kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
This commit is contained in:
parent
28bb248db6
commit
b0ab803ce8
25 changed files with 48 additions and 109 deletions
|
@ -2099,7 +2099,7 @@ static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle
|
|||
|
||||
auto& kernel = system.Kernel();
|
||||
const auto [readable_event, writable_event] =
|
||||
WritableEvent::CreateEventPair(kernel, ResetType::Manual, "CreateEvent");
|
||||
WritableEvent::CreateEventPair(kernel, "CreateEvent");
|
||||
|
||||
HandleTable& handle_table = kernel.CurrentProcess()->GetHandleTable();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue