr) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
const auto ReprotectSegment = [&](const CodeSet::Segment& segment,
|
||||
Memory::MemoryPermission permission) {
|
||||
page_table->SetCodeMemoryPermission(segment.addr + base_addr, segment.size, permission);
|
||||
|
|
|
@ -6,8 +6,10 @@
|
|||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
@ -37,6 +39,7 @@ void ReadableEvent::Clear() {
|
|||
}
|
||||
|
||||
ResultCode ReadableEvent::Reset() {
|
||||
SchedulerLock lock(kernel);
|
||||
if (!is_signaled) {
|
||||
LOG_TRACE(Kernel, "Handle is not signaled! object_id={}, object_type={}, object_name={}",
|
||||
GetObjectId(), GetTypeName(), GetName());
|
||||
|
|
|
@ -11,11 +11,15 @@
|
|||
#include <utility>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/fiber.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/cpu_manager.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/physical_core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/time_manager.h"
|
||||
|
@ -27,103 +31,151 @@ GlobalScheduler::GlobalScheduler(KernelCore& kernel) : kernel{kernel} {}
|
|||
GlobalScheduler::~GlobalScheduler() = default;
|
||||
|
||||
void GlobalScheduler::AddThread(std::shared_ptr<Thread> thread) {
|
||||
global_list_guard.lock();
|
||||
thread_list.push_back(std::move(thread));
|
||||
global_list_guard.unlock();
|
||||
}
|
||||
|
||||
void GlobalScheduler::RemoveThread(std::shared_ptr<Thread> thread) {
|
||||
global_list_guard.lock();
|
||||
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
|
||||
thread_list.end());
|
||||
global_list_guard.unlock();
|
||||
}
|
||||
|
||||
void GlobalScheduler::UnloadThread(std::size_t core) {
|
||||
Scheduler& sched = kernel.Scheduler(core);
|
||||
sched.UnloadThread();
|
||||
}
|
||||
|
||||
void GlobalScheduler::SelectThread(std::size_t core) {
|
||||
u32 GlobalScheduler::SelectThreads() {
|
||||
ASSERT(is_locked);
|
||||
const auto update_thread = [](Thread* thread, Scheduler& sched) {
|
||||
if (thread != sched.selected_thread.get()) {
|
||||
sched.guard.lock();
|
||||
if (thread != sched.selected_thread_set.get()) {
|
||||
if (thread == nullptr) {
|
||||
++sched.idle_selection_count;
|
||||
}
|
||||
sched.selected_thread = SharedFrom(thread);
|
||||
sched.selected_thread_set = SharedFrom(thread);
|
||||
}
|
||||
sched.is_context_switch_pending = sched.selected_thread != sched.current_thread;
|
||||
const bool reschedule_pending =
|
||||
sched.is_context_switch_pending || (sched.selected_thread_set != sched.current_thread);
|
||||
sched.is_context_switch_pending = reschedule_pending;
|
||||
std::atomic_thread_fence(std::memory_order_seq_cst);
|
||||
sched.guard.unlock();
|
||||
return reschedule_pending;
|
||||
};
|
||||
Scheduler& sched = kernel.Scheduler(core);
|
||||
Thread* current_thread = nullptr;
|
||||
if (!is_reselection_pending.load()) {
|
||||
return 0;
|
||||
}
|
||||
std::array<Thread*, Core::Hardware::NUM_CPU_CORES> top_threads{};
|
||||
|
||||
u32 idle_cores{};
|
||||
|
||||
// Step 1: Get top thread in schedule queue.
|
||||
current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
|
||||
if (current_thread) {
|
||||
update_thread(current_thread, sched);
|
||||
return;
|
||||
}
|
||||
// Step 2: Try selecting a suggested thread.
|
||||
Thread* winner = nullptr;
|
||||
std::set<s32> sug_cores;
|
||||
for (auto thread : suggested_queue[core]) {
|
||||
s32 this_core = thread->GetProcessorID();
|
||||
Thread* thread_on_core = nullptr;
|
||||
if (this_core >= 0) {
|
||||
thread_on_core = scheduled_queue[this_core].front();
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
Thread* top_thread =
|
||||
scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
|
||||
if (top_thread != nullptr) {
|
||||
// TODO(Blinkhawk): Implement Thread Pinning
|
||||
} else {
|
||||
idle_cores |= (1ul << core);
|
||||
}
|
||||
if (this_core < 0 || thread != thread_on_core) {
|
||||
winner = thread;
|
||||
break;
|
||||
}
|
||||
sug_cores.insert(this_core);
|
||||
top_threads[core] = top_thread;
|
||||
}
|
||||
// if we got a suggested thread, select it, else do a second pass.
|
||||
if (winner && winner->GetPriority() > 2) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), static_cast<s32>(core), winner);
|
||||
update_thread(winner, sched);
|
||||
return;
|
||||
}
|
||||
// Step 3: Select a suggested thread from another core
|
||||
for (auto& src_core : sug_cores) {
|
||||
auto it = scheduled_queue[src_core].begin();
|
||||
it++;
|
||||
if (it != scheduled_queue[src_core].end()) {
|
||||
Thread* thread_on_core = scheduled_queue[src_core].front();
|
||||
Thread* to_change = *it;
|
||||
if (thread_on_core->IsRunning() || to_change->IsRunning()) {
|
||||
UnloadThread(static_cast<u32>(src_core));
|
||||
|
||||
while (idle_cores != 0) {
|
||||
u32 core_id = Common::CountTrailingZeroes32(idle_cores);
|
||||
|
||||
if (!suggested_queue[core_id].empty()) {
|
||||
std::array<s32, Core::Hardware::NUM_CPU_CORES> migration_candidates{};
|
||||
std::size_t num_candidates = 0;
|
||||
auto iter = suggested_queue[core_id].begin();
|
||||
Thread* suggested = nullptr;
|
||||
// Step 2: Try selecting a suggested thread.
|
||||
while (iter != suggested_queue[core_id].end()) {
|
||||
suggested = *iter;
|
||||
iter++;
|
||||
s32 suggested_core_id = suggested->GetProcessorID();
|
||||
Thread* top_thread =
|
||||
suggested_core_id >= 0 ? top_threads[suggested_core_id] : nullptr;
|
||||
if (top_thread != suggested) {
|
||||
if (top_thread != nullptr &&
|
||||
top_thread->GetPriority() < THREADPRIO_MAX_CORE_MIGRATION) {
|
||||
suggested = nullptr;
|
||||
break;
|
||||
// There's a too high thread to do core migration, cancel
|
||||
}
|
||||
TransferToCore(suggested->GetPriority(), static_cast<s32>(core_id), suggested);
|
||||
break;
|
||||
}
|
||||
suggested = nullptr;
|
||||
migration_candidates[num_candidates++] = suggested_core_id;
|
||||
}
|
||||
TransferToCore(thread_on_core->GetPriority(), static_cast<s32>(core), thread_on_core);
|
||||
current_thread = thread_on_core;
|
||||
break;
|
||||
// Step 3: Select a suggested thread from another core
|
||||
if (suggested == nullptr) {
|
||||
for (std::size_t i = 0; i < num_candidates; i++) {
|
||||
s32 candidate_core = migration_candidates[i];
|
||||
suggested = top_threads[candidate_core];
|
||||
auto it = scheduled_queue[candidate_core].begin();
|
||||
it++;
|
||||
Thread* next = it != scheduled_queue[candidate_core].end() ? *it : nullptr;
|
||||
if (next != nullptr) {
|
||||
TransferToCore(suggested->GetPriority(), static_cast<s32>(core_id),
|
||||
suggested);
|
||||
top_threads[candidate_core] = next;
|
||||
break;
|
||||
} else {
|
||||
suggested = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
top_threads[core_id] = suggested;
|
||||
}
|
||||
|
||||
idle_cores &= ~(1ul << core_id);
|
||||
}
|
||||
u32 cores_needing_context_switch{};
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
Scheduler& sched = kernel.Scheduler(core);
|
||||
ASSERT(top_threads[core] == nullptr || top_threads[core]->GetProcessorID() == core);
|
||||
if (update_thread(top_threads[core], sched)) {
|
||||
cores_needing_context_switch |= (1ul << core);
|
||||
}
|
||||
}
|
||||
update_thread(current_thread, sched);
|
||||
return cores_needing_context_switch;
|
||||
}
|
||||
|
||||
bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
|
||||
ASSERT(is_locked);
|
||||
// Note: caller should use critical section, etc.
|
||||
if (!yielding_thread->IsRunnable()) {
|
||||
// Normally this case shouldn't happen except for SetThreadActivity.
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
return false;
|
||||
}
|
||||
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
|
||||
const u32 priority = yielding_thread->GetPriority();
|
||||
|
||||
// Yield the thread
|
||||
const Thread* const winner = scheduled_queue[core_id].front(priority);
|
||||
ASSERT_MSG(yielding_thread == winner, "Thread yielding without being in front");
|
||||
scheduled_queue[core_id].yield(priority);
|
||||
Reschedule(priority, core_id, yielding_thread);
|
||||
const Thread* const winner = scheduled_queue[core_id].front();
|
||||
if (kernel.GetCurrentHostThreadID() != core_id) {
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
|
||||
}
|
||||
|
||||
bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
|
||||
ASSERT(is_locked);
|
||||
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
|
||||
// etc.
|
||||
if (!yielding_thread->IsRunnable()) {
|
||||
// Normally this case shouldn't happen except for SetThreadActivity.
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
return false;
|
||||
}
|
||||
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
|
||||
const u32 priority = yielding_thread->GetPriority();
|
||||
|
||||
// Yield the thread
|
||||
ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
|
||||
"Thread yielding without being in front");
|
||||
scheduled_queue[core_id].yield(priority);
|
||||
Reschedule(priority, core_id, yielding_thread);
|
||||
|
||||
std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads;
|
||||
for (std::size_t i = 0; i < current_threads.size(); i++) {
|
||||
|
@ -153,21 +205,28 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
|
|||
|
||||
if (winner != nullptr) {
|
||||
if (winner != yielding_thread) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), s32(core_id), winner);
|
||||
}
|
||||
} else {
|
||||
winner = next_thread;
|
||||
}
|
||||
|
||||
if (kernel.GetCurrentHostThreadID() != core_id) {
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
|
||||
}
|
||||
|
||||
bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
|
||||
ASSERT(is_locked);
|
||||
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
|
||||
// etc.
|
||||
if (!yielding_thread->IsRunnable()) {
|
||||
// Normally this case shouldn't happen except for SetThreadActivity.
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
return false;
|
||||
}
|
||||
Thread* winner = nullptr;
|
||||
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
|
||||
|
||||
|
@ -195,25 +254,31 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
|
|||
}
|
||||
if (winner != nullptr) {
|
||||
if (winner != yielding_thread) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), static_cast<s32>(core_id), winner);
|
||||
}
|
||||
} else {
|
||||
winner = yielding_thread;
|
||||
}
|
||||
} else {
|
||||
winner = scheduled_queue[core_id].front();
|
||||
}
|
||||
|
||||
if (kernel.GetCurrentHostThreadID() != core_id) {
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
|
||||
}
|
||||
|
||||
void GlobalScheduler::PreemptThreads() {
|
||||
ASSERT(is_locked);
|
||||
for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
|
||||
const u32 priority = preemption_priorities[core_id];
|
||||
|
||||
if (scheduled_queue[core_id].size(priority) > 0) {
|
||||
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
|
||||
if (scheduled_queue[core_id].size(priority) > 1) {
|
||||
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
|
||||
}
|
||||
scheduled_queue[core_id].yield(priority);
|
||||
if (scheduled_queue[core_id].size(priority) > 1) {
|
||||
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
|
||||
|
@ -247,9 +312,6 @@ void GlobalScheduler::PreemptThreads() {
|
|||
}
|
||||
|
||||
if (winner != nullptr) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), s32(core_id), winner);
|
||||
current_thread =
|
||||
winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
|
||||
|
@ -280,9 +342,6 @@ void GlobalScheduler::PreemptThreads() {
|
|||
}
|
||||
|
||||
if (winner != nullptr) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), s32(core_id), winner);
|
||||
current_thread = winner;
|
||||
}
|
||||
|
@ -292,34 +351,65 @@ void GlobalScheduler::PreemptThreads() {
|
|||
}
|
||||
}
|
||||
|
||||
void GlobalScheduler::EnableInterruptAndSchedule(u32 cores_pending_reschedule,
|
||||
Core::EmuThreadHandle global_thread) {
|
||||
u32 current_core = global_thread.host_handle;
|
||||
bool must_context_switch = global_thread.guest_handle != InvalidHandle &&
|
||||
(current_core < Core::Hardware::NUM_CPU_CORES);
|
||||
while (cores_pending_reschedule != 0) {
|
||||
u32 core = Common::CountTrailingZeroes32(cores_pending_reschedule);
|
||||
ASSERT(core < Core::Hardware::NUM_CPU_CORES);
|
||||
if (!must_context_switch || core != current_core) {
|
||||
auto& phys_core = kernel.PhysicalCore(core);
|
||||
phys_core.Interrupt();
|
||||
} else {
|
||||
must_context_switch = true;
|
||||
}
|
||||
cores_pending_reschedule &= ~(1ul << core);
|
||||
}
|
||||
if (must_context_switch) {
|
||||
auto& core_scheduler = kernel.CurrentScheduler();
|
||||
kernel.ExitSVCProfile();
|
||||
core_scheduler.TryDoContextSwitch();
|
||||
kernel.EnterSVCProfile();
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalScheduler::Suggest(u32 priority, std::size_t core, Thread* thread) {
|
||||
ASSERT(is_locked);
|
||||
suggested_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Unsuggest(u32 priority, std::size_t core, Thread* thread) {
|
||||
ASSERT(is_locked);
|
||||
suggested_queue[core].remove(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Schedule(u32 priority, std::size_t core, Thread* thread) {
|
||||
ASSERT(is_locked);
|
||||
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
|
||||
scheduled_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::SchedulePrepend(u32 priority, std::size_t core, Thread* thread) {
|
||||
ASSERT(is_locked);
|
||||
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
|
||||
scheduled_queue[core].add(thread, priority, false);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Reschedule(u32 priority, std::size_t core, Thread* thread) {
|
||||
ASSERT(is_locked);
|
||||
scheduled_queue[core].remove(thread, priority);
|
||||
scheduled_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Unschedule(u32 priority, std::size_t core, Thread* thread) {
|
||||
ASSERT(is_locked);
|
||||
scheduled_queue[core].remove(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
|
||||
ASSERT(is_locked);
|
||||
const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
|
||||
const s32 source_core = thread->GetProcessorID();
|
||||
if (source_core == destination_core || !schedulable) {
|
||||
|
@ -349,6 +439,108 @@ bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread,
|
|||
}
|
||||
}
|
||||
|
||||
void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
|
||||
if (old_flags == thread->scheduling_state) {
|
||||
return;
|
||||
}
|
||||
ASSERT(is_locked);
|
||||
|
||||
if (old_flags == static_cast<u32>(ThreadSchedStatus::Runnable)) {
|
||||
// In this case the thread was running, now it's pausing/exitting
|
||||
if (thread->processor_id >= 0) {
|
||||
Unschedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(thread->processor_id) &&
|
||||
((thread->affinity_mask >> core) & 1) != 0) {
|
||||
Unsuggest(thread->current_priority, core, thread);
|
||||
}
|
||||
}
|
||||
} else if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
|
||||
// The thread is now set to running from being stopped
|
||||
if (thread->processor_id >= 0) {
|
||||
Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(thread->processor_id) &&
|
||||
((thread->affinity_mask >> core) & 1) != 0) {
|
||||
Suggest(thread->current_priority, core, thread);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetReselectionPending();
|
||||
}
|
||||
|
||||
void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priority) {
|
||||
if (thread->scheduling_state != static_cast<u32>(ThreadSchedStatus::Runnable)) {
|
||||
return;
|
||||
}
|
||||
ASSERT(is_locked);
|
||||
if (thread->processor_id >= 0) {
|
||||
Unschedule(old_priority, static_cast<u32>(thread->processor_id), thread);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(thread->processor_id) &&
|
||||
((thread->affinity_mask >> core) & 1) != 0) {
|
||||
Unsuggest(old_priority, core, thread);
|
||||
}
|
||||
}
|
||||
|
||||
if (thread->processor_id >= 0) {
|
||||
if (thread == kernel.CurrentScheduler().GetCurrentThread()) {
|
||||
SchedulePrepend(thread->current_priority, static_cast<u32>(thread->processor_id),
|
||||
thread);
|
||||
} else {
|
||||
Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(thread->processor_id) &&
|
||||
((thread->affinity_mask >> core) & 1) != 0) {
|
||||
Suggest(thread->current_priority, core, thread);
|
||||
}
|
||||
}
|
||||
thread->IncrementYieldCount();
|
||||
SetReselectionPending();
|
||||
}
|
||||
|
||||
void GlobalScheduler::AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinity_mask,
|
||||
s32 old_core) {
|
||||
if (thread->scheduling_state != static_cast<u32>(ThreadSchedStatus::Runnable) ||
|
||||
thread->current_priority >= THREADPRIO_COUNT) {
|
||||
return;
|
||||
}
|
||||
ASSERT(is_locked);
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (((old_affinity_mask >> core) & 1) != 0) {
|
||||
if (core == static_cast<u32>(old_core)) {
|
||||
Unschedule(thread->current_priority, core, thread);
|
||||
} else {
|
||||
Unsuggest(thread->current_priority, core, thread);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (((thread->affinity_mask >> core) & 1) != 0) {
|
||||
if (core == static_cast<u32>(thread->processor_id)) {
|
||||
Schedule(thread->current_priority, core, thread);
|
||||
} else {
|
||||
Suggest(thread->current_priority, core, thread);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
thread->IncrementYieldCount();
|
||||
SetReselectionPending();
|
||||
}
|
||||
|
||||
void GlobalScheduler::Shutdown() {
|
||||
for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
scheduled_queue[core].clear();
|
||||
|
@ -359,10 +551,12 @@ void GlobalScheduler::Shutdown() {
|
|||
|
||||
void GlobalScheduler::Lock() {
|
||||
Core::EmuThreadHandle current_thread = kernel.GetCurrentEmuThreadID();
|
||||
ASSERT(!current_thread.IsInvalid());
|
||||
if (current_thread == current_owner) {
|
||||
++scope_lock;
|
||||
} else {
|
||||
inner_lock.lock();
|
||||
is_locked = true;
|
||||
current_owner = current_thread;
|
||||
ASSERT(current_owner != Core::EmuThreadHandle::InvalidHandle());
|
||||
scope_lock = 1;
|
||||
|
@ -374,17 +568,18 @@ void GlobalScheduler::Unlock() {
|
|||
ASSERT(scope_lock > 0);
|
||||
return;
|
||||
}
|
||||
for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
|
||||
SelectThread(i);
|
||||
}
|
||||
u32 cores_pending_reschedule = SelectThreads();
|
||||
Core::EmuThreadHandle leaving_thread = current_owner;
|
||||
current_owner = Core::EmuThreadHandle::InvalidHandle();
|
||||
scope_lock = 1;
|
||||
is_locked = false;
|
||||
inner_lock.unlock();
|
||||
// TODO(Blinkhawk): Setup the interrupts and change context on current core.
|
||||
EnableInterruptAndSchedule(cores_pending_reschedule, leaving_thread);
|
||||
}
|
||||
|
||||
Scheduler::Scheduler(Core::System& system, std::size_t core_id)
|
||||
: system{system}, core_id{core_id} {}
|
||||
Scheduler::Scheduler(Core::System& system, std::size_t core_id) : system(system), core_id(core_id) {
|
||||
switch_fiber = std::make_shared<Common::Fiber>(std::function<void(void*)>(OnSwitch), this);
|
||||
}
|
||||
|
||||
Scheduler::~Scheduler() = default;
|
||||
|
||||
|
@ -393,56 +588,128 @@ bool Scheduler::HaveReadyThreads() const {
|
|||
}
|
||||
|
||||
Thread* Scheduler::GetCurrentThread() const {
|
||||
return current_thread.get();
|
||||
if (current_thread) {
|
||||
return current_thread.get();
|
||||
}
|
||||
return idle_thread.get();
|
||||
}
|
||||
|
||||
Thread* Scheduler::GetSelectedThread() const {
|
||||
return selected_thread.get();
|
||||
}
|
||||
|
||||
void Scheduler::SelectThreads() {
|
||||
system.GlobalScheduler().SelectThread(core_id);
|
||||
}
|
||||
|
||||
u64 Scheduler::GetLastContextSwitchTicks() const {
|
||||
return last_context_switch_time;
|
||||
}
|
||||
|
||||
void Scheduler::TryDoContextSwitch() {
|
||||
auto& phys_core = system.Kernel().CurrentPhysicalCore();
|
||||
if (phys_core.IsInterrupted()) {
|
||||
phys_core.ClearInterrupt();
|
||||
}
|
||||
guard.lock();
|
||||
if (is_context_switch_pending) {
|
||||
SwitchContext();
|
||||
} else {
|
||||
guard.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void Scheduler::UnloadThread() {
|
||||
Thread* const previous_thread = GetCurrentThread();
|
||||
Process* const previous_process = system.Kernel().CurrentProcess();
|
||||
void Scheduler::OnThreadStart() {
|
||||
SwitchContextStep2();
|
||||
}
|
||||
|
||||
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
||||
|
||||
// Save context for previous thread
|
||||
if (previous_thread) {
|
||||
system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32());
|
||||
system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64());
|
||||
// Save the TPIDR_EL0 system register in case it was modified.
