core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
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19 changed files with 305 additions and 178 deletions
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@ -454,7 +454,8 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
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LOG_TRACE(Kernel_SVC, "called handles_address=0x{:X}, handle_count={}, nano_seconds={}",
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handles_address, handle_count, nano_seconds);
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if (!system.Memory().IsValidVirtualAddress(handles_address)) {
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auto& memory = system.Memory();
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if (!memory.IsValidVirtualAddress(handles_address)) {
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LOG_ERROR(Kernel_SVC,
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"Handle address is not a valid virtual address, handle_address=0x{:016X}",
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handles_address);
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@ -476,7 +477,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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for (u64 i = 0; i < handle_count; ++i) {
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const Handle handle = Memory::Read32(handles_address + i * sizeof(Handle));
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const Handle handle = memory.Read32(handles_address + i * sizeof(Handle));
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const auto object = handle_table.Get<WaitObject>(handle);
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if (object == nullptr) {
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@ -618,13 +619,15 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) {
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return;
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}
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auto& memory = system.Memory();
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// This typically is an error code so we're going to assume this is the case
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if (sz == sizeof(u32)) {
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LOG_CRITICAL(Debug_Emulated, "debug_buffer_err_code={:X}", Memory::Read32(addr));
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LOG_CRITICAL(Debug_Emulated, "debug_buffer_err_code={:X}", memory.Read32(addr));
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} else {
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// We don't know what's in here so we'll hexdump it
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debug_buffer.resize(sz);
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Memory::ReadBlock(addr, debug_buffer.data(), sz);
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memory.ReadBlock(addr, debug_buffer.data(), sz);
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std::string hexdump;
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for (std::size_t i = 0; i < debug_buffer.size(); i++) {
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hexdump += fmt::format("{:02X} ", debug_buffer[i]);
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@ -714,7 +717,7 @@ static void OutputDebugString([[maybe_unused]] Core::System& system, VAddr addre
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}
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std::string str(len, '\0');
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Memory::ReadBlock(address, str.data(), str.size());
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system.Memory().ReadBlock(address, str.data(), str.size());
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LOG_DEBUG(Debug_Emulated, "{}", str);
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}
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@ -1674,6 +1677,7 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
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const std::size_t current_core = system.CurrentCoreIndex();
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auto& monitor = system.Monitor();
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auto& memory = system.Memory();
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// Atomically read the value of the mutex.
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u32 mutex_val = 0;
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@ -1683,7 +1687,7 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
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monitor.SetExclusive(current_core, mutex_address);
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// If the mutex is not yet acquired, acquire it.
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mutex_val = Memory::Read32(mutex_address);
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mutex_val = memory.Read32(mutex_address);
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if (mutex_val != 0) {
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update_val = mutex_val | Mutex::MutexHasWaitersFlag;
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