|
||||
previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0());
|
||||
|
||||
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
||||
// This is only the case when a reschedule is triggered without the current thread
|
||||
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||
previous_thread->SetStatus(ThreadStatus::Ready);
|
||||
void Scheduler::Unload() {
|
||||
Thread* thread = current_thread.get();
|
||||
if (thread) {
|
||||
thread->SetContinuousOnSVC(false);
|
||||
thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
|
||||
thread->SetIsRunning(false);
|
||||
if (!thread->IsHLEThread() && !thread->HasExited()) {
|
||||
Core::ARM_Interface& cpu_core = thread->ArmInterface();
|
||||
cpu_core.SaveContext(thread->GetContext32());
|
||||
cpu_core.SaveContext(thread->GetContext64());
|
||||
// Save the TPIDR_EL0 system register in case it was modified.
|
||||
thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
||||
cpu_core.ClearExclusiveState();
|
||||
}
|
||||
previous_thread->SetIsRunning(false);
|
||||
thread->context_guard.unlock();
|
||||
}
|
||||
current_thread = nullptr;
|
||||
}
|
||||
|
||||
void Scheduler::Reload() {
|
||||
Thread* thread = current_thread.get();
|
||||
if (thread) {
|
||||
ASSERT_MSG(thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable,
|
||||
"Thread must be runnable.");
|
||||
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
thread->SetIsRunning(true);
|
||||
thread->SetWasRunning(false);
|
||||
thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
|
||||
|
||||
auto* const thread_owner_process = thread->GetOwnerProcess();
|
||||
if (thread_owner_process != nullptr) {
|
||||
system.Kernel().MakeCurrentProcess(thread_owner_process);
|
||||
}
|
||||
if (!thread->IsHLEThread()) {
|
||||
Core::ARM_Interface& cpu_core = thread->ArmInterface();
|
||||
cpu_core.LoadContext(thread->GetContext32());
|
||||
cpu_core.LoadContext(thread->GetContext64());
|
||||
cpu_core.SetTlsAddress(thread->GetTLSAddress());
|
||||
cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0());
|
||||
cpu_core.ChangeProcessorID(this->core_id);
|
||||
cpu_core.ClearExclusiveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scheduler::SwitchContextStep2() {
|
||||
Thread* previous_thread = current_thread_prev.get();
|
||||
Thread* new_thread = selected_thread.get();
|
||||
|
||||
// Load context of new thread
|
||||
Process* const previous_process =
|
||||
previous_thread != nullptr ? previous_thread->GetOwnerProcess() : nullptr;
|
||||
|
||||
if (new_thread) {
|
||||
ASSERT_MSG(new_thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable,
|
||||
"Thread must be runnable.");
|
||||
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
new_thread->SetIsRunning(true);
|
||||
new_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
|
||||
new_thread->SetWasRunning(false);
|
||||
|
||||
auto* const thread_owner_process = current_thread->GetOwnerProcess();
|
||||
if (thread_owner_process != nullptr) {
|
||||
system.Kernel().MakeCurrentProcess(thread_owner_process);
|
||||
}
|
||||
if (!new_thread->IsHLEThread()) {
|
||||
Core::ARM_Interface& cpu_core = new_thread->ArmInterface();
|
||||
cpu_core.LoadContext(new_thread->GetContext32());
|
||||
cpu_core.LoadContext(new_thread->GetContext64());
|
||||
cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
|
||||
cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
|
||||
cpu_core.ChangeProcessorID(this->core_id);
|
||||
cpu_core.ClearExclusiveState();
|
||||
}
|
||||
}
|
||||
|
||||
TryDoContextSwitch();
|
||||
}
|
||||
|
||||
void Scheduler::SwitchContext() {
|
||||
Thread* const previous_thread = GetCurrentThread();
|
||||
Thread* const new_thread = GetSelectedThread();
|
||||
current_thread_prev = current_thread;
|
||||
selected_thread = selected_thread_set;
|
||||
Thread* previous_thread = current_thread_prev.get();
|
||||
Thread* new_thread = selected_thread.get();
|
||||
current_thread = selected_thread;
|
||||
|
||||
is_context_switch_pending = false;
|
||||
|
||||
if (new_thread == previous_thread) {
|
||||
guard.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -452,51 +719,75 @@ void Scheduler::SwitchContext() {
|
|||
|
||||
// Save context for previous thread
|
||||
if (previous_thread) {
|
||||
system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32());
|
||||
system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64());
|
||||
// Save the TPIDR_EL0 system register in case it was modified.
|
||||
previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0());
|
||||
|
||||
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
||||
// This is only the case when a reschedule is triggered without the current thread
|
||||
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||
previous_thread->SetStatus(ThreadStatus::Ready);
|
||||
if (new_thread != nullptr && new_thread->IsSuspendThread()) {
|
||||
previous_thread->SetWasRunning(true);
|
||||
}
|
||||
previous_thread->SetContinuousOnSVC(false);
|
||||
previous_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
|
||||
previous_thread->SetIsRunning(false);
|
||||
if (!previous_thread->IsHLEThread() && !previous_thread->HasExited()) {
|
||||
Core::ARM_Interface& cpu_core = previous_thread->ArmInterface();
|
||||
cpu_core.SaveContext(previous_thread->GetContext32());
|
||||
cpu_core.SaveContext(previous_thread->GetContext64());
|
||||
// Save the TPIDR_EL0 system register in case it was modified.
|
||||
previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
||||
cpu_core.ClearExclusiveState();
|
||||
}
|
||||
previous_thread->context_guard.unlock();
|
||||
}
|
||||
|
||||
// Load context of new thread
|
||||
if (new_thread) {
|
||||
ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id),
|
||||
"Thread must be assigned to this core.");
|
||||
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
|
||||
"Thread must be ready to become running.");
|
||||
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
new_thread->CancelWakeupTimer();
|
||||
current_thread = SharedFrom(new_thread);
|
||||
new_thread->SetStatus(ThreadStatus::Running);
|
||||
new_thread->SetIsRunning(true);
|
||||
|
||||
auto* const thread_owner_process = current_thread->GetOwnerProcess();
|
||||
if (previous_process != thread_owner_process) {
|
||||
system.Kernel().MakeCurrentProcess(thread_owner_process);
|
||||
}
|
||||
|
||||
system.ArmInterface(core_id).LoadContext(new_thread->GetContext32());
|
||||
system.ArmInterface(core_id).LoadContext(new_thread->GetContext64());
|
||||
system.ArmInterface(core_id).SetTlsAddress(new_thread->GetTLSAddress());
|
||||
system.ArmInterface(core_id).SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
|
||||
std::shared_ptr<Common::Fiber>* old_context;
|
||||
if (previous_thread != nullptr) {
|
||||
old_context = &previous_thread->GetHostContext();
|
||||
} else {
|
||||
current_thread = nullptr;
|
||||
// Note: We do not reset the current process and current page table when idling because
|
||||
// technically we haven't changed processes, our threads are just paused.
|
||||
old_context = &idle_thread->GetHostContext();
|
||||
}
|
||||
guard.unlock();
|
||||
|
||||
Common::Fiber::YieldTo(*old_context, switch_fiber);
|
||||
/// When a thread wakes up, the scheduler may have changed to other in another core.
|
||||
auto& next_scheduler = system.Kernel().CurrentScheduler();
|
||||
next_scheduler.SwitchContextStep2();
|
||||
}
|
||||
|
||||
void Scheduler::OnSwitch(void* this_scheduler) {
|
||||
Scheduler* sched = static_cast<Scheduler*>(this_scheduler);
|
||||
sched->SwitchToCurrent();
|
||||
}
|
||||
|
||||
void Scheduler::SwitchToCurrent() {
|
||||
while (true) {
|
||||
guard.lock();
|
||||
selected_thread = selected_thread_set;
|
||||
current_thread = selected_thread;
|
||||
is_context_switch_pending = false;
|
||||
guard.unlock();
|
||||
while (!is_context_switch_pending) {
|
||||
if (current_thread != nullptr && !current_thread->IsHLEThread()) {
|
||||
current_thread->context_guard.lock();
|
||||
if (!current_thread->IsRunnable()) {
|
||||
current_thread->context_guard.unlock();
|
||||
break;
|
||||
}
|
||||
if (current_thread->GetProcessorID() != core_id) {
|
||||
current_thread->context_guard.unlock();
|
||||
break;
|
||||
}
|
||||
}
|
||||
std::shared_ptr<Common::Fiber>* next_context;
|
||||
if (current_thread != nullptr) {
|
||||
next_context = ¤t_thread->GetHostContext();
|
||||
} else {
|
||||
next_context = &idle_thread->GetHostContext();
|
||||
}
|
||||
Common::Fiber::YieldTo(switch_fiber, *next_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
|
||||
const u64 prev_switch_ticks = last_context_switch_time;
|
||||
const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks();
|
||||
const u64 most_recent_switch_ticks = system.CoreTiming().GetCPUTicks();
|
||||
const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
|
||||
|
||||
if (thread != nullptr) {
|
||||
|
@ -510,6 +801,16 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
|
|||
last_context_switch_time = most_recent_switch_ticks;
|
||||
}
|
||||
|
||||
void Scheduler::Initialize() {
|
||||
std::string name = "Idle Thread Id:" + std::to_string(core_id);
|
||||
std::function<void(void*)> init_func = system.GetCpuManager().GetIdleThreadStartFunc();
|
||||
void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater();
|
||||
ThreadType type = static_cast<ThreadType>(THREADTYPE_KERNEL | THREADTYPE_HLE | THREADTYPE_IDLE);
|
||||
auto thread_res = Thread::Create(system, type, name, 0, 64, 0, static_cast<u32>(core_id), 0,
|
||||
nullptr, std::move(init_func), init_func_parameter);
|
||||
idle_thread = std::move(thread_res).Unwrap();
|
||||
}
|
||||
|
||||
void Scheduler::Shutdown() {
|
||||
current_thread = nullptr;
|
||||
selected_thread = nullptr;
|
||||
|
@ -538,4 +839,13 @@ SchedulerLockAndSleep::~SchedulerLockAndSleep() {
|
|||
time_manager.ScheduleTimeEvent(event_handle, time_task, nanoseconds);
|
||||
}
|
||||
|
||||
void SchedulerLockAndSleep::Release() {
|
||||
if (sleep_cancelled) {
|
||||
return;
|
||||
}
|
||||
auto& time_manager = kernel.TimeManager();
|
||||
time_manager.ScheduleTimeEvent(event_handle, time_task, nanoseconds);
|
||||
sleep_cancelled = true;
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -11,9 +11,14 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
#include "common/multi_level_queue.h"
|
||||
#include "common/spin_lock.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
namespace Common {
|
||||
class Fiber;
|
||||
}
|
||||
|
||||
namespace Core {
|
||||
class ARM_Interface;
|
||||
class System;
|
||||
|
@ -41,41 +46,17 @@ public:
|
|||
return thread_list;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a thread to the suggested queue of a cpu core. Suggested threads may be
|
||||
* picked if no thread is scheduled to run on the core.
|
||||
*/
|
||||
void Suggest(u32 priority, std::size_t core, Thread* thread);
|
||||
/// Notify the scheduler a thread's status has changed.
|
||||
void AdjustSchedulingOnStatus(Thread* thread, u32 old_flags);
|
||||
|
||||
/// Notify the scheduler a thread's priority has changed.
|
||||
void AdjustSchedulingOnPriority(Thread* thread, u32 old_priority);
|
||||
|
||||
/// Notify the scheduler a thread's core and/or affinity mask has changed.
|
||||
void AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinity_mask, s32 old_core);
|
||||
|
||||
/**
|
||||
* Remove a thread to the suggested queue of a cpu core. Suggested threads may be
|
||||
* picked if no thread is scheduled to run on the core.
|
||||
*/
|
||||
void Unsuggest(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
|
||||
* back the queue in its priority level.
|
||||
*/
|
||||
void Schedule(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
|
||||
* front the queue in its priority level.
|
||||
*/
|
||||
void SchedulePrepend(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/// Reschedule an already scheduled thread based on a new priority
|
||||
void Reschedule(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/// Unschedules a thread.
|
||||
void Unschedule(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/// Selects a core and forces it to unload its current thread's context
|
||||
void UnloadThread(std::size_t core);
|
||||
|
||||
/**
|
||||
* Takes care of selecting the new scheduled thread in three steps:
|
||||
* Takes care of selecting the new scheduled threads in three steps:
|
||||
*
|
||||
* 1. First a thread is selected from the top of the priority queue. If no thread
|
||||
* is obtained then we move to step two, else we are done.
|
||||
|
@ -85,8 +66,10 @@ public:
|
|||
*
|
||||
* 3. Third is no suggested thread is found, we do a second pass and pick a running
|
||||
* thread in another core and swap it with its current thread.
|
||||
*
|
||||
* returns the cores needing scheduling.
|
||||
*/
|
||||
void SelectThread(std::size_t core);
|
||||
u32 SelectThreads();
|
||||
|
||||
bool HaveReadyThreads(std::size_t core_id) const {
|
||||
return !scheduled_queue[core_id].empty();
|
||||
|
@ -149,6 +132,40 @@ private:
|
|||
/// Unlocks the scheduler, reselects threads, interrupts cores for rescheduling
|
||||
/// and reschedules current core if needed.
|
||||
void Unlock();
|
||||
|
||||
void EnableInterruptAndSchedule(u32 cores_pending_reschedule,
|
||||
Core::EmuThreadHandle global_thread);
|
||||
|
||||
/**
|
||||
* Add a thread to the suggested queue of a cpu core. Suggested threads may be
|
||||
* picked if no thread is scheduled to run on the core.
|
||||
*/
|
||||
void Suggest(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Remove a thread to the suggested queue of a cpu core. Suggested threads may be
|
||||
* picked if no thread is scheduled to run on the core.
|
||||
*/
|
||||
void Unsuggest(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
|
||||
* back the queue in its priority level.
|
||||
*/
|
||||
void Schedule(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
|
||||
* front the queue in its priority level.
|
||||
*/
|
||||
void SchedulePrepend(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/// Reschedule an already scheduled thread based on a new priority
|
||||
void Reschedule(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/// Unschedules a thread.
|
||||
void Unschedule(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Transfers a thread into an specific core. If the destination_core is -1
|
||||
* it will be unscheduled from its source code and added into its suggested
|
||||
|
@ -170,10 +187,13 @@ private:
|
|||
std::array<u32, Core::Hardware::NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
|
||||
|
||||
/// Scheduler lock mechanisms.
|
||||
std::mutex inner_lock{}; // TODO(Blinkhawk): Replace for a SpinLock
|
||||
bool is_locked{};
|
||||
Common::SpinLock inner_lock{};
|
||||
std::atomic<s64> scope_lock{};
|
||||
Core::EmuThreadHandle current_owner{Core::EmuThreadHandle::InvalidHandle()};
|
||||
|
||||
Common::SpinLock global_list_guard{};
|
||||
|
||||
/// Lists all thread ids that aren't deleted/etc.
|
||||
std::vector<std::shared_ptr<Thread>> thread_list;
|
||||
KernelCore& kernel;
|
||||
|
@ -190,11 +210,11 @@ public:
|
|||
/// Reschedules to the next available thread (call after current thread is suspended)
|
||||
void TryDoContextSwitch();
|
||||
|
||||
/// Unloads currently running thread
|
||||
void UnloadThread();
|
||||
|
||||
/// Select the threads in top of the scheduling multilist.
|
||||
void SelectThreads();
|
||||
/// The next two are for SingleCore Only.
|
||||
/// Unload current thread before preempting core.
|
||||
void Unload();
|
||||
/// Reload current thread after core preemption.
|
||||
void Reload();
|
||||
|
||||
/// Gets the current running thread
|
||||
Thread* GetCurrentThread() const;
|
||||
|
@ -209,15 +229,30 @@ public:
|
|||
return is_context_switch_pending;
|
||||
}
|
||||
|
||||
void Initialize();
|
||||
|
||||
/// Shutdowns the scheduler.
|
||||
void Shutdown();
|
||||
|
||||
void OnThreadStart();
|
||||
|
||||
std::shared_ptr<Common::Fiber>& ControlContext() {
|
||||
return switch_fiber;
|
||||
}
|
||||
|
||||
const std::shared_ptr<Common::Fiber>& ControlContext() const {
|
||||
return switch_fiber;
|
||||
}
|
||||
|
||||
private:
|
||||
friend class GlobalScheduler;
|
||||
|
||||
/// Switches the CPU's active thread context to that of the specified thread
|
||||
void SwitchContext();
|
||||
|
||||
/// When a thread wakes up, it must run this through it's new scheduler
|
||||
void SwitchContextStep2();
|
||||
|
||||
/**
|
||||
* Called on every context switch to update the internal timestamp
|
||||
* This also updates the running time ticks for the given thread and
|
||||
|
@ -231,14 +266,24 @@ private:
|
|||
*/
|
||||
void UpdateLastContextSwitchTime(Thread* thread, Process* process);
|
||||
|
||||
static void OnSwitch(void* this_scheduler);
|
||||
void SwitchToCurrent();
|
||||
|
||||
std::shared_ptr<Thread> current_thread = nullptr;
|
||||
std::shared_ptr<Thread> selected_thread = nullptr;
|
||||
std::shared_ptr<Thread> current_thread_prev = nullptr;
|
||||
std::shared_ptr<Thread> selected_thread_set = nullptr;
|
||||
std::shared_ptr<Thread> idle_thread = nullptr;
|
||||
|
||||
std::shared_ptr<Common::Fiber> switch_fiber = nullptr;
|
||||
|
||||
Core::System& system;
|
||||
u64 last_context_switch_time = 0;
|
||||
u64 idle_selection_count = 0;
|
||||
const std::size_t core_id;
|
||||
|
||||
Common::SpinLock guard{};
|
||||
|
||||
bool is_context_switch_pending = false;
|
||||
};
|
||||
|
||||
|
@ -261,6 +306,8 @@ public:
|
|||
sleep_cancelled = true;
|
||||
}
|
||||
|
||||
void Release();
|
||||
|
||||
private:
|
||||
Handle& event_handle;
|
||||
Thread* time_task;
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/server_session.h"
|
||||
#include "core/hle/kernel/session.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
@ -168,9 +169,12 @@ ResultCode ServerSession::CompleteSyncRequest() {
|
|||
}
|
||||
|
||||
// Some service requests require the thread to block
|
||||
if (!context.IsThreadWaiting()) {
|
||||
context.GetThread().ResumeFromWait();
|
||||
context.GetThread().SetWaitSynchronizationResult(result);
|
||||
{
|
||||
SchedulerLock lock(kernel);
|
||||
if (!context.IsThreadWaiting()) {
|
||||
context.GetThread().ResumeFromWait();
|
||||
context.GetThread().SetSynchronizationResults(nullptr, result);
|
||||
}
|
||||
}
|
||||
|
||||
request_queue.Pop();
|
||||
|
@ -180,8 +184,10 @@ ResultCode ServerSession::CompleteSyncRequest() {
|
|||
|
||||
ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
|
||||
Core::Memory::Memory& memory) {
|
||||
Core::System::GetInstance().CoreTiming().ScheduleEvent(20000, request_event, {});
|
||||
return QueueSyncRequest(std::move(thread), memory);
|
||||
ResultCode result = QueueSyncRequest(std::move(thread), memory);
|
||||
const u64 delay = kernel.IsMulticore() ? 0U : 20000U;
|
||||
Core::System::GetInstance().CoreTiming().ScheduleEvent(delay, request_event, {});
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -10,14 +10,15 @@
|
|||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/fiber.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/arm/exclusive_monitor.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_manager.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/cpu_manager.h"
|
||||
#include "core/hle/kernel/address_arbiter.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/client_session.h"
|
||||
|
@ -27,6 +28,7 @@
|
|||
#include "core/hle/kernel/memory/memory_block.h"
|
||||
#include "core/hle/kernel/memory/page_table.h"
|
||||
#include "core/hle/kernel/mutex.h"
|
||||
#include "core/hle/kernel/physical_core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
|
@ -37,6 +39,7 @@
|
|||
#include "core/hle/kernel/svc_wrap.h"
|
||||
#include "core/hle/kernel/synchronization.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/time_manager.h"
|
||||
#include "core/hle/kernel/transfer_memory.h"
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/lock.h"
|
||||
|
@ -133,6 +136,7 @@ enum class ResourceLimitValueType {
|
|||
|
||||
ResultVal<s64> RetrieveResourceLimitValue(Core::System& system, Handle resource_limit,
|
||||
u32 resource_type, ResourceLimitValueType value_type) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
const auto type = static_cast<ResourceType>(resource_type);
|
||||
if (!IsValidResourceType(type)) {
|
||||
LOG_ERROR(Kernel_SVC, "Invalid resource limit type: '{}'", resource_type);
|
||||
|
@ -160,6 +164,7 @@ ResultVal<s64> RetrieveResourceLimitValue(Core::System& system, Handle resource_
|
|||
|
||||
/// Set the process heap to a given Size. It can both extend and shrink the heap.
|
||||
static ResultCode SetHeapSize(Core::System& system, VAddr* heap_addr, u64 heap_size) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
LOG_TRACE(Kernel_SVC, "called, heap_size=0x{:X}", heap_size);
|
||||
|
||||
// Size must be a multiple of 0x200000 (2MB) and be equal to or less than 8GB.
|
||||
|
@ -190,6 +195,7 @@ static ResultCode SetHeapSize32(Core::System& system, u32* heap_addr, u32 heap_s
|
|||
|
||||
static ResultCode SetMemoryAttribute(Core::System& system, VAddr address, u64 size, u32 mask,
|
||||
u32 attribute) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
LOG_DEBUG(Kernel_SVC,
|
||||
"called, address=0x{:016X}, size=0x{:X}, mask=0x{:08X}, attribute=0x{:08X}", address,
|
||||
size, mask, attribute);
|
||||
|
@ -226,8 +232,15 @@ static ResultCode SetMemoryAttribute(Core::System& system, VAddr address, u64 si
|
|||
static_cast<Memory::MemoryAttribute>(attribute));
|
||||
}
|
||||
|
||||
static ResultCode SetMemoryAttribute32(Core::System& system, u32 address, u32 size, u32 mask,
|
||||
u32 attribute) {
|
||||
return SetMemoryAttribute(system, static_cast<VAddr>(address), static_cast<std::size_t>(size),
|
||||
mask, attribute);
|
||||
}
|
||||
|
||||
/// Maps a memory range into a different range.
|
||||
static ResultCode MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
LOG_TRACE(Kernel_SVC, "called, dst_addr=0x{:X}, src_addr=0x{:X}, size=0x{:X}", dst_addr,
|
||||
src_addr, size);
|
||||
|
||||
|
@ -241,8 +254,14 @@ static ResultCode MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr
|
|||
return page_table.Map(dst_addr, src_addr, size);
|
||||
}
|
||||
|
||||
static ResultCode MapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) {
|
||||
return MapMemory(system, static_cast<VAddr>(dst_addr), static_cast<VAddr>(src_addr),
|
||||
static_cast<std::size_t>(size));
|
||||
}
|
||||
|
||||
/// Unmaps a region that was previously mapped with svcMapMemory
|
||||
static ResultCode UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
LOG_TRACE(Kernel_SVC, "called, dst_addr=0x{:X}, src_addr=0x{:X}, size=0x{:X}", dst_addr,
|
||||
src_addr, size);
|
||||
|
||||
|
@ -256,9 +275,15 @@ static ResultCode UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_ad
|
|||
return page_table.Unmap(dst_addr, src_addr, size);
|
||||
}
|
||||
|
||||
static ResultCode UnmapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) {
|
||||
return UnmapMemory(system, static_cast<VAddr>(dst_addr), static_cast<VAddr>(src_addr),
|
||||
static_cast<std::size_t>(size));
|
||||
}
|
||||
|
||||
/// Connect to an OS service given the port name, returns the handle to the port to out
|
||||
static ResultCode ConnectToNamedPort(Core::System& system, Handle* out_handle,
|
||||
VAddr port_name_address) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
auto& memory = system.Memory();
|
||||
|
||||
if (!memory.IsValidVirtualAddress(port_name_address)) {
|
||||
|
@ -317,11 +342,30 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
|
|||
LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}({})", handle, session->GetName());
|
||||
|
||||
auto thread = system.CurrentScheduler().GetCurrentThread();
|
||||
thread->InvalidateWakeupCallback();
|
||||
thread->SetStatus(ThreadStatus::WaitIPC);
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
{
|
||||
SchedulerLock lock(system.Kernel());
|
||||
thread->InvalidateHLECallback();
|
||||
thread->SetStatus(ThreadStatus::WaitIPC);
|
||||
session->SendSyncRequest(SharedFrom(thread), system.Memory());
|
||||
}
|
||||
|
||||
return session->SendSyncRequest(SharedFrom(thread), system.Memory());
|
||||
if (thread->HasHLECallback()) {
|
||||
Handle event_handle = thread->GetHLETimeEvent();
|
||||
if (event_handle != InvalidHandle) {
|
||||
auto& time_manager = system.Kernel().TimeManager();
|
||||
time_manager.UnscheduleTimeEvent(event_handle);
|
||||
}
|
||||
|
||||
{
|
||||
SchedulerLock lock(system.Kernel());
|
||||
auto* sync_object = thread->GetHLESyncObject();
|
||||
sync_object->RemoveWaitingThread(SharedFrom(thread));
|
||||
}
|
||||
|
||||
thread->InvokeHLECallback(SharedFrom(thread));
|
||||
}
|
||||
|
||||
return thread->GetSignalingResult();
|
||||
}
|
||||
|
||||
static ResultCode SendSyncRequest32(Core::System& system, Handle handle) {
|
||||
|
@ -383,6 +427,15 @@ static ResultCode GetProcessId(Core::System& system, u64* process_id, Handle han
|
|||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
static ResultCode GetProcessId32(Core::System& system, u32* process_id_low, u32* process_id_high,
|
||||
Handle handle) {
|
||||
u64 process_id{};
|
||||
const auto result = GetProcessId(system, &process_id, handle);
|
||||
*process_id_low = static_cast<u32>(process_id);
|
||||
*process_id_high = static_cast<u32>(process_id >> 32);
|
||||
return result;
|
||||
}
|
||||
|
||||
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
|
||||
static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr handles_address,
|
||||
u64 handle_count, s64 nano_seconds) {
|
||||
|
@ -447,10 +500,13 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand
|
|||
}
|
||||
|
||||
thread->CancelWait();
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode CancelSynchronization32(Core::System& system, Handle thread_handle) {
|
||||
return CancelSynchronization(system, thread_handle);
|
||||
}
|
||||
|
||||
/// Attempts to locks a mutex, creating it if it does not already exist
|
||||
static ResultCode ArbitrateLock(Core::System& system, Handle holding_thread_handle,
|
||||
VAddr mutex_addr, Handle requesting_thread_handle) {
|
||||
|
@ -475,6 +531,12 @@ static ResultCode ArbitrateLock(Core::System& system, Handle holding_thread_hand
|
|||
requesting_thread_handle);
|
||||
}
|
||||
|
||||
static ResultCode ArbitrateLock32(Core::System& system, Handle holding_thread_handle,
|
||||
u32 mutex_addr, Handle requesting_thread_handle) {
|
||||
return ArbitrateLock(system, holding_thread_handle, static_cast<VAddr>(mutex_addr),
|
||||
requesting_thread_handle);
|
||||
}
|
||||
|
||||
/// Unlock a mutex
|
||||
static ResultCode ArbitrateUnlock(Core::System& system, VAddr mutex_addr) {
|
||||
LOG_TRACE(Kernel_SVC, "called mutex_addr=0x{:X}", mutex_addr);
|
||||
|
@ -494,6 +556,10 @@ static ResultCode ArbitrateUnlock(Core::System& system, VAddr mutex_addr) {
|
|||
return current_process->GetMutex().Release(mutex_addr);
|
||||
}
|
||||
|
||||
static ResultCode ArbitrateUnlock32(Core::System& system, u32 mutex_addr) {
|
||||
return ArbitrateUnlock(system, static_cast<VAddr>(mutex_addr));
|
||||
}
|
||||
|
||||
enum class BreakType : u32 {
|
||||
Panic = 0,
|
||||
AssertionFailed = 1,
|
||||
|
@ -594,6 +660,7 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) {
|
|||
info2, has_dumped_buffer ? std::make_optional(debug_buffer) : std::nullopt);
|
||||
|
||||
if (!break_reason.signal_debugger) {
|
||||
SchedulerLock lock(system.Kernel());
|
||||
LOG_CRITICAL(
|
||||
Debug_Emulated,
|
||||
"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
|
||||
|
@ -605,14 +672,16 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) {
|
|||
const auto thread_processor_id = current_thread->GetProcessorID();
|
||||
system.ArmInterface(static_cast<std::size_t>(thread_processor_id)).LogBacktrace();
|
||||
|
||||
system.Kernel().CurrentProcess()->PrepareForTermination();
|
||||
|
||||
// Kill the current thread
|
||||
system.Kernel().ExceptionalExit();
|
||||
current_thread->Stop();
|
||||
system.PrepareReschedule();
|
||||
}
|
||||
}
|
||||
|
||||
static void Break32(Core::System& system, u32 reason, u32 info1, u32 info2) {
|
||||
Break(system, reason, static_cast<u64>(info1), static_cast<u64>(info2));
|
||||
}
|
||||
|
||||
/// Used to output a message on a debug hardware unit - does nothing on a retail unit
|
||||
static void OutputDebugString([[maybe_unused]] Core::System& system, VAddr address, u64 len) {
|
||||
if (len == 0) {
|
||||
|
@ -627,6 +696,7 @@ static void OutputDebugString([[maybe_unused]] Core::System& system, VAddr addre
|
|||
/// Gets system/memory information for the current process
|
||||
static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 handle,
|
||||
u64 info_sub_id) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
LOG_TRACE(Kernel_SVC, "called info_id=0x{:X}, info_sub_id=0x{:X}, handle=0x{:08X}", info_id,
|
||||
info_sub_id, handle);
|
||||
|
||||
|
@ -863,9 +933,9 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
|
|||
if (same_thread && info_sub_id == 0xFFFFFFFFFFFFFFFF) {
|
||||
const u64 thread_ticks = current_thread->GetTotalCPUTimeTicks();
|
||||
|
||||
out_ticks = thread_ticks + (core_timing.GetTicks() - prev_ctx_ticks);
|
||||
out_ticks = thread_ticks + (core_timing.GetCPUTicks() - prev_ctx_ticks);
|
||||
} else if (same_thread && info_sub_id == system.CurrentCoreIndex()) {
|
||||
out_ticks = core_timing.GetTicks() - prev_ctx_ticks;
|
||||
out_ticks = core_timing.GetCPUTicks() - prev_ctx_ticks;
|
||||
}
|
||||
|
||||
*result = out_ticks;
|
||||
|
@ -892,6 +962,7 @@ static ResultCode GetInfo32(Core::System& system, u32* result_low, u32* result_h
|
|||
|
||||
/// Maps memory at a desired address
|
||||
static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
|
||||
|
||||
if (!Common::Is4KBAligned(addr)) {
|
||||
|
@ -939,8 +1010,13 @@ static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size)
|
|||
return page_table.MapPhysicalMemory(addr, size);
|
||||
}
|
||||
|
||||
static ResultCode MapPhysicalMemory32(Core::System& system, u32 addr, u32 size) {
|
||||
return MapPhysicalMemory(system, static_cast<VAddr>(addr), static_cast<std::size_t>(size));
|
||||
}
|
||||
|
||||
/// Unmaps memory previously mapped via MapPhysicalMemory
|
||||
static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
|
||||
|
||||
if (!Common::Is4KBAligned(addr)) {
|
||||
|
@ -988,6 +1064,10 @@ static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size
|
|||
return page_table.UnmapPhysicalMemory(addr, size);
|
||||
}
|
||||
|
||||
static ResultCode UnmapPhysicalMemory32(Core::System& system, u32 addr, u32 size) {
|
||||
return UnmapPhysicalMemory(system, static_cast<VAddr>(addr), static_cast<std::size_t>(size));
|
||||
}
|
||||
|
||||
/// Sets the thread activity
|
||||
static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 activity) {
|
||||
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", handle, activity);
|
||||
|
@ -1017,10 +1097,11 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
|
|||
return ERR_BUSY;
|
||||
}
|
||||
|
||||
thread->SetActivity(static_cast<ThreadActivity>(activity));
|
||||
return thread->SetActivity(static_cast<ThreadActivity>(activity));
|
||||
}
|
||||
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
static ResultCode SetThreadActivity32(Core::System& system, Handle handle, u32 activity) {
|
||||
return SetThreadActivity(system, handle, activity);
|
||||
}
|
||||
|
||||
/// Gets the thread context
|
||||
|
@ -1064,6 +1145,10 @@ static ResultCode GetThreadContext(Core::System& system, VAddr thread_context, H
|
|||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode GetThreadContext32(Core::System& system, u32 thread_context, Handle handle) {
|
||||
return GetThreadContext(system, static_cast<VAddr>(thread_context), handle);
|
||||
}
|
||||
|
||||
/// Gets the priority for the specified thread
|
||||
static ResultCode GetThreadPriority(Core::System& system, u32* priority, Handle handle) {
|
||||
LOG_TRACE(Kernel_SVC, "called");
|
||||
|
@ -1071,6 +1156,7 @@ static ResultCode GetThreadPriority(Core::System& system, u32* priority, Handle
|
|||
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
|
||||
const std::shared_ptr<Thread> thread = handle_table.Get<Thread>(handle);
|
||||
if (!thread) {
|
||||
*priority = 0;
|
||||
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", handle);
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
@ -1105,18 +1191,26 @@ static ResultCode SetThreadPriority(Core::System& system, Handle handle, u32 pri
|
|||
|
||||
thread->SetPriority(priority);
|
||||
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode SetThreadPriority32(Core::System& system, Handle handle, u32 priority) {
|
||||
return SetThreadPriority(system, handle, priority);
|
||||
}
|
||||
|
||||
/// Get which CPU core is executing the current thread
|
||||
static u32 GetCurrentProcessorNumber(Core::System& system) {
|
||||
LOG_TRACE(Kernel_SVC, "called");
|
||||
return system.CurrentScheduler().GetCurrentThread()->GetProcessorID();
|
||||
return static_cast<u32>(system.CurrentPhysicalCore().CoreIndex());
|
||||
}
|
||||
|
||||
static u32 GetCurrentProcessorNumber32(Core::System& system) {
|
||||
return GetCurrentProcessorNumber(system);
|
||||
}
|
||||
|
||||
static ResultCode MapSharedMemory(Core::System& system, Handle shared_memory_handle, VAddr addr,
|
||||
u64 size, u32 permissions) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
LOG_TRACE(Kernel_SVC,
|
||||
"called, shared_memory_handle=0x{:X}, addr=0x{:X}, size=0x{:X}, permissions=0x{:08X}",
|
||||
shared_memory_handle, addr, size, permissions);
|
||||
|
@ -1187,9 +1281,16 @@ static ResultCode MapSharedMemory(Core::System& system, Handle shared_memory_han
|
|||
return shared_memory->Map(*current_process, addr, size, permission_type);
|
||||
}
|
||||
|
||||
static ResultCode MapSharedMemory32(Core::System& system, Handle shared_memory_handle, u32 addr,
|
||||
u32 size, u32 permissions) {
|
||||
return MapSharedMemory(system, shared_memory_handle, static_cast<VAddr>(addr),
|
||||
static_cast<std::size_t>(size), permissions);
|
||||
}
|
||||
|
||||
static ResultCode QueryProcessMemory(Core::System& system, VAddr memory_info_address,
|
||||
VAddr page_info_address, Handle process_handle,
|
||||
VAddr address) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
LOG_TRACE(Kernel_SVC, "called process=0x{:08X} address={:X}", process_handle, address);
|
||||
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
|
||||
std::shared_ptr<Process> process = handle_table.Get<Process>(process_handle);
|
||||
|
@ -1372,6 +1473,7 @@ static ResultCode UnmapProcessCodeMemory(Core::System& system, Handle process_ha
|
|||
/// Exits the current process
|
||||
static void ExitProcess(Core::System& system) {
|
||||
auto* current_process = system.Kernel().CurrentProcess();
|
||||
UNIMPLEMENTED();
|
||||
|
||||
LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->GetProcessID());
|
||||
ASSERT_MSG(current_process->GetStatus() == ProcessStatus::Running,
|
||||
|
@ -1381,8 +1483,10 @@ static void ExitProcess(Core::System& system) {
|
|||
|
||||
// Kill the current thread
|
||||
system.CurrentScheduler().GetCurrentThread()->Stop();
|
||||
}
|
||||
|
||||
system.PrepareReschedule();
|
||||
static void ExitProcess32(Core::System& system) {
|
||||
ExitProcess(system);
|
||||
}
|
||||
|
||||
/// Creates a new thread
|
||||
|
@ -1428,9 +1532,10 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
|
|||
|
||||
ASSERT(kernel.CurrentProcess()->GetResourceLimit()->Reserve(ResourceType::Threads, 1));
|
||||
|
||||
ThreadType type = THREADTYPE_USER;
|
||||
CASCADE_RESULT(std::shared_ptr<Thread> thread,
|
||||
Thread::Create(kernel, "", entry_point, priority, arg, processor_id, stack_top,
|
||||
*current_process));
|
||||
Thread::Create(system, type, "", entry_point, priority, arg, processor_id,
|
||||
stack_top, current_process));
|
||||
|
||||
const auto new_thread_handle = current_process->GetHandleTable().Create(thread);
|
||||
if (new_thread_handle.Failed()) {
|
||||
|
@ -1444,11 +1549,15 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
|
|||
thread->SetName(
|
||||
fmt::format("thread[entry_point={:X}, handle={:X}]", entry_point, *new_thread_handle));
|
||||
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode CreateThread32(Core::System& system, Handle* out_handle, u32 priority,
|
||||
u32 entry_point, u32 arg, u32 stack_top, s32 processor_id) {
|
||||
return CreateThread(system, out_handle, static_cast<VAddr>(entry_point), static_cast<u64>(arg),
|
||||
static_cast<VAddr>(stack_top), priority, processor_id);
|
||||
}
|
||||
|
||||
/// Starts the thread for the provided handle
|
||||
static ResultCode StartThread(Core::System& system, Handle thread_handle) {
|
||||
LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
|
||||
|
@ -1463,13 +1572,11 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
|
|||
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Dormant);
|
||||
|
||||
thread->ResumeFromWait();
|
||||
return thread->Start();
|
||||
}
|
||||
|
||||
if (thread->GetStatus() == ThreadStatus::Ready) {
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
static ResultCode StartThread32(Core::System& system, Handle thread_handle) {
|
||||
return StartThread(system, thread_handle);
|
||||
}
|
||||
|
||||
/// Called when a thread exits
|
||||
|
@ -1477,9 +1584,12 @@ static void ExitThread(Core::System& system) {
|
|||
LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
|
||||
|
||||
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
current_thread->Stop();
|
||||
system.GlobalScheduler().RemoveThread(SharedFrom(current_thread));
|
||||
system.PrepareReschedule();
|
||||
current_thread->Stop();
|
||||
}
|
||||
|
||||
static void ExitThread32(Core::System& system) {
|
||||
ExitThread(system);
|
||||
}
|
||||
|
||||
/// Sleep the current thread
|
||||
|
@ -1498,15 +1608,21 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
|
|||
|
||||
if (nanoseconds <= 0) {
|
||||
switch (static_cast<SleepType>(nanoseconds)) {
|
||||
case SleepType::YieldWithoutLoadBalancing:
|
||||
is_redundant = current_thread->YieldSimple();
|
||||
case SleepType::YieldWithoutLoadBalancing: {
|
||||
auto pair = current_thread->YieldSimple();
|
||||
is_redundant = pair.second;
|
||||
break;
|
||||
case SleepType::YieldWithLoadBalancing:
|
||||
is_redundant = current_thread->YieldAndBalanceLoad();
|
||||
}
|
||||
case SleepType::YieldWithLoadBalancing: {
|
||||
auto pair = current_thread->YieldAndBalanceLoad();
|
||||
is_redundant = pair.second;
|
||||
break;
|
||||
case SleepType::YieldAndWaitForLoadBalancing:
|
||||
is_redundant = current_thread->YieldAndWaitForLoadBalancing();
|
||||
}
|
||||
case SleepType::YieldAndWaitForLoadBalancing: {
|
||||
auto pair = current_thread->YieldAndWaitForLoadBalancing();
|
||||
is_redundant = pair.second;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
|
||||
}
|
||||
|
@ -1514,13 +1630,18 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
|
|||
current_thread->Sleep(nanoseconds);
|
||||
}
|
||||
|
||||
if (is_redundant) {
|
||||
// If it's redundant, the core is pretty much idle. Some games keep idling
|
||||
// a core while it's doing nothing, we advance timing to avoid costly continuous
|
||||
// calls.
|
||||
system.CoreTiming().AddTicks(2000);
|
||||
if (is_redundant && !system.Kernel().IsMulticore()) {
|
||||
system.Kernel().ExitSVCProfile();
|
||||
system.CoreTiming().AddTicks(1000U);
|
||||
system.GetCpuManager().PreemptSingleCore();
|
||||
system.Kernel().EnterSVCProfile();
|
||||
}
|
||||
system.PrepareReschedule(current_thread->GetProcessorID());
|
||||
}
|
||||
|
||||
static void SleepThread32(Core::System& system, u32 nanoseconds_low, u32 nanoseconds_high) {
|
||||
const s64 nanoseconds = static_cast<s64>(static_cast<u64>(nanoseconds_low) |
|
||||
(static_cast<u64>(nanoseconds_high) << 32));
|
||||
SleepThread(system, nanoseconds);
|
||||
}
|
||||
|
||||
/// Wait process wide key atomic
|
||||
|
@ -1547,31 +1668,69 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
|
|||
}
|
||||
|
||||
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
|
||||
|
||||
auto& kernel = system.Kernel();
|
||||
Handle event_handle;
|
||||
Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
auto* const current_process = system.Kernel().CurrentProcess();
|
||||
const auto& handle_table = current_process->GetHandleTable();
|
||||
std::shared_ptr<Thread> thread = handle_table.Get<Thread>(thread_handle);
|
||||
ASSERT(thread);
|
||||
{
|
||||
SchedulerLockAndSleep lock(kernel, event_handle, current_thread, nano_seconds);
|
||||
const auto& handle_table = current_process->GetHandleTable();
|
||||
std::shared_ptr<Thread> thread = handle_table.Get<Thread>(thread_handle);
|
||||
ASSERT(thread);
|
||||
|
||||
const auto release_result = current_process->GetMutex().Release(mutex_addr);
|
||||
if (release_result.IsError()) {
|
||||
return release_result;
|
||||
current_thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
|
||||
|
||||
if (thread->IsPendingTermination()) {
|
||||
lock.CancelSleep();
|
||||
return ERR_THREAD_TERMINATING;
|
||||
}
|
||||
|
||||
const auto release_result = current_process->GetMutex().Release(mutex_addr);
|
||||
if (release_result.IsError()) {
|
||||
lock.CancelSleep();
|
||||
return release_result;
|
||||
}
|
||||
|
||||
if (nano_seconds == 0) {
|
||||
lock.CancelSleep();
|
||||
return RESULT_TIMEOUT;
|
||||
}
|
||||
|
||||
current_thread->SetCondVarWaitAddress(condition_variable_addr);
|
||||
current_thread->SetMutexWaitAddress(mutex_addr);
|
||||
current_thread->SetWaitHandle(thread_handle);
|
||||
current_thread->SetStatus(ThreadStatus::WaitCondVar);
|
||||
current_process->InsertConditionVariableThread(SharedFrom(current_thread));
|
||||
}
|
||||
|
||||
Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
current_thread->SetCondVarWaitAddress(condition_variable_addr);
|
||||
current_thread->SetMutexWaitAddress(mutex_addr);
|
||||
current_thread->SetWaitHandle(thread_handle);
|
||||
current_thread->SetStatus(ThreadStatus::WaitCondVar);
|
||||
current_thread->InvalidateWakeupCallback();
|
||||
current_process->InsertConditionVariableThread(SharedFrom(current_thread));
|
||||
if (event_handle != InvalidHandle) {
|
||||
auto& time_manager = kernel.TimeManager();
|
||||
time_manager.UnscheduleTimeEvent(event_handle);
|
||||
}
|
||||
|
||||
current_thread->WakeAfterDelay(nano_seconds);
|
||||
{
|
||||
SchedulerLock lock(kernel);
|
||||
|
||||
auto* owner = current_thread->GetLockOwner();
|
||||
if (owner != nullptr) {
|
||||
owner->RemoveMutexWaiter(SharedFrom(current_thread));
|
||||
}
|
||||
|
||||
current_process->RemoveConditionVariableThread(SharedFrom(current_thread));
|
||||
}
|
||||
// Note: Deliberately don't attempt to inherit the lock owner's priority.
|
||||
|
||||
system.PrepareReschedule(current_thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
return current_thread->GetSignalingResult();
|
||||
}
|
||||
|
||||
static ResultCode WaitProcessWideKeyAtomic32(Core::System& system, u32 mutex_addr,
|
||||
u32 condition_variable_addr, Handle thread_handle,
|
||||
u32 nanoseconds_low, u32 nanoseconds_high) {
|
||||
const s64 nanoseconds =
|
||||
static_cast<s64>(nanoseconds_low | (static_cast<u64>(nanoseconds_high) << 32));
|
||||
return WaitProcessWideKeyAtomic(system, static_cast<VAddr>(mutex_addr),
|
||||
static_cast<VAddr>(condition_variable_addr), thread_handle,
|
||||
nanoseconds);
|
||||
}
|
||||
|
||||
/// Signal process wide key
|
||||
|
@ -1582,7 +1741,9 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
|
|||
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
|
||||
|
||||
// Retrieve a list of all threads that are waiting for this condition variable.
|
||||
auto* const current_process = system.Kernel().CurrentProcess();
|
||||
auto& kernel = system.Kernel();
|
||||
SchedulerLock lock(kernel);
|
||||
auto* const current_process = kernel.CurrentProcess();
|
||||
std::vector<std::shared_ptr<Thread>> waiting_threads =
|
||||
current_process->GetConditionVariableThreads(condition_variable_addr);
|
||||
|
||||
|
@ -1591,7 +1752,7 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
|
|||
std::size_t last = waiting_threads.size();
|
||||
if (target > 0)
|
||||
last = std::min(waiting_threads.size(), static_cast<std::size_t>(target));
|
||||
|
||||
auto& time_manager = kernel.TimeManager();
|
||||
for (std::size_t index = 0; index < last; ++index) {
|
||||
auto& thread = waiting_threads[index];
|
||||
|
||||
|
@ -1599,7 +1760,6 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
|
|||
|
||||
// liberate Cond Var Thread.
|
||||
current_process->RemoveConditionVariableThread(thread);
|
||||
thread->SetCondVarWaitAddress(0);
|
||||
|
||||
const std::size_t current_core = system.CurrentCoreIndex();
|
||||
auto& monitor = system.Monitor();
|
||||
|
@ -1610,10 +1770,8 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
|
|||
u32 update_val = 0;
|
||||
const VAddr mutex_address = thread->GetMutexWaitAddress();
|
||||
do {
|
||||
monitor.SetExclusive(current_core, mutex_address);
|
||||
|
||||
// If the mutex is not yet acquired, acquire it.
|
||||
mutex_val = memory.Read32(mutex_address);
|
||||
mutex_val = monitor.ExclusiveRead32(current_core, mutex_address);
|
||||
|
||||
if (mutex_val != 0) {
|
||||
update_val = mutex_val | Mutex::MutexHasWaitersFlag;
|
||||
|
@ -1621,33 +1779,28 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
|
|||
update_val = thread->GetWaitHandle();
|
||||
}
|
||||
} while (!monitor.ExclusiveWrite32(current_core, mutex_address, update_val));
|
||||
monitor.ClearExclusive();
|
||||
if (mutex_val == 0) {
|
||||
// We were able to acquire the mutex, resume this thread.
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);
|
||||
thread->ResumeFromWait();
|
||||
|
||||
auto* const lock_owner = thread->GetLockOwner();
|
||||
if (lock_owner != nullptr) {
|
||||
lock_owner->RemoveMutexWaiter(thread);
|
||||
}
|
||||
|
||||
thread->SetLockOwner(nullptr);
|
||||
thread->SetMutexWaitAddress(0);
|
||||
thread->SetWaitHandle(0);
|
||||
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
thread->SetSynchronizationResults(nullptr, RESULT_SUCCESS);
|
||||
thread->ResumeFromWait();
|
||||
} else {
|
||||
// The mutex is already owned by some other thread, make this thread wait on it.
|
||||
const Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
|
||||
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
|
||||
auto owner = handle_table.Get<Thread>(owner_handle);
|
||||
ASSERT(owner);
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);
|
||||
thread->InvalidateWakeupCallback();
|
||||
thread->SetStatus(ThreadStatus::WaitMutex);
|
||||
if (thread->GetStatus() == ThreadStatus::WaitCondVar) {
|
||||
thread->SetStatus(ThreadStatus::WaitMutex);
|
||||
}
|
||||
|
||||
owner->AddMutexWaiter(thread);
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1678,12 +1831,15 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
|
|||
auto& address_arbiter = system.Kernel().CurrentProcess()->GetAddressArbiter();
|
||||
const ResultCode result =
|
||||
address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
|
||||
if (result == RESULT_SUCCESS) {
|
||||
system.PrepareReschedule();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static ResultCode WaitForAddress32(Core::System& system, u32 address, u32 type, s32 value,
|
||||
u32 timeout_low, u32 timeout_high) {
|
||||
s64 timeout = static_cast<s64>(timeout_low | (static_cast<u64>(timeout_high) << 32));
|
||||
return WaitForAddress(system, static_cast<VAddr>(address), type, value, timeout);
|
||||
}
|
||||
|
||||
// Signals to an address (via Address Arbiter)
|
||||
static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type, s32 value,
|
||||
s32 num_to_wake) {
|
||||
|
@ -1707,6 +1863,11 @@ static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type,
|
|||
return address_arbiter.SignalToAddress(address, signal_type, value, num_to_wake);
|
||||
}
|
||||
|
||||
static ResultCode SignalToAddress32(Core::System& system, u32 address, u32 type, s32 value,
|
||||
s32 num_to_wake) {
|
||||
return SignalToAddress(system, static_cast<VAddr>(address), type, value, num_to_wake);
|
||||
}
|
||||
|
||||
static void KernelDebug([[maybe_unused]] Core::System& system,
|
||||
[[maybe_unused]] u32 kernel_debug_type, [[maybe_unused]] u64 param1,
|
||||
[[maybe_unused]] u64 param2, [[maybe_unused]] u64 param3) {
|
||||
|
@ -1725,14 +1886,21 @@ static u64 GetSystemTick(Core::System& system) {
|
|||
auto& core_timing = system.CoreTiming();
|
||||
|
||||
// Returns the value of cntpct_el0 (https://switchbrew.org/wiki/SVC#svcGetSystemTick)
|
||||
const u64 result{Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks())};
|
||||
const u64 result{system.CoreTiming().GetClockTicks()};
|
||||
|
||||
// Advance time to defeat dumb games that busy-wait for the frame to end.
|
||||
core_timing.AddTicks(400);
|
||||
if (!system.Kernel().IsMulticore()) {
|
||||
core_timing.AddTicks(400U);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void GetSystemTick32(Core::System& system, u32* time_low, u32* time_high) {
|
||||
u64 time = GetSystemTick(system);
|
||||
*time_low = static_cast<u32>(time);
|
||||
*time_high = static_cast<u32>(time >> 32);
|
||||
}
|
||||
|
||||
/// Close a handle
|
||||
static ResultCode CloseHandle(Core::System& system, Handle handle) {
|
||||
LOG_TRACE(Kernel_SVC, "Closing handle 0x{:08X}", handle);
|
||||
|
@ -1765,9 +1933,14 @@ static ResultCode ResetSignal(Core::System& system, Handle handle) {
|
|||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
static ResultCode ResetSignal32(Core::System& system, Handle handle) {
|
||||
return ResetSignal(system, handle);
|
||||
}
|
||||
|
||||
/// Creates a TransferMemory object
|
||||
static ResultCode CreateTransferMemory(Core::System& system, Handle* handle, VAddr addr, u64 size,
|
||||
u32 permissions) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
LOG_DEBUG(Kernel_SVC, "called addr=0x{:X}, size=0x{:X}, perms=0x{:08X}", addr, size,
|
||||
permissions);
|
||||
|
||||
|
@ -1812,6 +1985,12 @@ static ResultCode CreateTransferMemory(Core::System& system, Handle* handle, VAd
|
|||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode CreateTransferMemory32(Core::System& system, Handle* handle, u32 addr, u32 size,
|
||||
u32 permissions) {
|
||||
return CreateTransferMemory(system, handle, static_cast<VAddr>(addr),
|
||||
static_cast<std::size_t>(size), permissions);
|
||||
}
|
||||
|
||||
static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle, u32* core,
|
||||
u64* mask) {
|
||||
LOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle);
|
||||
|
@ -1821,6 +2000,8 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle,
|
|||
if (!thread) {
|
||||
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
|
||||
thread_handle);
|
||||
*core = 0;
|
||||
*mask = 0;
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
|
@ -1830,6 +2011,15 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle,
|
|||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode GetThreadCoreMask32(Core::System& system, Handle thread_handle, u32* core,
|
||||
u32* mask_low, u32* mask_high) {
|
||||
u64 mask{};
|
||||
const auto result = GetThreadCoreMask(system, thread_handle, core, &mask);
|
||||
*mask_high = static_cast<u32>(mask >> 32);
|
||||
*mask_low = static_cast<u32>(mask);
|
||||
return result;
|
||||
}
|
||||
|
||||
static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle, u32 core,
|
||||
u64 affinity_mask) {
|
||||
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, core=0x{:X}, affinity_mask=0x{:016X}",
|
||||
|
@ -1861,7 +2051,7 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
|
|||
return ERR_INVALID_COMBINATION;
|
||||
}
|
||||
|
||||
if (core < Core::NUM_CPU_CORES) {
|
||||
if (core < Core::Hardware::NUM_CPU_CORES) {
|
||||
if ((affinity_mask & (1ULL << core)) == 0) {
|
||||
LOG_ERROR(Kernel_SVC,
|
||||
"Core is not enabled for the current mask, core={}, mask={:016X}", core,
|
||||
|
@ -1883,11 +2073,14 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
|
|||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
thread->ChangeCore(core, affinity_mask);
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
return thread->SetCoreAndAffinityMask(core, affinity_mask);
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
static ResultCode SetThreadCoreMask32(Core::System& system, Handle thread_handle, u32 core,
|
||||
u32 affinity_mask_low, u32 affinity_mask_high) {
|
||||
const u64 affinity_mask =
|
||||
static_cast<u64>(affinity_mask_low) | (static_cast<u64>(affinity_mask_high) << 32);
|
||||
return SetThreadCoreMask(system, thread_handle, core, affinity_mask);
|
||||
}
|
||||
|
||||
static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle* read_handle) {
|
||||
|
@ -1918,6 +2111,10 @@ static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle
|
|||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode CreateEvent32(Core::System& system, Handle* write_handle, Handle* read_handle) {
|
||||
return CreateEvent(system, write_handle, read_handle);
|
||||
}
|
||||
|
||||
static ResultCode ClearEvent(Core::System& system, Handle handle) {
|
||||
LOG_TRACE(Kernel_SVC, "called, event=0x{:08X}", handle);
|
||||
|
||||
|
@ -1939,6 +2136,10 @@ static ResultCode ClearEvent(Core::System& system, Handle handle) {
|
|||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
static ResultCode ClearEvent32(Core::System& system, Handle handle) {
|
||||
return ClearEvent(system, handle);
|
||||
}
|
||||
|
||||
static ResultCode SignalEvent(Core::System& system, Handle handle) {
|
||||
LOG_DEBUG(Kernel_SVC, "called. Handle=0x{:08X}", handle);
|
||||
|
||||
|
@ -1951,10 +2152,13 @@ static ResultCode SignalEvent(Core::System& system, Handle handle) {
|
|||
}
|
||||
|
||||
writable_event->Signal();
|
||||
system.PrepareReschedule();
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode SignalEvent32(Core::System& system, Handle handle) {
|
||||
return SignalEvent(system, handle);
|
||||
}
|
||||
|
||||
static ResultCode GetProcessInfo(Core::System& system, u64* out, Handle process_handle, u32 type) {
|
||||
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, type=0x{:X}", process_handle, type);
|
||||
|
||||
|
@ -1982,6 +2186,7 @@ static ResultCode GetProcessInfo(Core::System& system, u64* out, Handle process_
|
|||
}
|
||||
|
||||
static ResultCode CreateResourceLimit(Core::System& system, Handle* out_handle) {
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
LOG_DEBUG(Kernel_SVC, "called");
|
||||
|
||||
auto& kernel = system.Kernel();
|
||||
|
@ -2139,6 +2344,15 @@ static ResultCode GetThreadList(Core::System& system, u32* out_num_threads, VAdd
|
|||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode FlushProcessDataCache32(Core::System& system, Handle handle, u32 address,
|
||||
u32 size) {
|
||||
// Note(Blinkhawk): For emulation purposes of the data cache this is mostly a nope
|
||||
// as all emulation is done in the same cache level in host architecture, thus data cache
|
||||
// does not need flushing.
|
||||
LOG_DEBUG(Kernel_SVC, "called");
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
namespace {
|
||||
struct FunctionDef {
|
||||
using Func = void(Core::System&);
|
||||
|
@ -2153,57 +2367,57 @@ static const FunctionDef SVC_Table_32[] = {
|
|||
{0x00, nullptr, "Unknown"},
|
||||
{0x01, SvcWrap32<SetHeapSize32>, "SetHeapSize32"},
|
||||
{0x02, nullptr, "Unknown"},
|
||||
{0x03, nullptr, "SetMemoryAttribute32"},
|
||||
{0x04, nullptr, "MapMemory32"},
|
||||
{0x05, nullptr, "UnmapMemory32"},
|
||||
{0x03, SvcWrap32<SetMemoryAttribute32>, "SetMemoryAttribute32"},
|
||||
{0x04, SvcWrap32<MapMemory32>, "MapMemory32"},
|
||||
{0x05, SvcWrap32<UnmapMemory32>, "UnmapMemory32"},
|
||||
{0x06, SvcWrap32<QueryMemory32>, "QueryMemory32"},
|
||||
{0x07, nullptr, "ExitProcess32"},
|
||||
{0x08, nullptr, "CreateThread32"},
|
||||
{0x09, nullptr, "StartThread32"},
|
||||
{0x0a, nullptr, "ExitThread32"},
|
||||
{0x0b, nullptr, "SleepThread32"},
|
||||
{0x07, SvcWrap32<ExitProcess32>, "ExitProcess32"},
|
||||
{0x08, SvcWrap32<CreateThread32>, "CreateThread32"},
|
||||
{0x09, SvcWrap32<StartThread32>, "StartThread32"},
|
||||
{0x0a, SvcWrap32<ExitThread32>, "ExitThread32"},
|
||||
{0x0b, SvcWrap32<SleepThread32>, "SleepThread32"},
|
||||
{0x0c, SvcWrap32<GetThreadPriority32>, "GetThreadPriority32"},
|
||||
{0x0d, nullptr, "SetThreadPriority32"},
|
||||
{0x0e, nullptr, "GetThreadCoreMask32"},
|
||||
{0x0f, nullptr, "SetThreadCoreMask32"},
|
||||
{0x10, nullptr, "GetCurrentProcessorNumber32"},
|
||||
{0x11, nullptr, "SignalEvent32"},
|
||||
{0x12, nullptr, "ClearEvent32"},
|
||||
{0x13, nullptr, "MapSharedMemory32"},
|
||||
{0x0d, SvcWrap32<SetThreadPriority32>, "SetThreadPriority32"},
|
||||
{0x0e, SvcWrap32<GetThreadCoreMask32>, "GetThreadCoreMask32"},
|
||||
{0x0f, SvcWrap32<SetThreadCoreMask32>, "SetThreadCoreMask32"},
|
||||
{0x10, SvcWrap32<GetCurrentProcessorNumber32>, "GetCurrentProcessorNumber32"},
|
||||
{0x11, SvcWrap32<SignalEvent32>, "SignalEvent32"},
|
||||
{0x12, SvcWrap32<ClearEvent32>, "ClearEvent32"},
|
||||
{0x13, SvcWrap32<MapSharedMemory32>, "MapSharedMemory32"},
|
||||
{0x14, nullptr, "UnmapSharedMemory32"},
|
||||
{0x15, nullptr, "CreateTransferMemory32"},
|
||||
{0x15, SvcWrap32<CreateTransferMemory32>, "CreateTransferMemory32"},
|
||||
{0x16, SvcWrap32<CloseHandle32>, "CloseHandle32"},
|
||||
{0x17, nullptr, "ResetSignal32"},
|
||||
{0x17, SvcWrap32<ResetSignal32>, "ResetSignal32"},
|
||||
{0x18, SvcWrap32<WaitSynchronization32>, "WaitSynchronization32"},
|
||||
{0x19, nullptr, "CancelSynchronization32"},
|
||||
{0x1a, nullptr, "ArbitrateLock32"},
|
||||
{0x1b, nullptr, "ArbitrateUnlock32"},
|
||||
{0x1c, nullptr, "WaitProcessWideKeyAtomic32"},
|
||||
{0x19, SvcWrap32<CancelSynchronization32>, "CancelSynchronization32"},
|
||||
{0x1a, SvcWrap32<ArbitrateLock32>, "ArbitrateLock32"},
|
||||
{0x1b, SvcWrap32<ArbitrateUnlock32>, "ArbitrateUnlock32"},
|
||||
{0x1c, SvcWrap32<WaitProcessWideKeyAtomic32>, "WaitProcessWideKeyAtomic32"},
|
||||
{0x1d, SvcWrap32<SignalProcessWideKey32>, "SignalProcessWideKey32"},
|
||||
{0x1e, nullptr, "GetSystemTick32"},
|
||||
{0x1e, SvcWrap32<GetSystemTick32>, "GetSystemTick32"},
|
||||
{0x1f, SvcWrap32<ConnectToNamedPort32>, "ConnectToNamedPort32"},
|
||||
{0x20, nullptr, "Unknown"},
|
||||
{0x21, SvcWrap32<SendSyncRequest32>, "SendSyncRequest32"},
|
||||
{0x22, nullptr, "SendSyncRequestWithUserBuffer32"},
|
||||
{0x23, nullptr, "Unknown"},
|
||||
{0x24, nullptr, "GetProcessId32"},
|
||||
{0x24, SvcWrap32<GetProcessId32>, "GetProcessId32"},
|
||||
{0x25, SvcWrap32<GetThreadId32>, "GetThreadId32"},
|
||||
{0x26, nullptr, "Break32"},
|
||||
{0x26, SvcWrap32<Break32>, "Break32"},
|
||||
{0x27, nullptr, "OutputDebugString32"},
|
||||
{0x28, nullptr, "Unknown"},
|
||||
{0x29, SvcWrap32<GetInfo32>, "GetInfo32"},
|
||||
{0x2a, nullptr, "Unknown"},
|
||||
{0x2b, nullptr, "Unknown"},
|
||||
{0x2c, nullptr, "MapPhysicalMemory32"},
|
||||
{0x2d, nullptr, "UnmapPhysicalMemory32"},
|
||||
{0x2c, SvcWrap32<MapPhysicalMemory32>, "MapPhysicalMemory32"},
|
||||
{0x2d, SvcWrap32<UnmapPhysicalMemory32>, "UnmapPhysicalMemory32"},
|
||||
{0x2e, nullptr, "Unknown"},
|
||||
{0x2f, nullptr, "Unknown"},
|
||||
{0x30, nullptr, "Unknown"},
|
||||
{0x31, nullptr, "Unknown"},
|
||||
{0x32, nullptr, "SetThreadActivity32"},
|
||||
{0x33, nullptr, "GetThreadContext32"},
|
||||
{0x34, nullptr, "WaitForAddress32"},
|
||||
{0x35, nullptr, "SignalToAddress32"},
|
||||
{0x32, SvcWrap32<SetThreadActivity32>, "SetThreadActivity32"},
|
||||
{0x33, SvcWrap32<GetThreadContext32>, "GetThreadContext32"},
|
||||
{0x34, SvcWrap32<WaitForAddress32>, "WaitForAddress32"},
|
||||
{0x35, SvcWrap32<SignalToAddress32>, "SignalToAddress32"},
|
||||
{0x36, nullptr, "Unknown"},
|
||||
{0x37, nullptr, "Unknown"},
|
||||
{0x38, nullptr, "Unknown"},
|
||||
|
@ -2219,7 +2433,7 @@ static const FunctionDef SVC_Table_32[] = {
|
|||
{0x42, nullptr, "Unknown"},
|
||||
{0x43, nullptr, "ReplyAndReceive32"},
|
||||
{0x44, nullptr, "Unknown"},
|
||||
{0x45, nullptr, "CreateEvent32"},
|
||||
{0x45, SvcWrap32<CreateEvent32>, "CreateEvent32"},
|
||||
{0x46, nullptr, "Unknown"},
|
||||
{0x47, nullptr, "Unknown"},
|
||||
{0x48, nullptr, "Unknown"},
|
||||
|
@ -2245,7 +2459,7 @@ static const FunctionDef SVC_Table_32[] = {
|
|||
{0x5c, nullptr, "Unknown"},
|
||||
{0x5d, nullptr, "Unknown"},
|
||||
{0x5e, nullptr, "Unknown"},
|
||||
{0x5F, nullptr, "FlushProcessDataCache32"},
|
||||
{0x5F, SvcWrap32<FlushProcessDataCache32>, "FlushProcessDataCache32"},
|
||||
{0x60, nullptr, "Unknown"},
|
||||
{0x61, nullptr, "Unknown"},
|
||||
{0x62, nullptr, "Unknown"},
|
||||
|
@ -2423,13 +2637,10 @@ static const FunctionDef* GetSVCInfo64(u32 func_num) {
|
|||
return &SVC_Table_64[func_num];
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(Kernel_SVC, "Kernel", "SVC", MP_RGB(70, 200, 70));
|
||||
|
||||
void Call(Core::System& system, u32 immediate) {
|
||||
MICROPROFILE_SCOPE(Kernel_SVC);
|
||||
|
||||
// Lock the global kernel mutex when we enter the kernel HLE.
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
system.ExitDynarmicProfile();
|
||||
auto& kernel = system.Kernel();
|
||||
kernel.EnterSVCProfile();
|
||||
|
||||
const FunctionDef* info = system.CurrentProcess()->Is64BitProcess() ? GetSVCInfo64(immediate)
|
||||
: GetSVCInfo32(immediate);
|
||||
|
@ -2442,6 +2653,9 @@ void Call(Core::System& system, u32 immediate) {
|
|||
} else {
|
||||
LOG_CRITICAL(Kernel_SVC, "Unknown SVC function 0x{:X}", immediate);
|
||||
}
|
||||
|
||||
kernel.ExitSVCProfile();
|
||||
system.EnterDynarmicProfile();
|
||||
}
|
||||
|
||||
} // namespace Kernel::Svc
|
||||
|
|
|
@ -350,13 +350,50 @@ void SvcWrap64(Core::System& system) {
|
|||
func(system, static_cast<u32>(Param(system, 0)), Param(system, 1), Param(system, 2));
|
||||
}
|
||||
|
||||
// Used by QueryMemory32
|
||||
// Used by QueryMemory32, ArbitrateLock32
|
||||
template <ResultCode func(Core::System&, u32, u32, u32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
FuncReturn32(system,
|
||||
func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2)).raw);
|
||||
}
|
||||
|
||||
// Used by Break32
|
||||
template <void func(Core::System&, u32, u32, u32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2));
|
||||
}
|
||||
|
||||
// Used by ExitProcess32, ExitThread32
|
||||
template <void func(Core::System&)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
func(system);
|
||||
}
|
||||
|
||||
// Used by GetCurrentProcessorNumber32
|
||||
template <u32 func(Core::System&)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
FuncReturn32(system, func(system));
|
||||
}
|
||||
|
||||
// Used by SleepThread32
|
||||
template <void func(Core::System&, u32, u32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
func(system, Param32(system, 0), Param32(system, 1));
|
||||
}
|
||||
|
||||
// Used by CreateThread32
|
||||
template <ResultCode func(Core::System&, Handle*, u32, u32, u32, u32, s32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
Handle param_1 = 0;
|
||||
|
||||
const u32 retval = func(system, ¶m_1, Param32(system, 0), Param32(system, 1),
|
||||
Param32(system, 2), Param32(system, 3), Param32(system, 4))
|
||||
.raw;
|
||||
|
||||
system.CurrentArmInterface().SetReg(1, param_1);
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
// Used by GetInfo32
|
||||
template <ResultCode func(Core::System&, u32*, u32*, u32, u32, u32, u32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
|
@ -393,18 +430,114 @@ void SvcWrap32(Core::System& system) {
|
|||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
// Used by GetSystemTick32
|
||||
template <void func(Core::System&, u32*, u32*)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
u32 param_1 = 0;
|
||||
u32 param_2 = 0;
|
||||
|
||||
func(system, ¶m_1, ¶m_2);
|
||||
system.CurrentArmInterface().SetReg(0, param_1);
|
||||
system.CurrentArmInterface().SetReg(1, param_2);
|
||||
}
|
||||
|
||||
// Used by CreateEvent32
|
||||
template <ResultCode func(Core::System&, Handle*, Handle*)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
Handle param_1 = 0;
|
||||
Handle param_2 = 0;
|
||||
|
||||
const u32 retval = func(system, ¶m_1, ¶m_2).raw;
|
||||
system.CurrentArmInterface().SetReg(1, param_1);
|
||||
system.CurrentArmInterface().SetReg(2, param_2);
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
// Used by GetThreadId32
|
||||
template <ResultCode func(Core::System&, Handle, u32*, u32*, u32*)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
u32 param_1 = 0;
|
||||
u32 param_2 = 0;
|
||||
u32 param_3 = 0;
|
||||
|
||||
const u32 retval = func(system, Param32(system, 2), ¶m_1, ¶m_2, ¶m_3).raw;
|
||||
system.CurrentArmInterface().SetReg(1, param_1);
|
||||
system.CurrentArmInterface().SetReg(2, param_2);
|
||||
system.CurrentArmInterface().SetReg(3, param_3);
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
// Used by SignalProcessWideKey32
|
||||
template <void func(Core::System&, u32, s32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
func(system, static_cast<u32>(Param(system, 0)), static_cast<s32>(Param(system, 1)));
|
||||
}
|
||||
|
||||
// Used by SendSyncRequest32
|
||||
// Used by SetThreadPriority32
|
||||
template <ResultCode func(Core::System&, Handle, u32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
const u32 retval =
|
||||
func(system, static_cast<Handle>(Param(system, 0)), static_cast<u32>(Param(system, 1))).raw;
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
// Used by SetThreadCoreMask32
|
||||
template <ResultCode func(Core::System&, Handle, u32, u32, u32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
const u32 retval =
|
||||
func(system, static_cast<Handle>(Param(system, 0)), static_cast<u32>(Param(system, 1)),
|
||||
static_cast<u32>(Param(system, 2)), static_cast<u32>(Param(system, 3)))
|
||||
.raw;
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
// Used by WaitProcessWideKeyAtomic32
|
||||
template <ResultCode func(Core::System&, u32, u32, Handle, u32, u32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
const u32 retval =
|
||||
func(system, static_cast<u32>(Param(system, 0)), static_cast<u32>(Param(system, 1)),
|
||||
static_cast<Handle>(Param(system, 2)), static_cast<u32>(Param(system, 3)),
|
||||
static_cast<u32>(Param(system, 4)))
|
||||
.raw;
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
// Used by WaitForAddress32
|
||||
template <ResultCode func(Core::System&, u32, u32, s32, u32, u32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
const u32 retval = func(system, static_cast<u32>(Param(system, 0)),
|
||||
static_cast<u32>(Param(system, 1)), static_cast<s32>(Param(system, 2)),
|
||||
static_cast<u32>(Param(system, 3)), static_cast<u32>(Param(system, 4)))
|
||||
.raw;
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
// Used by SignalToAddress32
|
||||
template <ResultCode func(Core::System&, u32, u32, s32, s32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
const u32 retval =
|
||||
func(system, static_cast<u32>(Param(system, 0)), static_cast<u32>(Param(system, 1)),
|
||||
static_cast<s32>(Param(system, 2)), static_cast<s32>(Param(system, 3)))
|
||||
.raw;
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
// Used by SendSyncRequest32, ArbitrateUnlock32
|
||||
template <ResultCode func(Core::System&, u32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0))).raw);
|
||||
}
|
||||
|
||||
// Used by CreateTransferMemory32
|
||||
template <ResultCode func(Core::System&, Handle*, u32, u32, u32)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
Handle handle = 0;
|
||||
const u32 retval =
|
||||
func(system, &handle, Param32(system, 1), Param32(system, 2), Param32(system, 3)).raw;
|
||||
system.CurrentArmInterface().SetReg(1, handle);
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
// Used by WaitSynchronization32
|
||||
template <ResultCode func(Core::System&, u32, u32, s32, u32, Handle*)>
|
||||
void SvcWrap32(Core::System& system) {
|
||||
|
|
|
@ -10,78 +10,107 @@
|
|||
#include "core/hle/kernel/synchronization.h"
|
||||
#include "core/hle/kernel/synchronization_object.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/time_manager.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
/// Default thread wakeup callback for WaitSynchronization
|
||||
static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
|
||||
std::shared_ptr<SynchronizationObject> object,
|
||||
std::size_t index) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitSynch);
|
||||
|
||||
if (reason == ThreadWakeupReason::Timeout) {
|
||||
thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
|
||||
return true;
|
||||
}
|
||||
|
||||
ASSERT(reason == ThreadWakeupReason::Signal);
|
||||
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
thread->SetWaitSynchronizationOutput(static_cast<u32>(index));
|
||||
return true;
|
||||
}
|
||||
|
||||
Synchronization::Synchronization(Core::System& system) : system{system} {}
|
||||
|
||||
void Synchronization::SignalObject(SynchronizationObject& obj) const {
|
||||
auto& kernel = system.Kernel();
|
||||
SchedulerLock lock(kernel);
|
||||
auto& time_manager = kernel.TimeManager();
|
||||
if (obj.IsSignaled()) {
|
||||
obj.WakeupAllWaitingThreads();
|
||||
for (auto thread : obj.GetWaitingThreads()) {
|
||||
if (thread->GetSchedulingStatus() == ThreadSchedStatus::Paused) {
|
||||
if (thread->GetStatus() != ThreadStatus::WaitHLEEvent) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitSynch);
|
||||
ASSERT(thread->IsWaitingSync());
|
||||
}
|
||||
thread->SetSynchronizationResults(&obj, RESULT_SUCCESS);
|
||||
thread->ResumeFromWait();
|
||||
}
|
||||
}
|
||||
obj.ClearWaitingThreads();
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<ResultCode, Handle> Synchronization::WaitFor(
|
||||
std::vector<std::shared_ptr<SynchronizationObject>>& sync_objects, s64 nano_seconds) {
|
||||
auto& kernel = system.Kernel();
|
||||
auto* const thread = system.CurrentScheduler().GetCurrentThread();
|
||||
// Find the first object that is acquirable in the provided list of objects
|
||||
const auto itr = std::find_if(sync_objects.begin(), sync_objects.end(),
|
||||
[thread](const std::shared_ptr<SynchronizationObject>& object) {
|
||||
return object->IsSignaled();
|
||||
});
|
||||
Handle event_handle = InvalidHandle;
|
||||
{
|
||||
SchedulerLockAndSleep lock(kernel, event_handle, thread, nano_seconds);
|
||||
const auto itr =
|
||||
std::find_if(sync_objects.begin(), sync_objects.end(),
|
||||
[thread](const std::shared_ptr<SynchronizationObject>& object) {
|
||||
return object->IsSignaled();
|
||||
});
|
||||
|
||||
if (itr != sync_objects.end()) {
|
||||
// We found a ready object, acquire it and set the result value
|
||||
SynchronizationObject* object = itr->get();
|
||||
object->Acquire(thread);
|
||||
const u32 index = static_cast<s32>(std::distance(sync_objects.begin(), itr));
|
||||
return {RESULT_SUCCESS, index};
|
||||
if (itr != sync_objects.end()) {
|
||||
// We found a ready object, acquire it and set the result value
|
||||
SynchronizationObject* object = itr->get();
|
||||
object->Acquire(thread);
|
||||
const u32 index = static_cast<s32>(std::distance(sync_objects.begin(), itr));
|
||||
lock.CancelSleep();
|
||||
return {RESULT_SUCCESS, index};
|
||||
}
|
||||
|
||||
if (nano_seconds == 0) {
|
||||
lock.CancelSleep();
|
||||
return {RESULT_TIMEOUT, InvalidHandle};
|
||||
}
|
||||
|
||||
if (thread->IsPendingTermination()) {
|
||||
lock.CancelSleep();
|
||||
return {ERR_THREAD_TERMINATING, InvalidHandle};
|
||||
}
|
||||
|
||||
if (thread->IsSyncCancelled()) {
|
||||
thread->SetSyncCancelled(false);
|
||||
lock.CancelSleep();
|
||||
return {ERR_SYNCHRONIZATION_CANCELED, InvalidHandle};
|
||||
}
|
||||
|
||||
for (auto& object : sync_objects) {
|
||||
object->AddWaitingThread(SharedFrom(thread));
|
||||
}
|
||||
|
||||
thread->SetSynchronizationObjects(&sync_objects);
|
||||
thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
|
||||
thread->SetStatus(ThreadStatus::WaitSynch);
|
||||
thread->SetWaitingSync(true);
|
||||
}
|
||||
thread->SetWaitingSync(false);
|
||||
|
||||
if (event_handle != InvalidHandle) {
|
||||
auto& time_manager = kernel.TimeManager();
|
||||
time_manager.UnscheduleTimeEvent(event_handle);
|
||||
}
|
||||
|
||||
// No objects were ready to be acquired, prepare to suspend the thread.
|
||||
|
||||
// If a timeout value of 0 was provided, just return the Timeout error code instead of
|
||||
// suspending the thread.
|
||||
if (nano_seconds == 0) {
|
||||
return {RESULT_TIMEOUT, InvalidHandle};
|
||||
{
|
||||
SchedulerLock lock(kernel);
|
||||
ResultCode signaling_result = thread->GetSignalingResult();
|
||||
SynchronizationObject* signaling_object = thread->GetSignalingObject();
|
||||
thread->SetSynchronizationObjects(nullptr);
|
||||
auto shared_thread = SharedFrom(thread);
|
||||
for (auto& obj : sync_objects) {
|
||||
obj->RemoveWaitingThread(shared_thread);
|
||||
}
|
||||
if (signaling_object != nullptr) {
|
||||
const auto itr = std::find_if(
|
||||
sync_objects.begin(), sync_objects.end(),
|
||||
[signaling_object](const std::shared_ptr<SynchronizationObject>& object) {
|
||||
return object.get() == signaling_object;
|
||||
});
|
||||
ASSERT(itr != sync_objects.end());
|
||||
signaling_object->Acquire(thread);
|
||||
const u32 index = static_cast<s32>(std::distance(sync_objects.begin(), itr));
|
||||
return {signaling_result, index};
|
||||
}
|
||||
return {signaling_result, -1};
|
||||
}
|
||||
|
||||
if (thread->IsSyncCancelled()) {
|
||||
thread->SetSyncCancelled(false);
|
||||
return {ERR_SYNCHRONIZATION_CANCELED, InvalidHandle};
|
||||
}
|
||||
|
||||
for (auto& object : sync_objects) {
|
||||
object->AddWaitingThread(SharedFrom(thread));
|
||||
}
|
||||
|
||||
thread->SetSynchronizationObjects(std::move(sync_objects));
|
||||
thread->SetStatus(ThreadStatus::WaitSynch);
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
thread->WakeAfterDelay(nano_seconds);
|
||||
thread->SetWakeupCallback(DefaultThreadWakeupCallback);
|
||||
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
|
||||
return {RESULT_TIMEOUT, InvalidHandle};
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -38,68 +38,8 @@ void SynchronizationObject::RemoveWaitingThread(std::shared_ptr<Thread> thread)
|
|||
waiting_threads.erase(itr);
|
||||
}
|
||||
|
||||
std::shared_ptr<Thread> SynchronizationObject::GetHighestPriorityReadyThread() const {
|
||||
Thread* candidate = nullptr;
|
||||
u32 candidate_priority = THREADPRIO_LOWEST + 1;
|
||||
|
||||
for (const auto& thread : waiting_threads) {
|
||||
const ThreadStatus thread_status = thread->GetStatus();
|
||||
|
||||
// The list of waiting threads must not contain threads that are not waiting to be awakened.
|
||||
ASSERT_MSG(thread_status == ThreadStatus::WaitSynch ||
|
||||
thread_status == ThreadStatus::WaitHLEEvent,
|
||||
"Inconsistent thread statuses in waiting_threads");
|
||||
|
||||
if (thread->GetPriority() >= candidate_priority)
|
||||
continue;
|
||||
|
||||
if (ShouldWait(thread.get()))
|
||||
continue;
|
||||
|
||||
candidate = thread.get();
|
||||
candidate_priority = thread->GetPriority();
|
||||
}
|
||||
|
||||
return SharedFrom(candidate);
|
||||
}
|
||||
|
||||
void SynchronizationObject::WakeupWaitingThread(std::shared_ptr<Thread> thread) {
|
||||
ASSERT(!ShouldWait(thread.get()));
|
||||
|
||||
if (!thread) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (thread->IsSleepingOnWait()) {
|
||||
for (const auto& object : thread->GetSynchronizationObjects()) {
|
||||
ASSERT(!object->ShouldWait(thread.get()));
|
||||
object->Acquire(thread.get());
|
||||
}
|
||||
} else {
|
||||
Acquire(thread.get());
|
||||
}
|
||||
|
||||
const std::size_t index = thread->GetSynchronizationObjectIndex(SharedFrom(this));
|
||||
|
||||
thread->ClearSynchronizationObjects();
|
||||
|
||||
thread->CancelWakeupTimer();
|
||||
|
||||
bool resume = true;
|
||||
if (thread->HasWakeupCallback()) {
|
||||
resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Signal, thread, SharedFrom(this),
|
||||
index);
|
||||
}
|
||||
if (resume) {
|
||||
thread->ResumeFromWait();
|
||||
kernel.PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
}
|
||||
|
||||
void SynchronizationObject::WakeupAllWaitingThreads() {
|
||||
while (auto thread = GetHighestPriorityReadyThread()) {
|
||||
WakeupWaitingThread(thread);
|
||||
}
|
||||
void SynchronizationObject::ClearWaitingThreads() {
|
||||
waiting_threads.clear();
|
||||
}
|
||||
|
||||
const std::vector<std::shared_ptr<Thread>>& SynchronizationObject::GetWaitingThreads() const {
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
namespace Kernel {
|
||||
|
||||
class KernelCore;
|
||||
class Synchronization;
|
||||
class Thread;
|
||||
|
||||
/// Class that represents a Kernel object that a thread can be waiting on
|
||||
|
@ -49,24 +50,11 @@ public:
|
|||
*/
|
||||
void RemoveWaitingThread(std::shared_ptr<Thread> thread);
|
||||
|
||||
/**
|
||||
* Wake up all threads waiting on this object that can be awoken, in priority order,
|
||||
* and set the synchronization result and output of the thread.
|
||||
*/
|
||||
void WakeupAllWaitingThreads();
|
||||
|
||||
/**
|
||||
* Wakes up a single thread waiting on this object.
|
||||
* @param thread Thread that is waiting on this object to wakeup.
|
||||
*/
|
||||
void WakeupWaitingThread(std::shared_ptr<Thread> thread);
|
||||
|
||||
/// Obtains the highest priority thread that is ready to run from this object's waiting list.
|
||||
std::shared_ptr<Thread> GetHighestPriorityReadyThread() const;
|
||||
|
||||
/// Get a const reference to the waiting threads list for debug use
|
||||
const std::vector<std::shared_ptr<Thread>>& GetWaitingThreads() const;
|
||||
|
||||
void ClearWaitingThreads();
|
||||
|
||||
protected:
|
||||
bool is_signaled{}; // Tells if this sync object is signalled;
|
||||
|
||||
|
|
|
@ -9,12 +9,21 @@
|
|||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/fiber.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/thread_queue_list.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
#include "core/arm/dynarmic/arm_dynarmic_32.h"
|
||||
#include "core/arm/dynarmic/arm_dynarmic_64.h"
|
||||
#endif
|
||||
#include "core/arm/cpu_interrupt_handler.h"
|
||||
#include "core/arm/exclusive_monitor.h"
|
||||
#include "core/arm/unicorn/arm_unicorn.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/cpu_manager.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
|
@ -23,6 +32,7 @@
|
|||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/time_manager.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
|
@ -44,46 +54,26 @@ Thread::Thread(KernelCore& kernel) : SynchronizationObject{kernel} {}
|
|||
Thread::~Thread() = default;
|
||||
|
||||
void Thread::Stop() {
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
|
||||
global_handle);
|
||||
kernel.GlobalHandleTable().Close(global_handle);
|
||||
global_handle = 0;
|
||||
SetStatus(ThreadStatus::Dead);
|
||||
Signal();
|
||||
{
|
||||
SchedulerLock lock(kernel);
|
||||
SetStatus(ThreadStatus::Dead);
|
||||
Signal();
|
||||
kernel.GlobalHandleTable().Close(global_handle);
|
||||
|
||||
// Clean up any dangling references in objects that this thread was waiting for
|
||||
for (auto& wait_object : wait_objects) {
|
||||
wait_object->RemoveWaitingThread(SharedFrom(this));
|
||||
if (owner_process) {
|
||||
owner_process->UnregisterThread(this);
|
||||
|
||||
// Mark the TLS slot in the thread's page as free.
|
||||
owner_process->FreeTLSRegion(tls_address);
|
||||
}
|
||||
arm_interface.reset();
|
||||
has_exited = true;
|
||||
}
|
||||
wait_objects.clear();
|
||||
|
||||
owner_process->UnregisterThread(this);
|
||||
|
||||
// Mark the TLS slot in the thread's page as free.
|
||||
owner_process->FreeTLSRegion(tls_address);
|
||||
}
|
||||
|
||||
void Thread::WakeAfterDelay(s64 nanoseconds) {
|
||||
// Don't schedule a wakeup if the thread wants to wait forever
|
||||
if (nanoseconds == -1)
|
||||
return;
|
||||
|
||||
// This function might be called from any thread so we have to be cautious and use the
|
||||
// thread-safe version of ScheduleEvent.
|
||||
const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
|
||||
Core::System::GetInstance().CoreTiming().ScheduleEvent(
|
||||
cycles, kernel.ThreadWakeupCallbackEventType(), global_handle);
|
||||
}
|
||||
|
||||
void Thread::CancelWakeupTimer() {
|
||||
Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
|
||||
global_handle);
|
||||
global_handle = 0;
|
||||
}
|
||||
|
||||
void Thread::ResumeFromWait() {
|
||||
ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
|
||||
|
||||
SchedulerLock lock(kernel);
|
||||
switch (status) {
|
||||
case ThreadStatus::Paused:
|
||||
case ThreadStatus::WaitSynch:
|
||||
|
@ -99,7 +89,7 @@ void Thread::ResumeFromWait() {
|
|||
case ThreadStatus::Ready:
|
||||
// The thread's wakeup callback must have already been cleared when the thread was first
|
||||
// awoken.
|
||||
ASSERT(wakeup_callback == nullptr);
|
||||
ASSERT(hle_callback == nullptr);
|
||||
// If the thread is waiting on multiple wait objects, it might be awoken more than once
|
||||
// before actually resuming. We can ignore subsequent wakeups if the thread status has
|
||||
// already been set to ThreadStatus::Ready.
|
||||
|
@ -115,24 +105,31 @@ void Thread::ResumeFromWait() {
|
|||
return;
|
||||
}
|
||||
|
||||
wakeup_callback = nullptr;
|
||||
SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
|
||||
if (activity == ThreadActivity::Paused) {
|
||||
SetStatus(ThreadStatus::Paused);
|
||||
return;
|
||||
}
|
||||
void Thread::OnWakeUp() {
|
||||
SchedulerLock lock(kernel);
|
||||
|
||||
SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
|
||||
ResultCode Thread::Start() {
|
||||
SchedulerLock lock(kernel);
|
||||
SetStatus(ThreadStatus::Ready);
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
void Thread::CancelWait() {
|
||||
if (GetSchedulingStatus() != ThreadSchedStatus::Paused) {
|
||||
SchedulerLock lock(kernel);
|
||||
if (GetSchedulingStatus() != ThreadSchedStatus::Paused || !is_waiting_on_sync) {
|
||||
is_sync_cancelled = true;
|
||||
return;
|
||||
}
|
||||
// TODO(Blinkhawk): Implement cancel of server session
|
||||
is_sync_cancelled = false;
|
||||
SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED);
|
||||
ResumeFromWait();
|
||||
SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED);
|
||||
SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
|
||||
static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
|
||||
|
@ -153,12 +150,29 @@ static void ResetThreadContext64(Core::ARM_Interface::ThreadContext64& context,
|
|||
context.fpcr = 0;
|
||||
}
|
||||
|
||||
ResultVal<std::shared_ptr<Thread>> Thread::Create(KernelCore& kernel, std::string name,
|
||||
VAddr entry_point, u32 priority, u64 arg,
|
||||
s32 processor_id, VAddr stack_top,
|
||||
Process& owner_process) {
|
||||
std::shared_ptr<Common::Fiber>& Thread::GetHostContext() {
|
||||
return host_context;
|
||||
}
|
||||
|
||||
ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadType type_flags,
|
||||
std::string name, VAddr entry_point, u32 priority,
|
||||
u64 arg, s32 processor_id, VAddr stack_top,
|
||||
Process* owner_process) {
|
||||
std::function<void(void*)> init_func = system.GetCpuManager().GetGuestThreadStartFunc();
|
||||
void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater();
|
||||
return Create(system, type_flags, name, entry_point, priority, arg, processor_id, stack_top,
|
||||
owner_process, std::move(init_func), init_func_parameter);
|
||||
}
|
||||
|
||||
ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadType type_flags,
|
||||
std::string name, VAddr entry_point, u32 priority,
|
||||
u64 arg, s32 processor_id, VAddr stack_top,
|
||||
Process* owner_process,
|
||||
std::function<void(void*)>&& thread_start_func,
|
||||
void* thread_start_parameter) {
|
||||
auto& kernel = system.Kernel();
|
||||
// Check if priority is in ranged. Lowest priority -> highest priority id.
|
||||
if (priority > THREADPRIO_LOWEST) {
|
||||
if (priority > THREADPRIO_LOWEST && ((type_flags & THREADTYPE_IDLE) == 0)) {
|
||||
LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
|
||||
return ERR_INVALID_THREAD_PRIORITY;
|
||||
}
|
||||
|
@ -168,11 +182,12 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(KernelCore& kernel, std::strin
|
|||
return ERR_INVALID_PROCESSOR_ID;
|
||||
}
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
if (!system.Memory().IsValidVirtualAddress(owner_process, entry_point)) {
|
||||
LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
|
||||
// TODO (bunnei): Find the correct error code to use here
|
||||
return RESULT_UNKNOWN;
|
||||
if (owner_process) {
|
||||
if (!system.Memory().IsValidVirtualAddress(*owner_process, entry_point)) {
|
||||
LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
|
||||
// TODO (bunnei): Find the correct error code to use here
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<Thread> thread = std::make_shared<Thread>(kernel);
|
||||
|
@ -183,51 +198,82 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(KernelCore& kernel, std::strin
|
|||
thread->stack_top = stack_top;
|
||||
thread->tpidr_el0 = 0;
|
||||
thread->nominal_priority = thread->current_priority = priority;
|
||||
thread->last_running_ticks = system.CoreTiming().GetTicks();
|
||||
thread->last_running_ticks = 0;
|
||||
thread->processor_id = processor_id;
|
||||
thread->ideal_core = processor_id;
|
||||
thread->affinity_mask = 1ULL << processor_id;
|
||||
thread->wait_objects.clear();
|
||||
thread->wait_objects = nullptr;
|
||||
thread->mutex_wait_address = 0;
|
||||
thread->condvar_wait_address = 0;
|
||||
thread->wait_handle = 0;
|
||||
thread->name = std::move(name);
|
||||
thread->global_handle = kernel.GlobalHandleTable().Create(thread).Unwrap();
|
||||
thread->owner_process = &owner_process;
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
scheduler.AddThread(thread);
|
||||
thread->tls_address = thread->owner_process->CreateTLSRegion();
|
||||
thread->owner_process = owner_process;
|
||||
thread->type = type_flags;
|
||||
if ((type_flags & THREADTYPE_IDLE) == 0) {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
scheduler.AddThread(thread);
|
||||
}
|
||||
if (owner_process) {
|
||||
thread->tls_address = thread->owner_process->CreateTLSRegion();
|
||||
thread->owner_process->RegisterThread(thread.get());
|
||||
} else {
|
||||
thread->tls_address = 0;
|
||||
}
|
||||
// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
|
||||
// to initialize the context
|
||||
thread->arm_interface.reset();
|
||||
if ((type_flags & THREADTYPE_HLE) == 0) {
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
if (owner_process && !owner_process->Is64BitProcess()) {
|
||||
thread->arm_interface = std::make_unique<Core::ARM_Dynarmic_32>(
|
||||
system, kernel.Interrupts(), kernel.IsMulticore(), kernel.GetExclusiveMonitor(),
|
||||
processor_id);
|
||||
} else {
|
||||
thread->arm_interface = std::make_unique<Core::ARM_Dynarmic_64>(
|
||||
system, kernel.Interrupts(), kernel.IsMulticore(), kernel.GetExclusiveMonitor(),
|
||||
processor_id);
|
||||
}
|
||||
|
||||
thread->owner_process->RegisterThread(thread.get());
|
||||
|
||||
ResetThreadContext32(thread->context_32, static_cast<u32>(stack_top),
|
||||
static_cast<u32>(entry_point), static_cast<u32>(arg));
|
||||
ResetThreadContext64(thread->context_64, stack_top, entry_point, arg);
|
||||
#else
|
||||
if (owner_process && !owner_process->Is64BitProcess()) {
|
||||
thread->arm_interface = std::make_shared<Core::ARM_Unicorn>(
|
||||
system, kernel.Interrupts(), kernel.IsMulticore(), ARM_Unicorn::Arch::AArch32,
|
||||
processor_id);
|
||||
} else {
|
||||
thread->arm_interface = std::make_shared<Core::ARM_Unicorn>(
|
||||
system, kernel.Interrupts(), kernel.IsMulticore(), ARM_Unicorn::Arch::AArch64,
|
||||
processor_id);
|
||||
}
|
||||
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
|
||||
#endif
|
||||
ResetThreadContext32(thread->context_32, static_cast<u32>(stack_top),
|
||||
static_cast<u32>(entry_point), static_cast<u32>(arg));
|
||||
ResetThreadContext64(thread->context_64, stack_top, entry_point, arg);
|
||||
}
|
||||
thread->host_context =
|
||||
std::make_shared<Common::Fiber>(std::move(thread_start_func), thread_start_parameter);
|
||||
|
||||
return MakeResult<std::shared_ptr<Thread>>(std::move(thread));
|
||||
}
|
||||
|
||||
void Thread::SetPriority(u32 priority) {
|
||||
SchedulerLock lock(kernel);
|
||||
ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
|
||||
"Invalid priority value.");
|
||||
nominal_priority = priority;
|
||||
UpdatePriority();
|
||||
}
|
||||
|
||||
void Thread::SetWaitSynchronizationResult(ResultCode result) {
|
||||
context_32.cpu_registers[0] = result.raw;
|
||||
context_64.cpu_registers[0] = result.raw;
|
||||
}
|
||||
|
||||
void Thread::SetWaitSynchronizationOutput(s32 output) {
|
||||
context_32.cpu_registers[1] = output;
|
||||
context_64.cpu_registers[1] = output;
|
||||
void Thread::SetSynchronizationResults(SynchronizationObject* object, ResultCode result) {
|
||||
signaling_object = object;
|
||||
signaling_result = result;
|
||||
}
|
||||
|
||||
s32 Thread::GetSynchronizationObjectIndex(std::shared_ptr<SynchronizationObject> object) const {
|
||||
ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
|
||||
const auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
|
||||
return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
|
||||
ASSERT_MSG(!wait_objects->empty(), "Thread is not waiting for anything");
|
||||
const auto match = std::find(wait_objects->rbegin(), wait_objects->rend(), object);
|
||||
return static_cast<s32>(std::distance(match, wait_objects->rend()) - 1);
|
||||
}
|
||||
|
||||
VAddr Thread::GetCommandBufferAddress() const {
|
||||
|
@ -236,6 +282,14 @@ VAddr Thread::GetCommandBufferAddress() const {
|
|||
return GetTLSAddress() + command_header_offset;
|
||||
}
|
||||
|
||||
Core::ARM_Interface& Thread::ArmInterface() {
|
||||
return *arm_interface;
|
||||
}
|
||||
|
||||
const Core::ARM_Interface& Thread::ArmInterface() const {
|
||||
return *arm_interface;
|
||||
}
|
||||
|
||||
void Thread::SetStatus(ThreadStatus new_status) {
|
||||
if (new_status == status) {
|
||||
return;
|
||||
|
@ -257,10 +311,6 @@ void Thread::SetStatus(ThreadStatus new_status) {
|
|||
break;
|
||||
}
|
||||
|
||||
if (status == ThreadStatus::Running) {
|
||||
last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
|
||||
}
|
||||
|
||||
status = new_status;
|
||||
}
|
||||
|
||||
|
@ -341,75 +391,116 @@ void Thread::UpdatePriority() {
|
|||
lock_owner->UpdatePriority();
|
||||
}
|
||||
|
||||
void Thread::ChangeCore(u32 core, u64 mask) {
|
||||
SetCoreAndAffinityMask(core, mask);
|
||||
}
|
||||
|
||||
bool Thread::AllSynchronizationObjectsReady() const {
|
||||
return std::none_of(wait_objects.begin(), wait_objects.end(),
|
||||
return std::none_of(wait_objects->begin(), wait_objects->end(),
|
||||
[this](const std::shared_ptr<SynchronizationObject>& object) {
|
||||
return object->ShouldWait(this);
|
||||
});
|
||||
}
|
||||
|
||||
bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
|
||||
std::shared_ptr<SynchronizationObject> object,
|
||||
std::size_t index) {
|
||||
ASSERT(wakeup_callback);
|
||||
return wakeup_callback(reason, std::move(thread), std::move(object), index);
|
||||
bool Thread::InvokeHLECallback(std::shared_ptr<Thread> thread) {
|
||||
ASSERT(hle_callback);
|
||||
return hle_callback(std::move(thread));
|
||||
}
|
||||
|
||||
void Thread::SetActivity(ThreadActivity value) {
|
||||
activity = value;
|
||||
ResultCode Thread::SetActivity(ThreadActivity value) {
|
||||
SchedulerLock lock(kernel);
|
||||
|
||||
auto sched_status = GetSchedulingStatus();
|
||||
|
||||
if (sched_status != ThreadSchedStatus::Runnable && sched_status != ThreadSchedStatus::Paused) {
|
||||
return ERR_INVALID_STATE;
|
||||
}
|
||||
|
||||
if (IsPendingTermination()) {
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
if (value == ThreadActivity::Paused) {
|
||||
// Set status if not waiting
|
||||
if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
|
||||
SetStatus(ThreadStatus::Paused);
|
||||
kernel.PrepareReschedule(processor_id);
|
||||
if ((pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag)) != 0) {
|
||||
return ERR_INVALID_STATE;
|
||||
}
|
||||
} else if (status == ThreadStatus::Paused) {
|
||||
// Ready to reschedule
|
||||
ResumeFromWait();
|
||||
AddSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
|
||||
} else {
|
||||
if ((pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag)) == 0) {
|
||||
return ERR_INVALID_STATE;
|
||||
}
|
||||
RemoveSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
void Thread::Sleep(s64 nanoseconds) {
|
||||
// Sleep current thread and check for next thread to schedule
|
||||
SetStatus(ThreadStatus::WaitSleep);
|
||||
ResultCode Thread::Sleep(s64 nanoseconds) {
|
||||
Handle event_handle{};
|
||||
{
|
||||
SchedulerLockAndSleep lock(kernel, event_handle, this, nanoseconds);
|
||||
SetStatus(ThreadStatus::WaitSleep);
|
||||
}
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
WakeAfterDelay(nanoseconds);
|
||||
if (event_handle != InvalidHandle) {
|
||||
auto& time_manager = kernel.TimeManager();
|
||||
time_manager.UnscheduleTimeEvent(event_handle);
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
bool Thread::YieldSimple() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
return scheduler.YieldThread(this);
|
||||
std::pair<ResultCode, bool> Thread::YieldSimple() {
|
||||
bool is_redundant = false;
|
||||
{
|
||||
SchedulerLock lock(kernel);
|
||||
is_redundant = kernel.GlobalScheduler().YieldThread(this);
|
||||
}
|
||||
return {RESULT_SUCCESS, is_redundant};
|
||||
}
|
||||
|
||||
bool Thread::YieldAndBalanceLoad() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
return scheduler.YieldThreadAndBalanceLoad(this);
|
||||
std::pair<ResultCode, bool> Thread::YieldAndBalanceLoad() {
|
||||
bool is_redundant = false;
|
||||
{
|
||||
SchedulerLock lock(kernel);
|
||||
is_redundant = kernel.GlobalScheduler().YieldThreadAndBalanceLoad(this);
|
||||
}
|
||||
return {RESULT_SUCCESS, is_redundant};
|
||||
}
|
||||
|
||||
bool Thread::YieldAndWaitForLoadBalancing() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
return scheduler.YieldThreadAndWaitForLoadBalancing(this);
|
||||
std::pair<ResultCode, bool> Thread::YieldAndWaitForLoadBalancing() {
|
||||
bool is_redundant = false;
|
||||
{
|
||||
SchedulerLock lock(kernel);
|
||||
is_redundant = kernel.GlobalScheduler().YieldThreadAndWaitForLoadBalancing(this);
|
||||
}
|
||||
return {RESULT_SUCCESS, is_redundant};
|
||||
}
|
||||
|
||||
void Thread::AddSchedulingFlag(ThreadSchedFlags flag) {
|
||||
const u32 old_state = scheduling_state;
|
||||
pausing_state |= static_cast<u32>(flag);
|
||||
const u32 base_scheduling = static_cast<u32>(GetSchedulingStatus());
|
||||
scheduling_state = base_scheduling | pausing_state;
|
||||
kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
|
||||
}
|
||||
|
||||
void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) {
|
||||
const u32 old_state = scheduling_state;
|
||||
pausing_state &= ~static_cast<u32>(flag);
|
||||
const u32 base_scheduling = static_cast<u32>(GetSchedulingStatus());
|
||||
scheduling_state = base_scheduling | pausing_state;
|
||||
kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
|
||||
}
|
||||
|
||||
void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
|
||||
const u32 old_flags = scheduling_state;
|
||||
const u32 old_state = scheduling_state;
|
||||
scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
|
||||
static_cast<u32>(new_status);
|
||||
AdjustSchedulingOnStatus(old_flags);
|
||||
kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
|
||||
}
|
||||
|
||||
void Thread::SetCurrentPriority(u32 new_priority) {
|
||||
const u32 old_priority = std::exchange(current_priority, new_priority);
|
||||
AdjustSchedulingOnPriority(old_priority);
|
||||
kernel.GlobalScheduler().AdjustSchedulingOnPriority(this, old_priority);
|
||||
}
|
||||
|
||||
ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
|
||||
SchedulerLock lock(kernel);
|
||||
const auto HighestSetCore = [](u64 mask, u32 max_cores) {
|
||||
for (s32 core = static_cast<s32>(max_cores - 1); core >= 0; core--) {
|
||||
if (((mask >> core) & 1) != 0) {
|
||||
|
@ -443,111 +534,12 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
|
|||
processor_id = ideal_core;
|
||||
}
|
||||
}
|
||||
AdjustSchedulingOnAffinity(old_affinity_mask, old_core);
|
||||
kernel.GlobalScheduler().AdjustSchedulingOnAffinity(this, old_affinity_mask, old_core);
|
||||
}
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
|
||||
if (old_flags == scheduling_state) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
|
||||
ThreadSchedStatus::Runnable) {
|
||||
// In this case the thread was running, now it's pausing/exitting
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Unschedule(current_priority, static_cast<u32>(processor_id), this);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
} else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
|
||||
// The thread is now set to running from being stopped
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.SetReselectionPending();
|
||||
}
|
||||
|
||||
void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
|
||||
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
|
||||
return;
|
||||
}
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(old_priority, core, this);
|
||||
}
|
||||
}
|
||||
|
||||
// Add thread to the new priority queues.
|
||||
Thread* current_thread = GetCurrentThread();
|
||||
|
||||
if (processor_id >= 0) {
|
||||
if (current_thread == this) {
|
||||
scheduler.SchedulePrepend(current_priority, static_cast<u32>(processor_id), this);
|
||||
} else {
|
||||
scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this);
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.SetReselectionPending();
|
||||
}
|
||||
|
||||
void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
|
||||
current_priority >= THREADPRIO_COUNT) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (((old_affinity_mask >> core) & 1) != 0) {
|
||||
if (core == static_cast<u32>(old_core)) {
|
||||
scheduler.Unschedule(current_priority, core, this);
|
||||
} else {
|
||||
scheduler.Unsuggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (((affinity_mask >> core) & 1) != 0) {
|
||||
if (core == static_cast<u32>(processor_id)) {
|
||||
scheduler.Schedule(current_priority, core, this);
|
||||
} else {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.SetReselectionPending();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
|
|
|
@ -6,26 +6,47 @@
|
|||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/spin_lock.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/synchronization_object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Common {
|
||||
class Fiber;
|
||||
}
|
||||
|
||||
namespace Core {
|
||||
class ARM_Interface;
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class GlobalScheduler;
|
||||
class KernelCore;
|
||||
class Process;
|
||||
class Scheduler;
|
||||
|
||||
enum ThreadPriority : u32 {
|
||||
THREADPRIO_HIGHEST = 0, ///< Highest thread priority
|
||||
THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
|
||||
THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
|
||||
THREADPRIO_LOWEST = 63, ///< Lowest thread priority
|
||||
THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities.
|
||||
THREADPRIO_HIGHEST = 0, ///< Highest thread priority
|
||||
THREADPRIO_MAX_CORE_MIGRATION = 2, ///< Highest priority for a core migration
|
||||
THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
|
||||
THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
|
||||
THREADPRIO_LOWEST = 63, ///< Lowest thread priority
|
||||
THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities.
|
||||
};
|
||||
|
||||
enum ThreadType : u32 {
|
||||
THREADTYPE_USER = 0x1,
|
||||
THREADTYPE_KERNEL = 0x2,
|
||||
THREADTYPE_HLE = 0x4,
|
||||
THREADTYPE_IDLE = 0x8,
|
||||
THREADTYPE_SUSPEND = 0x10,
|
||||
};
|
||||
|
||||
enum ThreadProcessorId : s32 {
|
||||
|
@ -107,26 +128,45 @@ public:
|
|||
|
||||
using ThreadSynchronizationObjects = std::vector<std::shared_ptr<SynchronizationObject>>;
|
||||
|
||||
using WakeupCallback =
|
||||
std::function<bool(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
|
||||
std::shared_ptr<SynchronizationObject> object, std::size_t index)>;
|
||||
using HLECallback = std::function<bool(std::shared_ptr<Thread> thread)>;
|
||||
|
||||
/**
|
||||
* Creates and returns a new thread. The new thread is immediately scheduled
|
||||
* @param kernel The kernel instance this thread will be created under.
|
||||
* @param system The instance of the whole system
|
||||
* @param name The friendly name desired for the thread
|
||||
* @param entry_point The address at which the thread should start execution
|
||||
* @param priority The thread's priority
|
||||
* @param arg User data to pass to the thread
|
||||
* @param processor_id The ID(s) of the processors on which the thread is desired to be run
|
||||
* @param stack_top The address of the thread's stack top
|
||||
* @param owner_process The parent process for the thread
|
||||
* @param owner_process The parent process for the thread, if null, it's a kernel thread
|
||||
* @return A shared pointer to the newly created thread
|
||||
*/
|
||||
static ResultVal<std::shared_ptr<Thread>> Create(KernelCore& kernel, std::string name,
|
||||
VAddr entry_point, u32 priority, u64 arg,
|
||||
s32 processor_id, VAddr stack_top,
|
||||
Process& owner_process);
|
||||
static ResultVal<std::shared_ptr<Thread>> Create(Core::System& system, ThreadType type_flags,
|
||||
std::string name, VAddr entry_point,
|
||||
u32 priority, u64 arg, s32 processor_id,
|
||||
VAddr stack_top, Process* owner_process);
|
||||
|
||||
/**
|
||||
* Creates and returns a new thread. The new thread is immediately scheduled
|
||||
* @param system The instance of the whole system
|
||||
* @param name The friendly name desired for the thread
|
||||
* @param entry_point The address at which the thread should start execution
|
||||
* @param priority The thread's priority
|
||||
* @param arg User data to pass to the thread
|
||||
* @param processor_id The ID(s) of the processors on which the thread is desired to be run
|
||||
* @param stack_top The address of the thread's stack top
|
||||
* @param owner_process The parent process for the thread, if null, it's a kernel thread
|
||||
* @param thread_start_func The function where the host context will start.
|
||||
* @param thread_start_parameter The parameter which will passed to host context on init
|
||||
* @return A shared pointer to the newly created thread
|
||||
*/
|
||||
static ResultVal<std::shared_ptr<Thread>> Create(Core::System& system, ThreadType type_flags,
|
||||
std::string name, VAddr entry_point,
|
||||
u32 priority, u64 arg, s32 processor_id,
|
||||
VAddr stack_top, Process* owner_process,
|
||||
std::function<void(void*)>&& thread_start_func,
|
||||
void* thread_start_parameter);
|
||||
|
||||
std::string GetName() const override {
|
||||
return name;
|
||||
|
@ -181,7 +221,7 @@ public:
|
|||
void UpdatePriority();
|
||||
|
||||
/// Changes the core that the thread is running or scheduled to run on.
|
||||
void ChangeCore(u32 core, u64 mask);
|
||||
ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask);
|
||||
|
||||
/**
|
||||
* Gets the thread's thread ID
|
||||
|
@ -194,6 +234,10 @@ public:
|
|||
/// Resumes a thread from waiting
|
||||
void ResumeFromWait();
|
||||
|
||||
void OnWakeUp();
|
||||
|
||||
ResultCode Start();
|
||||
|
||||
/// Cancels a waiting operation that this thread may or may not be within.
|
||||
///
|
||||
/// When the thread is within a waiting state, this will set the thread's
|
||||
|
@ -202,26 +246,19 @@ public:
|
|||
///
|
||||
void CancelWait();
|
||||
|
||||
/**
|
||||
* Schedules an event to wake up the specified thread after the specified delay
|
||||
* @param nanoseconds The time this thread will be allowed to sleep for
|
||||
*/
|
||||
void WakeAfterDelay(s64 nanoseconds);
|
||||
void SetSynchronizationResults(SynchronizationObject* object, ResultCode result);
|
||||
|
||||
/// Cancel any outstanding wakeup events for this thread
|
||||
void CancelWakeupTimer();
|
||||
Core::ARM_Interface& ArmInterface();
|
||||
|
||||
/**
|
||||
* Sets the result after the thread awakens (from svcWaitSynchronization)
|
||||
* @param result Value to set to the returned result
|
||||
*/
|
||||
void SetWaitSynchronizationResult(ResultCode result);
|
||||
const Core::ARM_Interface& ArmInterface() const;
|
||||
|
||||
/**
|
||||
* Sets the output parameter value after the thread awakens (from svcWaitSynchronization)
|
||||
* @param output Value to set to the output parameter
|
||||
*/
|
||||
void SetWaitSynchronizationOutput(s32 output);
|
||||
SynchronizationObject* GetSignalingObject() const {
|
||||
return signaling_object;
|
||||
}
|
||||
|
||||
ResultCode GetSignalingResult() const {
|
||||
return signaling_result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the index that this particular object occupies in the list of objects
|
||||
|
@ -269,11 +306,6 @@ public:
|
|||
*/
|
||||
VAddr GetCommandBufferAddress() const;
|
||||
|
||||
/// Returns whether this thread is waiting on objects from a WaitSynchronization call.
|
||||
bool IsSleepingOnWait() const {
|
||||
return status == ThreadStatus::WaitSynch;
|
||||
}
|
||||
|
||||
ThreadContext32& GetContext32() {
|
||||
return context_32;
|
||||
}
|
||||
|
@ -290,6 +322,28 @@ public:
|
|||
return context_64;
|
||||
}
|
||||
|
||||
bool IsHLEThread() const {
|
||||
return (type & THREADTYPE_HLE) != 0;
|
||||
}
|
||||
|
||||
bool IsSuspendThread() const {
|
||||
return (type & THREADTYPE_SUSPEND) != 0;
|
||||
}
|
||||
|
||||
bool IsIdleThread() const {
|
||||
return (type & THREADTYPE_IDLE) != 0;
|
||||
}
|
||||
|
||||
bool WasRunning() const {
|
||||
return was_running;
|
||||
}
|
||||
|
||||
void SetWasRunning(bool value) {
|
||||
was_running = value;
|
||||
}
|
||||
|
||||
std::shared_ptr<Common::Fiber>& GetHostContext();
|
||||
|
||||
ThreadStatus GetStatus() const {
|
||||
return status;
|
||||
}
|
||||
|
@ -325,18 +379,18 @@ public:
|
|||
}
|
||||
|
||||
const ThreadSynchronizationObjects& GetSynchronizationObjects() const {
|
||||
return wait_objects;
|
||||
return *wait_objects;
|
||||
}
|
||||
|
||||
void SetSynchronizationObjects(ThreadSynchronizationObjects objects) {
|
||||
wait_objects = std::move(objects);
|
||||
void SetSynchronizationObjects(ThreadSynchronizationObjects* objects) {
|
||||
wait_objects = objects;
|
||||
}
|
||||
|
||||
void ClearSynchronizationObjects() {
|
||||
for (const auto& waiting_object : wait_objects) {
|
||||
for (const auto& waiting_object : *wait_objects) {
|
||||
waiting_object->RemoveWaitingThread(SharedFrom(this));
|
||||
}
|
||||
wait_objects.clear();
|
||||
wait_objects->clear();
|
||||
}
|
||||
|
||||
/// Determines whether all the objects this thread is waiting on are ready.
|
||||
|
@ -386,26 +440,35 @@ public:
|
|||
arb_wait_address = address;
|
||||
}
|
||||
|
||||
bool HasWakeupCallback() const {
|
||||
return wakeup_callback != nullptr;
|
||||
bool HasHLECallback() const {
|
||||
return hle_callback != nullptr;
|
||||
}
|
||||
|
||||
void SetWakeupCallback(WakeupCallback callback) {
|
||||
wakeup_callback = std::move(callback);
|
||||
void SetHLECallback(HLECallback callback) {
|
||||
hle_callback = std::move(callback);
|
||||
}
|
||||
|
||||
void InvalidateWakeupCallback() {
|
||||
SetWakeupCallback(nullptr);
|
||||
void SetHLETimeEvent(Handle time_event) {
|
||||
hle_time_event = time_event;
|
||||
}
|
||||
|
||||
/**
|
||||
* Invokes the thread's wakeup callback.
|
||||
*
|
||||
* @pre A valid wakeup callback has been set. Violating this precondition
|
||||
* will cause an assertion to trigger.
|
||||
*/
|
||||
bool InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
|
||||
std::shared_ptr<SynchronizationObject> object, std::size_t index);
|
||||
void SetHLESyncObject(SynchronizationObject* object) {
|
||||
hle_object = object;
|
||||
}
|
||||
|
||||
Handle GetHLETimeEvent() const {
|
||||
return hle_time_event;
|
||||
}
|
||||
|
||||
SynchronizationObject* GetHLESyncObject() const {
|
||||
return hle_object;
|
||||
}
|
||||
|
||||
void InvalidateHLECallback() {
|
||||
SetHLECallback(nullptr);
|
||||
}
|
||||
|
||||
bool InvokeHLECallback(std::shared_ptr<Thread> thread);
|
||||
|
||||
u32 GetIdealCore() const {
|
||||
return ideal_core;
|
||||
|
@ -415,23 +478,19 @@ public:
|
|||
return affinity_mask;
|
||||
}
|
||||
|
||||
ThreadActivity GetActivity() const {
|
||||
return activity;
|
||||
}
|
||||
|
||||
void SetActivity(ThreadActivity value);
|
||||
ResultCode SetActivity(ThreadActivity value);
|
||||
|
||||
/// Sleeps this thread for the given amount of nanoseconds.
|
||||
void Sleep(s64 nanoseconds);
|
||||
ResultCode Sleep(s64 nanoseconds);
|
||||
|
||||
/// Yields this thread without rebalancing loads.
|
||||
bool YieldSimple();
|
||||
std::pair<ResultCode, bool> YieldSimple();
|
||||
|
||||
/// Yields this thread and does a load rebalancing.
|
||||
bool YieldAndBalanceLoad();
|
||||
std::pair<ResultCode, bool> YieldAndBalanceLoad();
|
||||
|
||||
/// Yields this thread and if the core is left idle, loads are rebalanced
|
||||
bool YieldAndWaitForLoadBalancing();
|
||||
std::pair<ResultCode, bool> YieldAndWaitForLoadBalancing();
|
||||
|
||||
void IncrementYieldCount() {
|
||||
yield_count++;
|
||||
|
@ -446,6 +505,10 @@ public:
|
|||
static_cast<u32>(ThreadSchedMasks::LowMask));
|
||||
}
|
||||
|
||||
bool IsRunnable() const {
|
||||
return scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable);
|
||||
}
|
||||
|
||||
bool IsRunning() const {
|
||||
return is_running;
|
||||
}
|
||||
|
@ -466,17 +529,67 @@ public:
|
|||
return global_handle;
|
||||
}
|
||||
|
||||
private:
|
||||
void SetSchedulingStatus(ThreadSchedStatus new_status);
|
||||
void SetCurrentPriority(u32 new_priority);
|
||||
ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask);
|
||||
bool IsWaitingForArbitration() const {
|
||||
return waiting_for_arbitration;
|
||||
}
|
||||
|
||||
void WaitForArbitration(bool set) {
|
||||
waiting_for_arbitration = set;
|
||||
}
|
||||
|
||||
bool IsWaitingSync() const {
|
||||
return is_waiting_on_sync;
|
||||
}
|
||||
|
||||
void SetWaitingSync(bool is_waiting) {
|
||||
is_waiting_on_sync = is_waiting;
|
||||
}
|
||||
|
||||
bool IsPendingTermination() const {
|
||||
return will_be_terminated || GetSchedulingStatus() == ThreadSchedStatus::Exited;
|
||||
}
|
||||
|
||||
bool IsPaused() const {
|
||||
return pausing_state != 0;
|
||||
}
|
||||
|
||||
bool IsContinuousOnSVC() const {
|
||||
return is_continuous_on_svc;
|
||||
}
|
||||
|
||||
void SetContinuousOnSVC(bool is_continuous) {
|
||||
is_continuous_on_svc = is_continuous;
|
||||
}
|
||||
|
||||
bool IsPhantomMode() const {
|
||||
return is_phantom_mode;
|
||||
}
|
||||
|
||||
void SetPhantomMode(bool phantom) {
|
||||
is_phantom_mode = phantom;
|
||||
}
|
||||
|
||||
bool HasExited() const {
|
||||
return has_exited;
|
||||
}
|
||||
|
||||
private:
|
||||
friend class GlobalScheduler;
|
||||
friend class Scheduler;
|
||||
|
||||
void SetSchedulingStatus(ThreadSchedStatus new_status);
|
||||
void AddSchedulingFlag(ThreadSchedFlags flag);
|
||||
void RemoveSchedulingFlag(ThreadSchedFlags flag);
|
||||
|
||||
void SetCurrentPriority(u32 new_priority);
|
||||
|
||||
void AdjustSchedulingOnStatus(u32 old_flags);
|
||||
void AdjustSchedulingOnPriority(u32 old_priority);
|
||||
void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
|
||||
|
||||
Common::SpinLock context_guard{};
|
||||
ThreadContext32 context_32{};
|
||||
ThreadContext64 context_64{};
|
||||
std::unique_ptr<Core::ARM_Interface> arm_interface{};
|
||||
std::shared_ptr<Common::Fiber> host_context{};
|
||||
|
||||
u64 thread_id = 0;
|
||||
|
||||
|
@ -485,6 +598,8 @@ private:
|
|||
VAddr entry_point = 0;
|
||||
VAddr stack_top = 0;
|
||||
|
||||
ThreadType type;
|
||||
|
||||
/// Nominal thread priority, as set by the emulated application.
|
||||
/// The nominal priority is the thread priority without priority
|
||||
/// inheritance taken into account.
|
||||
|
@ -509,7 +624,10 @@ private:
|
|||
|
||||
/// Objects that the thread is waiting on, in the same order as they were
|
||||
/// passed to WaitSynchronization.
|
||||
ThreadSynchronizationObjects wait_objects;
|
||||
ThreadSynchronizationObjects* wait_objects;
|
||||
|
||||
SynchronizationObject* signaling_object;
|
||||
ResultCode signaling_result{RESULT_SUCCESS};
|
||||
|
||||
/// List of threads that are waiting for a mutex that is held by this thread.
|
||||
MutexWaitingThreads wait_mutex_threads;
|
||||
|
@ -526,30 +644,39 @@ private:
|
|||
|
||||
/// If waiting for an AddressArbiter, this is the address being waited on.
|
||||
VAddr arb_wait_address{0};
|
||||
bool waiting_for_arbitration{};
|
||||
|
||||
/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
|
||||
Handle global_handle = 0;
|
||||
|
||||
/// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
|
||||
/// was waiting via WaitSynchronization then the object will be the last object that became
|
||||
/// available. In case of a timeout, the object will be nullptr.
|
||||
WakeupCallback wakeup_callback;
|
||||
/// Callback for HLE Events
|
||||
HLECallback hle_callback;
|
||||
Handle hle_time_event;
|
||||
SynchronizationObject* hle_object;
|
||||
|
||||
Scheduler* scheduler = nullptr;
|
||||
|
||||
u32 ideal_core{0xFFFFFFFF};
|
||||
u64 affinity_mask{0x1};
|
||||
|
||||
ThreadActivity activity = ThreadActivity::Normal;
|
||||
|
||||
s32 ideal_core_override = -1;
|
||||
u64 affinity_mask_override = 0x1;
|
||||
u32 affinity_override_count = 0;
|
||||
|
||||
u32 scheduling_state = 0;
|
||||
u32 pausing_state = 0;
|
||||
bool is_running = false;
|
||||
bool is_waiting_on_sync = false;
|
||||
bool is_sync_cancelled = false;
|
||||
|
||||
bool is_continuous_on_svc = false;
|
||||
|
||||
bool will_be_terminated = false;
|
||||
bool is_phantom_mode = false;
|
||||
bool has_exited = false;
|
||||
|
||||
bool was_running = false;
|
||||
|
||||
std::string name;
|
||||
};
|
||||
|
||||
|
|
|
@ -8,30 +8,37 @@
|
|||
#include "core/core_timing_util.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/time_manager.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
TimeManager::TimeManager(Core::System& system) : system{system} {
|
||||
TimeManager::TimeManager(Core::System& system_) : system{system_} {
|
||||
time_manager_event_type = Core::Timing::CreateEvent(
|
||||
"Kernel::TimeManagerCallback", [this](u64 thread_handle, [[maybe_unused]] s64 cycles_late) {
|
||||
SchedulerLock lock(system.Kernel());
|
||||
Handle proper_handle = static_cast<Handle>(thread_handle);
|
||||
if (cancelled_events[proper_handle]) {
|
||||
return;
|
||||
}
|
||||
std::shared_ptr<Thread> thread =
|
||||
this->system.Kernel().RetrieveThreadFromGlobalHandleTable(proper_handle);
|
||||
thread->ResumeFromWait();
|
||||
thread->OnWakeUp();
|
||||
});
|
||||
}
|
||||
|
||||
void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64 nanoseconds) {
|
||||
event_handle = timetask->GetGlobalHandle();
|
||||
if (nanoseconds > 0) {
|
||||
ASSERT(timetask);
|
||||
event_handle = timetask->GetGlobalHandle();
|
||||
const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
|
||||
system.CoreTiming().ScheduleEvent(cycles, time_manager_event_type, event_handle);
|
||||
ASSERT(timetask->GetStatus() != ThreadStatus::Ready);
|
||||
ASSERT(timetask->GetStatus() != ThreadStatus::WaitMutex);
|
||||
system.CoreTiming().ScheduleEvent(nanoseconds, time_manager_event_type, event_handle);
|
||||
} else {
|
||||
event_handle = InvalidHandle;
|
||||
}
|
||||
cancelled_events[event_handle] = false;
|
||||
}
|
||||
|
||||
void TimeManager::UnscheduleTimeEvent(Handle event_handle) {
|
||||
|
@ -39,6 +46,12 @@ void TimeManager::UnscheduleTimeEvent(Handle event_handle) {
|
|||
return;
|
||||
}
|
||||
system.CoreTiming().UnscheduleEvent(time_manager_event_type, event_handle);
|
||||
cancelled_events[event_handle] = true;
|
||||
}
|
||||
|
||||
void TimeManager::CancelTimeEvent(Thread* time_task) {
|
||||
Handle event_handle = time_task->GetGlobalHandle();
|
||||
UnscheduleTimeEvent(event_handle);
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
|
@ -35,9 +36,12 @@ public:
|
|||
/// Unschedule an existing time event
|
||||
void UnscheduleTimeEvent(Handle event_handle);
|
||||
|
||||
void CancelTimeEvent(Thread* time_task);
|
||||
|
||||
private:
|
||||
Core::System& system;
|
||||
std::shared_ptr<Core::Timing::EventType> time_manager_event_type;
|
||||
std::unordered_map<Handle, bool> cancelled_events;
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -23,7 +23,7 @@ void Controller_DebugPad::OnRelease() {}
|
|||
|
||||
void Controller_DebugPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
shared_memory.header.timestamp = core_timing.GetTicks();
|
||||
shared_memory.header.timestamp = core_timing.GetCPUTicks();
|
||||
shared_memory.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
|
|
|
@ -19,7 +19,7 @@ void Controller_Gesture::OnRelease() {}
|
|||
|
||||
void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
shared_memory.header.timestamp = core_timing.GetTicks();
|
||||
shared_memory.header.timestamp = core_timing.GetCPUTicks();
|
||||
shared_memory.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
|
|
|
@ -21,7 +21,7 @@ void Controller_Keyboard::OnRelease() {}
|
|||
|
||||
void Controller_Keyboard::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
shared_memory.header.timestamp = core_timing.GetTicks();
|
||||
shared_memory.header.timestamp = core_timing.GetCPUTicks();
|
||||
shared_memory.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
|
|
|
@ -19,7 +19,7 @@ void Controller_Mouse::OnRelease() {}
|
|||
|
||||
void Controller_Mouse::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
shared_memory.header.timestamp = core_timing.GetTicks();
|
||||
shared_memory.header.timestamp = core_timing.GetCPUTicks();
|
||||
shared_memory.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
|
|
|
@ -328,7 +328,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
|||
const auto& last_entry =
|
||||
main_controller->npad[main_controller->common.last_entry_index];
|
||||
|
||||
main_controller->common.timestamp = core_timing.GetTicks();
|
||||
main_controller->common.timestamp = core_timing.GetCPUTicks();
|
||||
main_controller->common.last_entry_index =
|
||||
(main_controller->common.last_entry_index + 1) % 17;
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ void Controller_Stubbed::OnUpdate(const Core::Timing::CoreTiming& core_timing, u
|
|||
}
|
||||
|
||||
CommonHeader header{};
|
||||
header.timestamp = core_timing.GetTicks();
|
||||
header.timestamp = core_timing.GetCPUTicks();
|
||||
header.total_entry_count = 17;
|
||||
header.entry_count = 0;
|
||||
header.last_entry_index = 0;
|
||||
|
|
|
@ -22,7 +22,7 @@ void Controller_Touchscreen::OnRelease() {}
|
|||
|
||||
void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
shared_memory.header.timestamp = core_timing.GetTicks();
|
||||
shared_memory.header.timestamp = core_timing.GetCPUTicks();
|
||||
shared_memory.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
|
@ -49,7 +49,7 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
|
|||
touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
|
||||
touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
|
||||
touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
|
||||
const u64 tick = core_timing.GetTicks();
|
||||
const u64 tick = core_timing.GetCPUTicks();
|
||||
touch_entry.delta_time = tick - last_touch;
|
||||
last_touch = tick;
|
||||
touch_entry.finger = Settings::values.touchscreen.finger;
|
||||
|
|
|
@ -20,7 +20,7 @@ void Controller_XPad::OnRelease() {}
|
|||
void Controller_XPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
for (auto& xpad_entry : shared_memory.shared_memory_entries) {
|
||||
xpad_entry.header.timestamp = core_timing.GetTicks();
|
||||
xpad_entry.header.timestamp = core_timing.GetCPUTicks();
|
||||
xpad_entry.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
|
|
|
@ -39,11 +39,9 @@ namespace Service::HID {
|
|||
|
||||
// Updating period for each HID device.
|
||||
// TODO(ogniK): Find actual polling rate of hid
|
||||
constexpr s64 pad_update_ticks = static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 66);
|
||||
[[maybe_unused]] constexpr s64 accelerometer_update_ticks =
|
||||
static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 100);
|
||||
[[maybe_unused]] constexpr s64 gyroscope_update_ticks =
|
||||
static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 100);
|
||||
constexpr s64 pad_update_ticks = static_cast<s64>(1000000000 / 66);
|
||||
[[maybe_unused]] constexpr s64 accelerometer_update_ticks = static_cast<s64>(1000000000 / 100);
|
||||
[[maybe_unused]] constexpr s64 gyroscope_update_ticks = static_cast<s64>(1000000000 / 100);
|
||||
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
|
||||
|
||||
IAppletResource::IAppletResource(Core::System& system)
|
||||
|
@ -78,8 +76,8 @@ IAppletResource::IAppletResource(Core::System& system)
|
|||
|
||||
// Register update callbacks
|
||||
pad_update_event =
|
||||
Core::Timing::CreateEvent("HID::UpdatePadCallback", [this](u64 userdata, s64 cycles_late) {
|
||||
UpdateControllers(userdata, cycles_late);
|
||||
Core::Timing::CreateEvent("HID::UpdatePadCallback", [this](u64 userdata, s64 ns_late) {
|
||||
UpdateControllers(userdata, ns_late);
|
||||
});
|
||||
|
||||
// TODO(shinyquagsire23): Other update callbacks? (accel, gyro?)
|
||||
|
@ -109,7 +107,7 @@ void IAppletResource::GetSharedMemoryHandle(Kernel::HLERequestContext& ctx) {
|
|||
rb.PushCopyObjects(shared_mem);
|
||||
}
|
||||
|
||||
void IAppletResource::UpdateControllers(u64 userdata, s64 cycles_late) {
|
||||
void IAppletResource::UpdateControllers(u64 userdata, s64 ns_late) {
|
||||
auto& core_timing = system.CoreTiming();
|
||||
|
||||
const bool should_reload = Settings::values.is_device_reload_pending.exchange(false);
|
||||
|
@ -120,7 +118,7 @@ void IAppletResource::UpdateControllers(u64 userdata, s64 cycles_late) {
|
|||
controller->OnUpdate(core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE);
|
||||
}
|
||||
|
||||
core_timing.ScheduleEvent(pad_update_ticks - cycles_late, pad_update_event);
|
||||
core_timing.ScheduleEvent(pad_update_ticks - ns_late, pad_update_event);
|
||||
}
|
||||
|
||||
class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {
|
||||
|
|
|
@ -98,7 +98,7 @@ void IRS::GetImageTransferProcessorState(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
IPC::ResponseBuilder rb{ctx, 5};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw<u64>(system.CoreTiming().GetTicks());
|
||||
rb.PushRaw<u64>(system.CoreTiming().GetCPUTicks());
|
||||
rb.PushRaw<u32>(0);
|
||||
}
|
||||
|
||||
|
|
|
@ -200,8 +200,7 @@ u32 nvhost_ctrl_gpu::GetGpuTime(const std::vector<u8>& input, std::vector<u8>& o
|
|||
|
||||
IoctlGetGpuTime params{};
|
||||
std::memcpy(¶ms, input.data(), input.size());
|
||||
const auto ns = Core::Timing::CyclesToNs(system.CoreTiming().GetTicks());
|
||||
params.gpu_time = static_cast<u64_le>(ns.count());
|
||||
params.gpu_time = static_cast<u64_le>(system.CoreTiming().GetGlobalTimeNs().count());
|
||||
std::memcpy(output.data(), ¶ms, output.size());
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
|
@ -27,8 +28,35 @@
|
|||
|
||||
namespace Service::NVFlinger {
|
||||
|
||||
constexpr s64 frame_ticks = static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 60);
|
||||
constexpr s64 frame_ticks_30fps = static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 30);
|
||||
constexpr s64 frame_ticks = static_cast<s64>(1000000000 / 60);
|
||||
constexpr s64 frame_ticks_30fps = static_cast<s64>(1000000000 / 30);
|
||||
|
||||
void NVFlinger::VSyncThread(NVFlinger& nv_flinger) {
|
||||
nv_flinger.SplitVSync();
|
||||
}
|
||||
|
||||
void NVFlinger::SplitVSync() {
|
||||
system.RegisterHostThread();
|
||||
std::string name = "yuzu:VSyncThread";
|
||||
MicroProfileOnThreadCreate(name.c_str());
|
||||
Common::SetCurrentThreadName(name.c_str());
|
||||
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
|
||||
s64 delay = 0;
|
||||
while (is_running) {
|
||||
guard->lock();
|
||||
const s64 time_start = system.CoreTiming().GetGlobalTimeNs().count();
|
||||
Compose();
|
||||
const auto ticks = GetNextTicks();
|
||||
const s64 time_end = system.CoreTiming().GetGlobalTimeNs().count();
|
||||
const s64 time_passed = time_end - time_start;
|
||||
const s64 next_time = std::max<s64>(0, ticks - time_passed - delay);
|
||||
guard->unlock();
|
||||
if (next_time > 0) {
|
||||
wait_event->WaitFor(std::chrono::nanoseconds{next_time});
|
||||
}
|
||||
delay = (system.CoreTiming().GetGlobalTimeNs().count() - time_end) - next_time;
|
||||
}
|
||||
}
|
||||
|
||||
NVFlinger::NVFlinger(Core::System& system) : system(system) {
|
||||
displays.emplace_back(0, "Default", system);
|
||||
|
@ -36,22 +64,36 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
|
|||
displays.emplace_back(2, "Edid", system);
|
||||
displays.emplace_back(3, "Internal", system);
|
||||
displays.emplace_back(4, "Null", system);
|
||||
guard = std::make_shared<std::mutex>();
|
||||
|
||||
// Schedule the screen composition events
|
||||
composition_event =
|
||||
Core::Timing::CreateEvent("ScreenComposition", [this](u64 userdata, s64 cycles_late) {
|
||||
Core::Timing::CreateEvent("ScreenComposition", [this](u64 userdata, s64 ns_late) {
|
||||
Lock();
|
||||
Compose();
|
||||
const auto ticks =
|
||||
Settings::values.force_30fps_mode ? frame_ticks_30fps : GetNextTicks();
|
||||
this->system.CoreTiming().ScheduleEvent(std::max<s64>(0LL, ticks - cycles_late),
|
||||
const auto ticks = GetNextTicks();
|
||||
this->system.CoreTiming().ScheduleEvent(std::max<s64>(0LL, ticks - ns_late),
|
||||
composition_event);
|
||||
});
|
||||
|
||||
system.CoreTiming().ScheduleEvent(frame_ticks, composition_event);
|
||||
if (system.IsMulticore()) {
|
||||
is_running = true;
|
||||
wait_event = std::make_unique<Common::Event>();
|
||||
vsync_thread = std::make_unique<std::thread>(VSyncThread, std::ref(*this));
|
||||
} else {
|
||||
system.CoreTiming().ScheduleEvent(frame_ticks, composition_event);
|
||||
}
|
||||
}
|
||||
|
||||
NVFlinger::~NVFlinger() {
|
||||
system.CoreTiming().UnscheduleEvent(composition_event, 0);
|
||||
if (system.IsMulticore()) {
|
||||
is_running = false;
|
||||
wait_event->Set();
|
||||
vsync_thread->join();
|
||||
vsync_thread.reset();
|
||||
wait_event.reset();
|
||||
} else {
|
||||
system.CoreTiming().UnscheduleEvent(composition_event, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
|
||||
|
@ -199,10 +241,12 @@ void NVFlinger::Compose() {
|
|||
|
||||
auto& gpu = system.GPU();
|
||||
const auto& multi_fence = buffer->get().multi_fence;
|
||||
guard->unlock();
|
||||
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
|
||||
const auto& fence = multi_fence.fences[fence_id];
|
||||
gpu.WaitFence(fence.id, fence.value);
|
||||
}
|
||||
guard->lock();
|
||||
|
||||
MicroProfileFlip();
|
||||
|
||||
|
@ -223,7 +267,7 @@ void NVFlinger::Compose() {
|
|||
|
||||
s64 NVFlinger::GetNextTicks() const {
|
||||
constexpr s64 max_hertz = 120LL;
|
||||
return (Core::Hardware::BASE_CLOCK_RATE * (1LL << swap_interval)) / max_hertz;
|
||||
return (1000000000 * (1LL << swap_interval)) / max_hertz;
|
||||
}
|
||||
|
||||
} // namespace Service::NVFlinger
|
||||
|
|
|
@ -4,15 +4,22 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
namespace Common {
|
||||
class Event;
|
||||
} // namespace Common
|
||||
|
||||
namespace Core::Timing {
|
||||
class CoreTiming;
|
||||
struct EventType;
|
||||
|
@ -79,6 +86,10 @@ public:
|
|||
|
||||
s64 GetNextTicks() const;
|
||||
|
||||
std::unique_lock<std::mutex> Lock() {
|
||||
return std::unique_lock{*guard};
|
||||
}
|
||||
|
||||
private:
|
||||
/// Finds the display identified by the specified ID.
|
||||
VI::Display* FindDisplay(u64 display_id);
|
||||
|
@ -92,6 +103,10 @@ private:
|
|||
/// Finds the layer identified by the specified ID in the desired display.
|
||||
const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
|
||||
|
||||
static void VSyncThread(NVFlinger& nv_flinger);
|
||||
|
||||
void SplitVSync();
|
||||
|
||||
std::shared_ptr<Nvidia::Module> nvdrv;
|
||||
|
||||
std::vector<VI::Display> displays;
|
||||
|
@ -108,7 +123,13 @@ private:
|
|||
/// Event that handles screen composition.
|
||||
std::shared_ptr<Core::Timing::EventType> composition_event;
|
||||
|
||||
std::shared_ptr<std::mutex> guard;
|
||||
|
||||
Core::System& system;
|
||||
|
||||
std::unique_ptr<std::thread> vsync_thread;
|
||||
std::unique_ptr<Common::Event> wait_event;
|
||||
std::atomic<bool> is_running{};
|
||||
};
|
||||
|
||||
} // namespace Service::NVFlinger
|
||||
|
|
|
@ -142,7 +142,7 @@ void SM::GetService(Kernel::HLERequestContext& ctx) {
|
|||
}
|
||||
|
||||
// Wake the threads waiting on the ServerPort
|
||||
server_port->WakeupAllWaitingThreads();
|
||||
server_port->Signal();
|
||||
|
||||
LOG_DEBUG(Service_SM, "called service={} -> session={}", name, client->GetObjectId());
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles};
|
||||
|
|
|
@ -11,9 +11,8 @@
|
|||
namespace Service::Time::Clock {
|
||||
|
||||
TimeSpanType StandardSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
|
||||
const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
|
||||
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
|
||||
Core::Hardware::CNTFREQ)};
|
||||
const TimeSpanType ticks_time_span{
|
||||
TimeSpanType::FromTicks(system.CoreTiming().GetClockTicks(), Core::Hardware::CNTFREQ)};
|
||||
TimeSpanType raw_time_point{setup_value.nanoseconds + ticks_time_span.nanoseconds};
|
||||
|
||||
if (raw_time_point.nanoseconds < cached_raw_time_point.nanoseconds) {
|
||||
|
|
|
@ -11,9 +11,8 @@
|
|||
namespace Service::Time::Clock {
|
||||
|
||||
SteadyClockTimePoint TickBasedSteadyClockCore::GetTimePoint(Core::System& system) {
|
||||
const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
|
||||
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
|
||||
Core::Hardware::CNTFREQ)};
|
||||
const TimeSpanType ticks_time_span{
|
||||
TimeSpanType::FromTicks(system.CoreTiming().GetClockTicks(), Core::Hardware::CNTFREQ)};
|
||||
|
||||
return {ticks_time_span.ToSeconds(), GetClockSourceId()};
|
||||
}
|
||||
|
|
|
@ -234,9 +234,8 @@ void Module::Interface::CalculateMonotonicSystemClockBaseTimePoint(Kernel::HLERe
|
|||
const auto current_time_point{steady_clock_core.GetCurrentTimePoint(system)};
|
||||
|
||||
if (current_time_point.clock_source_id == context.steady_time_point.clock_source_id) {
|
||||
const auto ticks{Clock::TimeSpanType::FromTicks(
|
||||
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
|
||||
Core::Hardware::CNTFREQ)};
|
||||
const auto ticks{Clock::TimeSpanType::FromTicks(system.CoreTiming().GetClockTicks(),
|
||||
Core::Hardware::CNTFREQ)};
|
||||
const s64 base_time_point{context.offset + current_time_point.time_point -
|
||||
ticks.ToSeconds()};
|
||||
IPC::ResponseBuilder rb{ctx, (sizeof(s64) / 4) + 2};
|
||||
|
|
|
@ -30,8 +30,7 @@ void SharedMemory::SetupStandardSteadyClock(Core::System& system,
|
|||
const Common::UUID& clock_source_id,
|
||||
Clock::TimeSpanType current_time_point) {
|
||||
const Clock::TimeSpanType ticks_time_span{Clock::TimeSpanType::FromTicks(
|
||||
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
|
||||
Core::Hardware::CNTFREQ)};
|
||||
system.CoreTiming().GetClockTicks(), Core::Hardware::CNTFREQ)};
|
||||
const Clock::SteadyClockContext context{
|
||||
static_cast<u64>(current_time_point.nanoseconds - ticks_time_span.nanoseconds),
|
||||
clock_source_id};
|
||||
|
|
|
@ -511,6 +511,7 @@ private:
|
|||
LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
|
||||
static_cast<u32>(transaction), flags);
|
||||
|
||||
nv_flinger->Lock();
|
||||
auto& buffer_queue = nv_flinger->FindBufferQueue(id);
|
||||
|
||||
switch (transaction) {
|
||||
|
@ -550,6 +551,7 @@ private:
|
|||
[=](std::shared_ptr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
|
||||
Kernel::ThreadWakeupReason reason) {
|
||||
// Repeat TransactParcel DequeueBuffer when a buffer is available
|
||||
nv_flinger->Lock();
|
||||
auto& buffer_queue = nv_flinger->FindBufferQueue(id);
|
||||
auto result = buffer_queue.DequeueBuffer(width, height);
|
||||
ASSERT_MSG(result != std::nullopt, "Could not dequeue buffer.");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue